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Teenage Mutant Ninja Turtles II: The Arcade Game, also known as just Teenage Mutant Ninja Turtles in the arcade, is a game released for arcades and the Nintendo Entertainment System, based on the popular television animated series Teenage Mutant Ninja Turtles. It was developed by Konami and published by Ultra. It was originally released as a coin-op arcade game, but later ported to the NES with two extra levels. It is the sequel to Teenage Mutant Ninja Turtles but is entirely a side-scrolling "beat 'em up" game, whereas the first game was an action-adventure game. The arcade version of the game is unlockable in the GameCube version of Teenage Mutant Ninja Turtles 2: Battle Nexus from 2004, but with all the original music replaced.[1] Both versions were included in Teenage Mutant Ninja Turtles: The Cowabunga Collection.

Stages[]

Scene
#
Name Setting Boss
1 Fire! We Gotta Get April Out!! Apartment building Rocksteady
2 C'Mon, After That Shredder Creep!! Sidewalk Bebop
Sewers Baxter Stockman (human)
3 Let's Melt Snow and Rebuild New York City. Snowy park Tora
Parking garage Baxter Stockman (mutant)
4 Let's Get to That Secret Factory!! Highway N/A
5 C'mon, Let's Bust This Joint!! Factory Granitor
6 Let's Defeat the Enemy's Ninja Magic!! Dojo Shogun
7 We Gotta Find the Technodrome!! The Technodrome General Traag
Krang
Shredder

Differences from the arcade game[]

Besides the graphic/sound downgrade and the addition of the two new stages.
  • The arcade version had much more dialogue, with voice clips accompanying the lines.
  • Raphael's special attack in the arcade version has him rolling on the ground and finishing with a kick; the NES version has him perform the same special attack as his brothers.
  • Some of the stages are longer than in the arcade version. In particular, the apartment building stage includes an extra stairway with the bowling balls rolling down, and the parking garage stage includes another car driving out.
  • The arcade version could have more than one type of enemy onscreen at once.
  • In the arcade version, the amount of enemies in each level would increase depending on if the player cleared the previous stage without dying or using a continue. If the player did lose a life in the preceding stage, the next stage's enemies would be reset to the normal amount. The NES version removes this mechanic, instead having a set amount of enemies appear at each point (with more enemies appearing if two people are playing).
    • Similarly, in the arcade version, some of the bosses would have more health if the player reached them without dying. Here, the boss's health is always the same number even if the player dies before reaching them, though some bosses have more HP when using two-player mode.
  • The dynamite-throwing Foot Soldiers behave differently between versions. In the arcade version, these Foot Soldiers would appear from behind a wall and only throw one stick of dynamite before coming out to fight. In the NES version, these Foot Soldiers enter the screen like any other, and they seem to have an infinite supply of dynamite.
  • The sewer stage and the Cheapskate stage have different music than in the arcade version.
  • The NES version replenishes the player's health after each boss fight; in the arcade version, the player's health was not replenished after beating Bebop, Baxter, or Traag.
    • Perhaps as a result, the pizza that appeared in the sewer stage in the arcade version is not present in its NES counterpart.
  • In the arcade version, the boss fight for the parking garage stage was a rematch against Bebop and Rocksteady together. The NES version replaces it with another battle against Baxter Stockman, in his mutant form.
    • Due to this, the cutscene that appears after the sewer stage (in which Bebop, Rocksteady, and Shredder taunt the Turtles to come rescue April) was changed accordingly.
  • The cutscene that plays at the end of the parking garage stage is slightly different. In the arcade version, the Turtle Van drives up from offscreen to pick up the Turtles and April; in the NES version, the Turtles and April walk up to the stationary Turtle Van before driving off in it.
  • The spear-wielding Foot Soldiers make their first appearance in the parking garage stage in the arcade version; in the NES version, they don't appear until the highway stage. Also, in the arcade version, these particular Foot Soldiers would only throw one spear; in the NES version, they simply wield another spear after throwing the previous one.
  • In the arcade version, the cars that the Foot Soldiers drive in the highway stage go right. In the NES version they go left.
  • The Flipper enemies that appear in the factory and Technodrome stages were not in the arcade version.
  • At the end of the Technodrome, the portal to Dimension X closes right after Shredder emerges from it. In the arcade version, it stayed open all through the final battle.
  • The final battle with Shredder in the arcade version would have up to five clones, depending on how many people were playing. Since the NES version only allows up to two players, Shredder only has one clone here.
  • The credits screen is completely different between versions. The arcade version used the same background from the shot of the Turtles jumping from a building at the beginning with the Turtles' profile pictures from the attract intro scrolled by, while the NES version instead has the Turtles' pictures displayed on a Jumbotron with the Turtleblimp flying by in the background. Also, the arcade version did not include Shredder providing a sequel hook at the end.

Trivia[]

  • The instruction manual describe the game's plot as being a sequel to the first live-action Ninja Turtles movie, despite the game obviously being based on the cartoon.
  • In the instruction manual's stage gallery, the screenshots for the sidewalk and highway stages were inexplicably swapped.
  • The game won two awards in the 1990 Nintendo Power Awards: Best Bad Guy (Shredder), and Best Simultaneous Multi-Player Game.
  • For some reason, Nintendo Power's coverage for this game, as well as the NES Game Atlas and Top Secret Passwords Player's Guides, mistakenly labeled Granitor and General Tragg (the two Stone Warriors) as being one character.
  • According to the game's concept document (as seen in The Cowabunga Collection), Metalhead (from the cartoon episodes "The Making of Metalhead" and "Big Bug Blunder") was at one point planned to be added as a stage boss, but was dropped for unknown reasons. He would eventually make his video game debut in Turtles in Time.
  • The "B" cover to IDW Publishing's Teenage Mutant Ninja Turtles Saturday Morning Adventures #9, drawn by Dan Schoening, is an homage to this game's cover.

See also[]

References[]

  1. "Codes And Cheats" (in English). Ninja Turtles 25 Years. https://ninjaturtles25years.webs.com/battlenexuscodes.htm. Retrieved on 9 July 2020. 

External links[]

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