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Guitar Hero: Aerosmith is the first Guitar Hero band focused spin-off and the second entry in the series on the Wii. The Wii version was developed by Vicarious Visions in 2008. Most of the songs are by Aerosmith with a few other tracks by famous contemporary bands.

Gameplay[]

The game generally plays similar to the previous entries, most similar to Guitar Hero III: Legends of Rock. The player hits notes in time with the markers on the note highway with difficulty determining the number of notes and higher difficulties increase the number of buttons used. In the game's story mode, the player plays songs in sets according to the different eras of Aerosmith's career.

Plot[]

A departure from other games in the franchise, Guitar Hero: Aerosmith follows the career of Aerosmith, by playing significant songs in their catalog in a 'rough chronological fashion'. The gameplay follows the band through various periods in its history, spanning from its first show at Mendon Nipmuc Regional High School in 1970 to the 2001 Super Bowl XXXV halftime show, to their induction into the Rock and Roll Hall of Fame on March 19, 2001. The player starts as Joe Perry, and will eventually be able to unlock Brad Whitford and Tom Hamilton. The game does not focus on the internal strife and stress within the band; guitarist Joe Perry stated that the game would focus on the positive aspects of Aerosmith's history. Perry has stated that "Having a game built around Aerosmith has been a huge honor and really a great experience for us. We've put a lot of ideas into the game so that fans can have fun interacting with our music, getting inside our body of work and learning about the band's history."

Track List[]

Getting the Band Together[]

  • Dream Police by Cheap Trick
  • All the Young Dudes by Mott the Hoople (cover by WaveGroup)
  • Make It by Aerosmith
  • Uncle Salty by Aerosmith
  • Draw the Line by Aerosmith

First Taste of Success[]

  • I Hate Myself for Loving You by Joan Jett
  • All Day and All of the Night by The Kinks (cover by WaveGroup)
  • No Surpize by Aerosmith
  • Movin' Out by Aerosmith
  • Sweet Emotion by Aerosmith

The Triumphant Return[]

  • Complete Control by The Clash
  • Personality Crisis by New York Dolls (cover by Steve Ouimette)
  • Livin' on the Edge by Aerosmith
  • Rag Doll by Aerosmith
  • Love in an Elevator by Aerosmith

International Superstars[]

  • She Sells Sanctuary by The Cult
  • King of Rock by Run-D.M.C.
  • Nobody's Fault by Aerosmith
  • Bright Light Fright by Aerosmith
  • Walk This Way by Aerosmith featuring Run-D.M.C.

The Great American Band[]

  • Hard to Handle by The Black Crowes (cover by Steve Ouimette)
  • Always on the Run by Lenny Kravitz and Slash
  • Back in the Saddle by Aerosmith
  • Beyond Beautiful by Aerosmith
  • Dream On by Aerosmith

Rock N Roll Legends[]

  • Cat Scratch Fever by Ted Nugent
  • Sex Type Thing by Stone Temple Pilots
  • Guitar Battle vs Joe Perry
  • Mama Kin by Aerosmith
  • Toys in the Attic by Aerosmith
  • 'Train Kept A-Rollin by Aerosmith

Reception[]

The game has received generally mixed reviews. Many reviews found the game avoided some of Aerosmith's "more popular sugar-coated hits...like 'Amazing', 'Crazy', or 'I Don't Wanna Miss a Thing' [sic]", but felt that other major Aerosmith songs could have also been included. Game Informer noted that "creating a band specific game was smart", but that "very little has changed from the base game". They also complimented the great job that Activision did with their motion captures of Aerosmith. The difficulty of the game was not to be found as hard as Guitar Hero III due to the "very riff-friendly guitarist" Joe Perry; while reviewers felt this was a good correction from the previous game, they also noted that the easiness of Guitar Hero: Aerosmith led to some bland tiers, repetitive musical sections, and lack of any significant difficulty curve. The length of the game was poorly received, with reviewers commenting that it is difficult to justify the title priced equivalently as other next-generation console full games. Eurogamer commented that one's appreciation for the game "lives or dies based on [the player's] fondness for Aerosmith", and that ultimately, with other available music games that offer additional downloadable songs, a game that focuses on a single band would need "to offer gameplay innovations, spectacular fan service, or a lot more material" than what Guitar Hero: Aerosmith provides. Reviews also noted the sparseness of downloadable content.

Trivia[]

External links[]

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