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I am an Air Traffic Controller Airport Hero Hawaii, known as Boku wa Koukuu Kanseikan: Airport Hero 3D - Honolulu (ぼくは航空管制官 エアポートヒーロー3D ホノルル) in Japan, is a game for the Nintendo 3DS. It was originally released in Japan in 2012, and later released on the Nintendo eShop in the United States in 2014 and Europe in 2017.

Airport Hero Honolulu, officially known as Airport Hero Hawaii, is the first game in the mainstream Airport Hero series outside of Japan.

This game is set in Honolulu (Daniel K. Inouye) International Airport on Oahu Island, Hawaii. The airport has 4 runways and 2 water runways. One of the runways is on an artificial island. This game doesn't have many airlines but it is the only game to feature private aircraft. This game is also known for the Go-Around Glitch.

This game also features:

  • Many different types of aircraft, from PA-28s to 747s
  • 7 airlines and 4 private planes
  • 3 usable runways
  • Specials gates for commuter planes
  • Airport ground services
  • Recreations of Hawaiian sights, such as Waikiki Beach and Diamond Head
  • You will see the following airlines and planes at Honolulu
    • OahuAir
    • Unicorn Airlines
    • All Japan Airways
    • Taiwan Southern Airlines
    • Canada Airways
    • Air Sonic
    • Ocean Cargo
    • N9198Z
    • N594Z
    • N322W
    • N3026C


Private Aircraft[]

The only game in the series to have private aircraft. Future games may have them, but it depends on the airport they choose. A large airport like New York or Heathrow will not have them. The two land-based private planes are N9198Z and N594Z.

Seaplanes[]

Also, the only game to feature seaplanes. It had N322W and N3026C (the Air Sonic seaplane). Seaplanes must be relevant to the airport to be able to appear in future games. Seaplanes would never appear in a landlocked airport, for example.

Scenery[]

The game has very good scenic details. They have recreated many Hawaiian landmarks in the game. You can see Waikiki Beach, Pearl Harbor (with battleships in it) Diamond Head, a waterfront hotel, sailboats in the ocean, as well as Hawaii's lush forests. These are best seen with the sightseeing planes as they fly fairly low.

Gameplay

As the title says. The game is about being an Air Traffic Control. You are in charge of commanding the planes and leading them to a Safe departure and landing. In this game, there are 5 Frequency channels:

  • Approach Control - Approach Control is coded blue on the panel and controls all planes that are preparing to land at the airport. Their main job is to guide the plane to a runway.
  • Tower Control - Tower Control is coded red and manages planes near the airport and the runways. It is Tower Control that gives landing and takeoff clearance, for example: Giving Take off approval to a plane or Giving permission to land.
  • Ground Control - Ground Control is labeled yellow on the panel and handles all planes on the ground.
  • Delivery Control - Delivery Control appears pink on the panel. They check every airplane's flight plan and clear it to depart before handing it over the ground control for pushback
  • Departure Control - After a plane takes off, they are handed over from tower control to departure control. It is coded green. They watch over every plane leaving the airport until they leave the airspace

Here is an Image of the Channel Strip:

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If you fail to direct planes, the stage ends.

There are several different scenarios for a game over, and multiple ways to handle them. The game over scenarios are one of the few parts of the game that has remained unchanged over the lifespan of the series

Head-On

This is the most common type of collision in the game. A head-on collision occurs when two aircraft are on the same taxiway or runway and crash. While it is possible for two aircraft to crash mid-air, this has never been reported before. One player lined up two flights at opposite ends of the runway and had them take off at roughly the same time. This scenario almost always happens due to a lack of attention on the player's part, however, it is far from unnatural for head-on collisions to happen. Head-on collisions also occur when a plane is guided to an already occupied gate. It is also considered head-on if a plane strikes another in the side. For obvious reasons, the crashes are not actually displayed. They are only implied, as the game will end just before the collision.

Near-Miss

A near miss is another type of collision. This is when two flights become dangerously close to hitting each other. This can happen anywhere. For example, if there are two planes taxiing on a separate pair of narrow taxiways, it will be considered a near miss. A near miss can also happen if a plane is following another plane too closely, or if a plane turning on to a taxiway gets too close for comfort with a plane already on the taxiway.

Time-Over

A time over situation is where the player does not accumulate enough points by the end of the stage.

The player gains points by completing key actions within the stage. This includes clearing the plane for departure, pushback, and taxi, takeoff/landing, and getting a flight to its gate.

The player has a set time to get these points. They will lose points by receiving penalties. If they do not meet the point goal by the end of the stage

Heres an Example of a Game-Over for not having enough points by the time time is over. This screenshots were taken from the North American Releases of Airport hero games. This game is AH Osaka-KIX

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(What happened here was that an Airbus A320, a medium aircraft, and a Boeing 747, a much larger plane; were involved in a near-miss Mid-Air)

External links[]

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