Nintendo
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Double Dragon V: The Shadow Falls is a 1994 American-produced sequel to Technōs Japan's Double Dragon series. Unlike the previously produced Double Dragon games, Technōs had little or no credited involvement in the development of the game outside of licensing the series' name to publisher Tradewest (the publisher of the first Double Dragon and Super Double Dragon). Instead, the game was developed by Leland Interactive Media, a subsidiary of Tradewest. Unlike the previous games, which were side-scrolling fighting action games or beat-em-ups, Shadow Falls is a head-to-head fighting game based on the animated Double Dragon TV series in the style of Capcom's 1991 hit Street Fighter II.

Plot[]

Gameplay[]

The game follows the 8-way directional pad/stick with the 6-button layout common to most fighting games (including Street Fighter II), which at the time consisted of weak, medium and strong punches and kicks. The characters have several special moves, as well as finishing moves called "Overkills" where the losing character has their own unique death animation when they are defeated by a certain type of basic attack.

The game features four game modes: Tournament, Vs. Battle, Quest and Watch Mode. Tournament is an arcade-style single player mode, where the player competes against a series of computer-controlled opponents, with each character having their own ending. Vs. Battle is a two player mode where one player battles another. Quest is an alternate single player mode where one competes in a series of plot-based battles. In Quest Mode, the player can choose to play as one of the Lee brothers, who are on a mission to stop the Shadow Master from releasing a plague, or play as one of the Shadow Warriors, who must compete to replace the Shadow Master. The player can also alter the storyline by having Billy be the Shadow Boss while Jimmy is good. In Quest Mode, the player can also adjust the attributes of their own character. Watch Mode allows the player to pit two computer-controlled characters against each other. There is also a Dossiers mode, where the player gets to view the game's character profiles, as well as an Options mode to adjust the difficulty setting, control configuration and other features.

Roster[]

  • Billy Lee
  • Jimmy Lee
  • Shadow Master
  • Dominique
  • Jawbreaker
  • Icepick
  • Bones
  • Sickle
  • Blade
  • Trigger Happy
  • Countdown
  • Sekka

Development[]

Credits[]

Staff Roll[]

  • Creative Director: Kevin Lydy
  • Producer: Michael Abbot
  • Game Designers: Michael Abbot, Stan Gorman, Timothy Heydelaar, Kevin Lydy, and David Schwartz
  • Story Consultants: Derek Benson and David Schwartz
  • Lead Programmer: David Schwartz
  • Game Programmer: Mike Waltman
  • Art Director: Stan Gorman
  • Game Artists: Derek Benson, Franz Borowitz, Rex Cataroja, Sukru Gilman, Francisco Gracia, Mark May, Greg Miller, and Harry E. Teasley
  • Additional Artists: Juan Galceran, Gary Luecker, and Michael Platteter
  • Illustration & Print Director: Debra Austin
  • Music: Robert Atesalp
  • Sound Effects: Orpheus Hanley
  • Sound/Music Player: Chip Level Designs
  • Quality Control: Randy Estrella, Timothy Heydelaar, Brian Johnson, Steve Kramer, Danny Lewis, and John Stookey
  • Cover artwork by: Julie Bell
  • Packaging & Manual Concept and Production: Steve High, Shawn Murphy, Debra Austin, Beeline Group Inc

Reception[]

External links[]

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