Aura Sphere
Aura Sphere
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
Move Type FightingFighting
Category SpecialSpecial
Power points 20 (max. 32)
Power 90
Accuracy —%
Introduced Fourth generation

Aura Sphere (はどうだん, Wave Bomb) is a damage-dealing Fighting-type move introduced in the fourth generation.


Aura Sphere is a special Fighting attack that does not miss. In triple battles, it can hit nonadjacent opponent. In the sixth generation, it gets boosted by Mega Launcher and does not affect those with Bulletproof.


By leveling up

# Pokémon Type Level
150 Mewtwo PsychicPsychic 70
151 Mew PsychicPsychic 100
448 Lucario FightingFightingSteelSteel 1, Evo
468 Togekiss FairyFairyFlyingFlying 1
483 Dialga SteelSteelDragonDragon 37
484 Palkia WaterWaterDragonDragon 37
487 Giratina GhostGhostDragonDragon 37
619 Mienfoo FightingFighting 61
620 Mienshao FightingFighting 1, 70
693 Clawitzer WaterWater 1, Evo
801 Magearna SteelSteelFairyFairy 81

By breeding

# Pokémon Type Parents
007 Squirtle WaterWater Clawitzer

By event

Super Smash Bros.

This is Lucario's neutral special in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U


It's a chargeable move similar to Mewtwo's Shadow Ball. However, it increases in size and power with Lucario's Aura Effect.


In Super Smash Bros. for Nintendo 3DS / Wii U, it has two alternate forms

  • Snaring Aura Sphere - A slower version that sucks in opponents. It travels the furthest when it's weakest and only a quarter of the length when fully charged
  • Piercing Aura Sphere - Faster version that continues to go after hitting opponents in exchange for less damage and knockback


  • When Kirby Inhales Lucario, Kirby's Aura Sphere does not change according to his damage like Lucario's does. It stays at a fixed value of what it would be at 75% on Lucario.

See Also