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Magnet Rise (でんじふゆう, Electromagnetic Levitation) is a non-damaging Electric-type move introduced in the fourth generation.

Effect[]

The user becomes immune to Ground-type attacks for five turns. Like Flying-type Pokémon and Pokémon with Levitate, the user is immune to the damage of Spikes and Toxic Spikes, and is unaffected by Arena Trap. Magnet Rise is completely negated by Gravity, Ingrain, and holding an Iron Ball.

Magnet Rise can be transferred by Baton Pass.

Learnset[]

By leveling up[]

Pokémon Type Generation
IV V VI VII VIII IX

By breeding[]

Pokémon Type Generation
IV V VI VII VIII IX

By move tutor[]

Pokémon Type Game
Pt HGSS B2W2 ORAS USUM
Electric type moves
Gen I ThunderThunder PunchThunder ShockThunder WaveThunderbolt
Gen II SparkZap Cannon
Gen III ChargeShock WaveVolt Tackle
Gen IV Charge BeamDischargeMagnet RiseThunder Fang
Gen V Bolt StrikeElectro BallElectrowebFusion BoltVolt SwitchWild Charge
Gen VI Eerie ImpulseElectric TerrainElectrifyIon DelugeMagnetic FluxNuzzleParabolic Charge
Gen VII 10,000,000 Volt ThunderboltBuzzy BuzzCatastropikaGigavolt HavocPika PapowPlasma FistsStoked SparksurferZing ZapZippy Zap
Gen VIII Aura WheelBolt BeakG-Max Stun ShockG-Max Volt CrashMax LightningOverdriveRising VoltageThunder CageWildbolt Storm
Gen IX Double ShockElectro DriftElectro ShotSupercell SlamThunderclap
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