The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
20 (max. 32)
Aura Sphere (はどうだん, Wave Bomb) is a damage-dealing Fighting-type move introduced in the fourth generation.
Aura Sphere is a special Fighting attack that does not miss. In triple battles, it can hit nonadjacent opponent. In the
sixth generation, it gets boosted by Mega Launcher and does not affect those with Bulletproof.
By leveling up
Super Smash Bros.
This is Lucario's neutral special in
Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U
It's a chargeable move similar to
Mewtwo's Shadow Ball. However, it increases in size and power with Lucario's Aura Effect.
Super Smash Bros. for Nintendo 3DS / Wii U, it has two alternate forms
Snaring Aura Sphere - A slower version that sucks in opponents. It travels the furthest when it's weakest and only a quarter of the length when fully charged
Piercing Aura Sphere - Faster version that continues to go after hitting opponents in exchange for less damage and knockback
When Kirby Inhales Lucario, Kirby's Aura Sphere does not change according to his damage like Lucario's does. It stays at a fixed value of what it would be at 75% on Lucario.