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In the original, the move is very powerful, able to KO well with a large hitbox as well as being very quick.
In Melee, the move is less used. The move can be used to recover an extra jump, but it has become weaker with less hitstun and it eats shields less as well as some startup.
In Brawl, it is arguably the worst with greater endlag, less distance and greater startup than Melee as well as more nerfs to shield eating and hitstun. However, the move is still powerful and can punish rolling due to the slower pace of the game.
With Super Smash Bros. for Nintendo 3DS / Wii U, moves now have two alternate forms
- Falcon Kick Fury: turns the kick into a multi-hit move, removing the fire effect
- Lightning Falcon Kick: replaces the fire effect with electricity and increases range