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Donkey Kong Country/cheats

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Bonus Locations

Kongo Jungle: Jungle Hijinxs:

SNES:

  • Bonus 1: There is a Life Balloon in Donkey Kong's tree house.
  • Bonus 2: After you get the K letter use Diddy to jump onto the nearest tree within jumping height to your right. There is a Life Balloon. Continue on the tree tops to receive a one life balloon, and a two Life Balloon.
  • Bonus 3: After you collect the O letter proceed to your right where you'll see an Ostridge Token, grab it and proceed to your right where you'll find a Rambi Crate, bust it open to receive Rambi. Ride Rambi and ram into the nearest wall to your right, where there is a Bonus Room containing a one Life Balloon and several Bananas.
  • Bonus 4: Ram into the nearest wall ounce you collect the G letter which is right beside your Bonus Room exit. Inside the Bonus Room you'll find Barrels with Animal Tokens flashing on them, get 3 in a row and you'll receive that Animal Token.
  • Bonus 5: Proceed to the ending of the level and jump onto the Exit entrance cave, jump onto the nearest tree, then jump to your left where you'll find some Bananas, then jump onto the Exit cave again where, if you jump off of Rambi on the peak of your jump while holding right you'll land on a Tire. Jump on the tire and you'll collect a three Life Balloon and be shot through a Barrel back a bit.
  • GBA picture 1: The picture is in Donkey Kongs tree house behind the pile of Bananas on the extreme left of the room.
  • GBA picture 2: The picture is in Bonus 3.

Note: All Bonus locations are the same in both Game Boy Color and Game Boy Advance titles, though note that in the Game Boy Color title there is a Letter at the end of the level, on a ledge below the another platform which, the letter can appear if Donkey Kong slaps the ground.

Ropey Rampage

SNES:

  • Bonus 1: There is a Rambi Token in a tree beside the first rope in the level, to obtain it wait until the rope swings to the left then jump on the tree.
  • Bonus 2: Jump into the pit that is right after the O letter and there'll be a Barrel that shoots the Kong(s) into a Bonus Room. In the Bonus Room you'll receive the N letter.
  • Bonus 3: After you do Bonus 2 you'll be shot out of a wall and land on a place where there is a hidden Tire. Move the Tire under the tree that is closest to a raised platform, use it to get onto the tree, then jump into the middle of the raised platform and you'll receive a Winky Token. But if you have Diddy then you can jump onto the raised platform then onto the tree without using the Tire.
  • Bonus 4: Inside the last pit there is a Bonus Room where you can receive a Life Balloon.

Note: Both the Game Boy Color and Game Boy Advance titles have the same Bonus locations.

Reptile Rumble

SNES:

  • Bonus 1: The wall right beside the K letter can be busted open with a barrel. The opening leads to a Bonus Room which contains 1 life.
  • Bonus 2: After you get shot out of the first Bonus Room, jump on the nearest Tire on the upper level, then use the next Tire to get onto the high platform above the tire, then run to the left where there'll be an Automatic Shoot Barrel, which will shoot you to a Bonus Room.
  • Bonus 3: After the N letter there'll be one DK Barrel and a regular Barrel beside each other on a raised platform. Use one of the Barrels to bust open the wall that's beside where two Slippas are slithering.

GBC:

  • Bonus 1: After the K bust open the other side of the platform of where Bonus 1 in the SNES version is.
  • Bonus 2: The Bonus Room is in the same place as in the SNES version.
  • Bonus 3: Location of Bonus 3 is the same as in the SNES version.

Coral Capers

SNES:

This level contains no Bonus Rooms.

Barrel Cannon Canyon

SNES:

  • Bonus 1: As soon as you start out the level jump on top of the Entrance Cave and run to the very top where there'll be a Cannon Barrel thet will take you to three Kremlings. Jump on one on the hight of one of their jumops and you'll bounce onto a tree where a Rambi Token and another Barrel and will be waiting. Jump into the Barrel and you'll receive the O letter and also be taken to the Checkpoint Barrel.
  • Bonus 2: At the Checkpoint Barrel turn left and jump just past the Barrel at the edge of the platform and there'll be another Barrel. Fall into it and it'll shoot you to another Barrel which will not shoot you out immediately, then shoot the Kong(s) into the wall where there'll be a Bonus Room.
  • Bonus 3: Grab the DK barrel that is right after the Checkpoint Barrel, run under the first jumping Kremling without busting the Barrel and use the Barrel to bust the wall opposite the first jumping Kremling where there'll be a Bonus Room, where you can either receive: A Enguard Token (Left), a Life Balloon (Middle), or a Clump of Bananas (Right).

Note: Both the Game Boy Color and Game Boy Advance versions Bonus locations are the same.

Monkey Mines:

Winky's Walkway

SNES:

  • Bonus : After the first Drum that spits out Gnawtys there is a Necky that is flying below a Barrel, jump on top of the Necky to bounce up into thwe Barrel and it'll take you to a Bonus Room, which contains lots of Bananas and the N letter.

Note: The Game Boy Color and Game Boy Advance bonus locations stay the same but the Game Boy Color version of Winky's Walkyway is different from the other versions.

Mine Cart Carnage

SNES:

  • Bonus 1: If you jump off the very first ledge and hug the wall, there'll be a Barrel that will let you skip the level.

Note: There are no Bonus Rooms in this level. Also the Game Boy Color and Game Boy Advance versions stay the same.

Bouncy Bonanza

SNES:

  • Bonus 1: Before the first DK Barrel there is a regular Barrel, pick it up and move to your right and use it on the wall that is right beside two Zingers that is right after the DK Barrel. The entrance is to the right of the Zingers. I the Bonus Room you can either receive a 1UP Balloon, a Winky Token, a Clump of Bananas, or just one Banana.
  • Bonus 2: Right before the Checkpoint Barrel there is a movable Tire. Use it to get the Checkpoint Barrel and then push it to your right onto the moving platform that is right after the checkpoint. Jump on the Tire when the platform moves to its highest point, there is an alternate route there where you can receive the N letter. At the end of the alternate route jump down and hug the right and there'll be a cave where you can receive Winky. You can get to Winky without using the alternate route though.
  • Bonus 3: After the G letter there is a Tire. If you don't have Winky push it onto and use it on the next moving platform to get to the Bonus Room.

Note: Game Boy Color and Game Boy Advance versions stay the same, except you don't receive as many Bananas in the Bonus Room in Bonus 3.

Stop & Go Station

SNES:

  • Bonus 1: By returning through the entrance of the mine you'll be warped near the exit of the level.
  • Bonus 2: The next wall facing the left after the Checkpoint Barrel can be smashed open with the Barrel nearest to the Checkpoint, which will reveal a Bonus Room where there are some Bananas.
  • Bonus 3: With the first moveable Tire in the level, push it to the right as far as it will go and jump on it straight up. There'll be a Barrel that will shoot you to a Bonus Room, where you can either receive a Banana Cluster, another one, or a Winky Tocken.

Note: The Game Boy Color and Game Boy Advance versions stay the same, except the music in the GBC version is the Mine Cart music, not the regular Mine music. Also to the right of the N letter in the GBC version in the dip you can use Donkey Kong to slap the ground and there'll be a Letter.

Millstone Mayhem

SNES:

  • Bonus 1: Right at the beginning of the level use the first Tire you see to jump onto the entrance to the level, there'll be a Barrel that will shoot you to a Bonus Room where you can receive a DK barrel (left), a Clump of Bananas (middle), or the K letter (right).
  • Bonus 2: Fall into the first pit you come too and you'll be shot into the air by a Barrel that expldes right after you use it, and while the Kong(s) are still in the air make shure the Kong(s) fall on the dent in the floor immediately to your right and a Tire will pop out. Push it to the Gnawty that's in a Millstone that is right after the O letter and use the Tire to jump directly over where there'll be a Barrel that will shoot you to a Bonus Area, where you can receive an Enguarde Token.
  • Bonus 3: Use the first TNT Barrel you come across after Bonus 2 on the wall on the right that is right under the Gnawty in a Millstone that is right after the Gnawty the TNT Barrel is under and there'll be a Bonus Area where you can receive a Two Life Balloon.
  • Bonus 4: After the TNT Barrel you come across that is after the Checkpoint Barrel jump off the ledge onto the dent that is on the next ledge, there'll be a Tire. Push it to you're right all the way to the ledge but make shure it doesn't fall off, and use it to jump over the Gnawty in a Millstone onto the ledge above where a Winky Crate will be waiting.

Note: The Game Boy Color and Game Boy Advance versions stay the same as the SNES version, though in the GBC version the Gnawtys are shown running on top of the Millstones, not inside them like in the SNES version.

Vine Valley:

SNES:

Vulture Culture

  • Bonus 1: With the first
  • Tire you come across use it to jump on the cluster of leaves to the right of it, but make shure the Tire is still on the ledge or else you won't be able to brake the cluster of leaves and you won't get the K letter. Note that tha KONG letters don't effect your percentage level in the game. After you use the Tire there push it to your right and jump on it when you are right under the line of Bananas and you'll be taken to a Bonus Room, where you can receive an Expresso Token.
  • Bonus 2: Make shure the Kong(s) land on the next cluster of leaves and a Barrel will appear, and use it to bust open the nearest wall where there'll be a Bonus Room, where you can receive some Bananas and a One Life Balloon.
  • Bonus 3: Near the third cluster of leaves there is a vusture, jump up to where the vulture is, and then jump down onto the cluster of leaves to bust it open, there'll be a Barrel. Use it to bust open the top most wall on the raised platform the vulture was on, and there'll be a Bonus Room where you can receive the N letter and some Bananas.

Note: The Game Boy Color and Game Boy Advance versions of this level stays the same as the SNES version.

Tree Top Town

SNES:

  • Bonus 1: As soon as you start the level you'll see a Barrel in the air that you can't reach, move to your right until you see the Gnawty that's walking left. Follow it until it gets near to the Barrel and then jump on top of the Gnawty to be able to reach the Barrel, which shoots you to a Bonus Room where you can receive a One Life Balloon.
  • Bonus 2: You'll reach an area where the Kong(s) are being shot into various Barrels, but there is one part where you should shoot onto a platform butt there is a single Banana over an area where you would normally fall and lose a life, but in this case try to get the Banana and you'll be shot to a Bonus Room where you can receive a lot of Bananas and the N letter.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Forest Frenzy

SNES:

  • Bonus 1: When there are a flock of Vultures pay attention to the bottom of the screen, there is a Barrel there that will shoot you to a Bonus Room where you can receive a Rambi Token.
  • Bonus 2: After you complete Bonus 1 you'll be shot down onto a cluster of leaves and a Barrel will pop up. defeat all the enemies in the area without leaving the Barrel out of your site, then use it on the last wall facing to the right that is in the level. There is a Bonus Room there where you can receive a lot of Bananas.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Temple Tempest

SNES:

  • Bonus 1: Grab the first DK Barrel and run with it until the you reach the first wall and then bust the wall open with the Barrel, there'll be a Bonus Room there where you can receive several lives.
  • Bonus 2: Where there are several Bananas in an arrow shape pointing down fall down exactly where they're pointing and a Barrel will shoot you to a Bonus Room where you can receive some Bananas and a Rambi Token.
  • Bonus 3: As soon as you're shot down out of a Barrel from Bonus 2 use the incline to fall onto the dent in the floor to your right and you'll receive the N letter.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Orang-utan Gang

SNES:

  • Bonus 1: As soon as you start the level there is a Metal Barrel to your left. throw it at the wall on your left and jump on it so you can ride on it, this is not a Bonus but it is an easy way to get past the first part of the level.
  • Bonus 2: As soon you get Exspresso run to your left until you get to where the DK Barrel is/was and jump to your left and keep tapping the jump button so Exspresso can glide down to a ledge on the far left where a Bonus Room is where you can receive a Winky Token, a Rambi Token,  an Enguard Token, and an Exspresso Token.
  • Bonus 3: As soon as you get shot out of Bonus 2 run to your left all the way to the N letter and jump off the edge the N letter is on and glide to your right if you still have Exspresso. Keep jumping on the platforms to your right until you reach a Barrel and a wall. Use the Barrel to bust open the wall and go inside the wall and there'll be a Bonus Room, where you can receive two Clusters of Bananas and a DK Barrel, if you use the Tire that is in the air.
  • Bonus 4: Go to where Bonus 2 shoots you out and move to your right until you reach a Barrel. Fall down the nearest edge and then fall down the other edge that is beside the secret platform below. There is another secret platform where you can use the barrel on the wall on your left so you can access the Bonus Room behind it, where you can receive two clusters of Bananas.
  • Bonus 5: Use the Barrel that's in Bonus 4 and run to your right where you can fall off the edge onto the platform below, but this time run to your right, past the bonus Room in Bonus 4 and the nearest wall on the other side of the pit, there'll be a Bonus Room, where you can receive the G letter.
  • Bonus 5: Take the nearest Barrel, avoid the Manky Kong (it is easier to get rid of the Manky Kong first then grab the Barrel) and then use the Barrel to bust open the nearest wall where there is a Bonus Room where you can receive Exspresso, some Bananas, and a One Life Balloon.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Clam City

SNES:

  • Bonus: When you reach the first DK Barrel swim to your left and swim through the wall where you'll find Enguard and the K letter.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Gorilla Glacier:

Snow Barrel Blast

SNES:

  • Bonus 1: As soon as you start the level jump on top of the Igloo and jump on top of the Necky that is flying left while your on the left side of the Igloo and you'll be able to reach a Bonus Room where you can receive a Winky Token.
  • Bonus 2: As soon as you reach the Checkpoint Barrel run to your left and jump down the pit that the Krusha is beside and fall into the Barrel that is down there and it'll take you to a Bonus Room where you can receive some Bananas and the O letter.
  • Bonus 3: After the Checkpoint Barrel when you're being shot through the Barrels when you reach the Barrel that is near a yellow Zinger point the Barrel straight down and shoot and there'll be a platform below. jump on the platforms until you reach a Barrel. Jump into the Barrel and you'll be taken to a Bonus Room where you can receive some Bananas.
  • Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Slipslide Ride

SNES:

  • Bonus 1: As soon as you start the level you'll see a rope you can't reach but if you jump off of the jumping Kremling you can rach it. When you reach the rope the rope will carry you to a platform where e Barrel is that you can use to bust open the nearest wall where a Bonus Room will be, where you can receive a One Life Balloon.
  • Bonus 2: After the K letter there is a rope that will take you down. But on the right there is a Barrel. Grab the Barrel and fall down the hole but stay in the middle or else you'll use the Barrel killing a Zinger. Once you're at the bottom use the Barrel busting open the nearest wall, and there'll be a Bonus Room inside, where you can receive a One Life Balloon.
  • Bonus 3: After you collect the O letter, which you obtain by jumping off a jumping Kremling to reach a rope which carries you to a platform where the O letter and some Bananas are, (you can also jump off the platform onto a black spot below where an Enguarde Token is) there'll be some ropes that you'll have to jump from, one to the other, but on the last one jump over the Zinger that is in the middle of the previous rope, and you'll see a Barrel that will shoot you to a Bonus Room, where you can receive some Bananas, and an Exspresso Token.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same, though in the GBC version the Zinger you have to jump over in Bonus 3 is moving from left to right.

Ice Age Alley

SNES:

  • Bonus 1: As soon as you start the level run to your left and jump over the edge but keep holding left. There is a secret ledge where the K is, along with an Exspresso Crate. Run to your right until you reach two Neckys in a row, jump on them to reach a Barrel that will shoot you to a Bonus Room, (you cannot reach it with Exspresso) where you can receive some Bananas along with Exspresso.
  • Bonus 2: When you reach the Mini-Necky that is on top of a DK Barrel, jump over it and keep flying to your right. This is the only way to be able to use Exspresso in this next Bonus. On the slope right above a Metal Barrel jump off and fly to your right until you reach a Barrel with a N letter beside it. Go inside the Barrel and it'll take you to a Bonus Room, where you can receive a One Life Balloon, a rare Two Life Balloon, or a really rare Three Life Balloon.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Croctopus Chase

SNES:

  • Bonus 1: After the Barrels shoot you down (the first shooting Barrels) swim just below the Barrels to your right and you'll be able to go through the wall, where you can receive the O letter.
  • Bonus 2: After the first Chomps there'll be a Croctopus that will chase you in a circle. However you can dodge it by swimming out of the Croctopuses way. But after you dodge it follow it and you can receive  some Bananas and a Winky Token.
  • Bonus 3: Later in the level you'll come across a narrow opening while being chased by a Croctopus. Go inside this opening and you can receive a One Life Balloon, and Enguarde.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Torchlight Trouble

SNES:

  • Bonus 1: After the Checkpoint Barrel grab the nearest Barrel and bust open the nearest wall and there'll be a Bonus Room inside, where you can receive either one Banana, a Cluster of Bananas, or a One Life Balloon.
  • Bonus 2: After the N letter grab the next Barrel then use the Barrel to bust open the nearest wall, there'll be a Bonus Room inside where you can receive some Bananas, the G letter, and a Rambi Token.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Rope Bridge Rumble

SNES:

  • Bonus 1: Fall down the pit that is after the first Kremling and a Barrel will shoot you to a Bonus Room where you can receive some Bananas and Winky.
  • Bonus 2: After the Arrow sighn there are Tires you will need to jump on in order to proceed through the level, but when you need to jump off of the first Tire onto the second one try to jump over the lone Banana that is at the top of the screen. There is a hidden Barrel that will shoot you to a Bonus Room where you can receive one Animal Token of any kind.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Kremkroc Industries Inc.:

Oil Drum Alley

SNES:

  • Bonus 1: As soon as you start the level jump onto the nearest platform and onto the nearest rope, and jump off the rope onto the black spot on the ground and a TNT Barrel will pop out. Use this Barrel to destroy Oil Barrel, so you can fall down the pit it was over so a Barrel will shoot you to a Bonus Room where you can receive some Bananas and a One Life Balloon.
  • Bonus 2: After the K letter you will encounter three Gnawtys, one above the other. If you hurry and jump on them before they fall off you can bounce on them all the way over the rise they're on so you can fall onto another black spot that is on the ground. If you do it correctly a TNT Barrel will pop out so you can use it on the nearest wall, where a Bonus Room is where you can receive a One Life Balloon, a Winky Token, or a Clump of Bananas. Though what you really want to try to get is the lone Banana, as it is not only a Banana, but a Barrel instead, because if you try to get the Banana a Barrel will pop out instead. Hurry a use the Barrel on the nwearest closed wall and you'll enter another yet Bonus Room. But if you don't hurry the Bonus Room will bring you out of the Bonus Room before you have a chance. In the next Bonus Room you can receive a One Life Balloon, a Two Life Balloon, and a rare Three Life Balloon.
  • Bonus 3: Fall down the pit that si right after the Checkpoint Barrel and you can receive Rambi. Be careful not to lose him though, but you need him to bust open the wall nearest to a floating Oil Barrel, where there is a Bonus Room where you can receive

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Trick Track Trek

SNES:

  • Bonus 1: When the first Platform stops moving on the track roll and jump to your right and there'll be a Barrel the will take you to a Bonus Room where you can receive some Bananas.
  • Bonus 2: After the first Mini Necky that is on the track of the second moving platform there is a sharp decline in the track. Right before the platform starts making it's way down roll and jump to your right onto the platform with the two Gnawtys on top. Then jump to your right and there'll be a Barrel that will shoot you to a Bonus Room where you can receive some Bananas and a One life Balloon.
  • Bonus 3: At the ending of the level there is a Manky Kong. Kill him and fall off the edge he was on and you'll fall onto a platform where a Winky Token and Barrel that will shoot you to a Bonus Room where you can receive either one, two, or three lives is.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same. Elevator Antics

SNES:

  • Bonus 1: As soon as you start the level roll and jump off the ledge to your right and grab the rope. Climb up the rope and there'll be a Bonus Room where you can receive a One Life Balloon.
  • Bonus 2: After the second crawl space, on the last rope that si over the pit, climb as high as you can and then jump as far as you can to your right and you'll run on top of the ceiling of the level and you'll get shot into a Bonus Room if you keep walking. In the Bonus Room you can receive some Bananas, the O letter, an Exspresso Token, and a Two Life Balloon.
  • Bonus 3: At the exit sign there is an elevator to your right. Go down it and there'll a Bonus Room where you can receive some Bananas.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same, except the GBC version doesn't have a Bonus Room on Bonus 2.

Poison Pond

SNES:

  • Bonus 1: As soon as you start the level swim to your left, through the bottom of the left wall and on the other side there'll ba Enguarde. Note though, there is another Enguarde in this level but it isn't this early in this level.
  • Bonus 2: After the N letter there are three rotating Mincers, avoid them and go through the middle of the left wall. It is a short cut and you'll also receive an Exspresso Token.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same, though in the GBC version of the game you can go through the ceiling of the first rotating Mincer room, the one that is right before the N letter. In that secret room above that Mincer room there is a Rambi Token and some Bananas.

Mine Cart Madness

SNES:

  • Bonus 1: Once you reach the first rope, climb up it and jump into the mine cart that is up there. There is are two lines of Bananas while your in the cart, in between lines jump out of the cart and you'll be taken to a Bonus Room where you can receive some Bananas, a Rambi Token and a One Life Balloon.
  • Bonus 2: Fall off the first edge that is after the O letter, and jump into the secret mine cart below, and you can receive a Enguarde Token.
  • Bonus 3: On the rise after the N letter jump onto the Tire above and there'll be a Bonus Room Barrel, in the Bonus Room you can receive an Animal Token.
  • Bonus 4: When you land on the platform in that is after the arrow sign, jump through the track to your left and onto the Tire, from there you can jump onto other Tires until you can jump into a Barrel where you can receive some Bananas.

Note: The Game Boy Color and Game Boy Advance Bonus Room locations stay the same.

Blackout Basement

SNES:

  • Bonus 1: After the three Klaptraps there are four platforms that start falling when you stand on them. Stand on the last one and let it carry you down so you can collect the Banana. But right below the Banana is a Barrel that will shoot you to a Bonus Room where you can receive some Bananas and the N letter.
  • Bonus 2: As soon as you're shot out of Bonus 1, you slam onto a black spot and a Metal Barrel pops up. Throw it against the nearest wall and ride on it and eventually your barrel will reveal a Bonus Room where you can receive a One Life Balloon.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Chimp Caverns:

Tanked Up Trouble

SNES:

  • Bonus 1: Fall down the first vertical track line of the moving platform and you'll be shot up into a Bonus Room where you can receive a One Life Balloon.
  • Bonus 2: When you get to the part of the level where there is a line of Bananas, along which a Barrel of platform fuel is out of reach, fall down the line of Bananas and you'll be shot up into the Barrel which will give your platform more fuel, which will enable you to reach a Enguarde Token.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Manic Mincers

  • Bonus 1: Use the first regular Barrel that has no markings to bust open the nearest wall that is facing to your left. (Unless, of course, you still have Rambi) There is a Bonus Room there where you can receive some Bananas and a One Life Balloon.
  • Bonus 2: After the Arrow Sign that is pointing to your right there is a big hill. There is a cave on the side of the hill that does not require any Barrel to enter. Inside you can receive the G letter. On the other side of the cave there is a hole, go through it and you'll appear on the top of the hill. If you jump to your right and run along the top platform you'll come across a Winky Token. Grab the nearest TNT Barrel and fall onto the ground below, then use the TNT Barrel to bust open the nearest wall facing left. In there is a Bonus Room where you can receive a One Life Balloon.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Misty Mine

SNES:

  • Bonus 1: With the fourth TNT Barrel, hold it until you reach the Drum enemy that spits out baddies. The one you're looking for is the one with a Rambi Token beneath, so when you reach that drum, throw the TNT Barrel on it and the Drum will explode, which will allow you to reach the Token.
  • Bonus 2: At the end of the rope after the Checkpoint Barrels course, fall down the side of the wall into the pit and you'll fall onto a secret ledge where a Bonus Room is where you can receive all the K-O-N-G letters, and Exspresso.
  • Bonus 3: When you reach the TNT Barrel that is after the Exspresso Token, grab it and carry it to your right until you reach a wall blocking your path. Use the Barrel on it and there'll be a Bonus Room where you can receive one Animal Token.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

Necky Nutmare

GBC (only)

  • Bonus 1: Roll and jump off of the first Barrel to your left that is spitting out bad guys and there is a Barrel that will take you to a Bonus room where you can receive a Two Life Balloon.
  • Bonus 2: To the left of the Checkpoint Barrel there is a Mini-Nacky under a platform, but behind the Mini- Necky there is a wall, and if you use Donkey Kong slapping move there you will receive an Envelope.

Loopy Lights

SNES:

  • Bonus 1: Fall into the middle of the first pit you come across and a Barrel will shoot you to a Bonus Room where you can receive some Bananas and the K letter.
  • Bonus 2: Use the Barrel that is under the first Necky to bust open the first wall facing left that is over the pit a little bit to your right. In the Bonus Room that is in that wall you can receive some Bananas, the N letter, and a Exspresso Token.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same, though in Bonus 2, that Bonus Room also contains a One Life Balloon in the GBC version, and also in the GBC version, in the end of the level there are three Manky Kongs instead of one. Platform Perils

SNES:

  • Fall off the first edge and if you do it correctly you'll land on a platform that is directly below a visible arrow platform. It will take you to a Bonus Room where you can receive a One Life Balloon.
  • Bonus 2: Fall off the edge that is to the left of the exit and you should fall on a platform that is beside a Barrel that will take you to a Bonus Room where you can receive an Enguarde Token.

Note: The Game Boy Color and Game Boy Advance Bonus locations stay the same.

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