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| Eternal Darkness:|
North American box art
|Genre(s)||Action-adventure, survival horror|
|ESRB PEGI ACB|
Eternal Darkness: Sanity's Requiem is a GameCube video game published by Nintendo and developed by Silicon Knights. Though not a commercial success, the title is famous for how frightening the game can be at times, oftentimes by breaking the fourth wall in ways never before seen in a video game. The game is also known as being Nintendo's first M rated title (If Perfect Dark for N64 isn't counted) - not many games published by the company would sport this rating following the title.
In all, the player will take control of 12 different characters during different time periods. Each of the characters are related in one way or another, though the primary character is unarguably Alexandra Roivas, who in the game is the end of the bloodline (at the moment).
The game is a simple hack and slash title. While this in itself isn't innovative, you'll find the uniqueness to the title when your character, and possibly even you, start to go insane. If you perform actions that don't go inline with what you're supposed to do, then your sanity meter will start to decrease, and abnormal events will start to occur that will even seem to mess with your TV (though in reality it's not). For example, you'll see the volume setting of your TV start to decrease and increase with the sound in the game corresponding with this.
Beating the game will give the player rewards. The rewards are:
- Beat the game once: You'll be able to see the credits as many times as you want.
- Beat the game twice: You can select which level to play on.
- Beat the game thrice: You'll unlock Eternal mode, which will make you unbeatable in the game.
Taken Directly from the manual.-
AN ANCIENT EVIL Long before humanity grace3d the universe, or planet belonged to another species- an ancient species bound by neither physics nor nature, purpose nor ethic. Through the passage of time, against the relentless advance of ice and the continental plates, and for the other inscrutable reasons, these "Ancients" were drvien deep into the recesses of our world. There, they lie imprisoned until the condiitions are right for their return.
HUMANITY'S BETRAYERS Hungry for dominance and the favor of the Ancients, secret organizations seek to restore the Ancients to their former station. For eons they have schemed and plotted in the darkness, attempting to bring these evil entities into our world through arcane magicks-blood rituals, worship, and sacrifice.
Of these sects, little is known: those who learn their secrets perish swiftly at their hands. Their scheming works to bring the Ancients' return-and humanity's extinction-ever closer.
A LIGHT IN THE DARKNESS Yet not all hope is lost. The fate of humanity depends upon the actions of a chosen few. They are average people, uprepared for heroic deeds, but the responsibility is theirs nonetheless. Even as their lives are torn apart by unseens evils, they must show courage in the face not only of the enem, but also of their own fears. These porr souls teeter on the brink of insanity, tortured by the horros of the Ancients.
A secret war is being waged on the periphery of Humanity's perceptions-a war wreathed in the shadows and deception.
THE DARKNESS COMES...