Final Fantasy VI
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| Final Fantasy VI | |
| | |
| Developer(s) | Square, TOSE |
|---|---|
| Publisher(s) | Square, Square Enix, Nintendo |
| Release date(s) | |
| Genre(s) | RPG |
| Mode(s) | Single player, multiplayer |
| Rating(s) | ESRB: |
| Platform(s) | SNES, Game Boy Advance |
| Media | 14 megabit cartridge 64 megabit cartridge (GBA) |
| Preceded by | Final Fantasy V |
| Followed by | Final Fantasy VII |
Final Fantasy VI is a video game for the Super Nintendo Entertainment System, developed by legenary games studio Squaresoft, which became later Square Enix. It was released on April 2, 1994. The game is considered by most fans of the series to be the highlight of the franchise, and has been rated in many critic's lists as the best Final Fantasy game of all time. Its American name is Final Fantasy III because it was the third Final Fantasy game to be released in America. The game was re-released on the Game Boy Advance on February 5, 2007 (it was also remade on the non-Nintendo console Sony Playstation).
Contents |
[edit] Gameplay
The various different villages and dungeons are, in typical Final Fantasy fashion, separated by a large world map. To travel around the worldmap you're capable of using a Chocobo, and Airship, or just walk by foot (note: the latter is the slowest means of travel, and likewise is not suggested unless the player is level grinding).
Most of the villages in the game features shops, inns and minor side quests and of course have something to do with the plot, while dungeons will commonly feature a multitude of increasingly tough enemies and a boss in the end. The player is allowed to save his progress either by saving on the world map or by finding a glowing blue light in which he or she must enter in order to save.
[edit] Fighting
The combat of VI differentiates itself from some of the other games in the series somewhat, though if anything is similar to Final Fantasy IV because of its use of the Active Time Battle system. With this system, the character will fight though won't be able to do so again until his "action bar" fills up once more. It takes only a few seconds for it to do so, though it can be grueling in a boss battle. If the player doesn't attack at all, then this gives the enemies an advantage as they'll be able to attack as much as they want, while in games prior to the fourth title you could spend as much time as you want deciding on what to do without having to worry about the other enemy attacking.
In each battle, the player is allowed to have four characters fighting unless there aren't four characters in your party at one time. After winning a fight, the player will be rewarded with experience points, gil (the game's currency - note: In the American localization it was called GP, though once the GBA rerelease came around they changed it to gil). Some times you'll reap items as well, though this is not always certain. As always, the player will increase their level when they reach a certain point after collecting an amount of experience points by battling.
[edit] Characters
[edit] Main Playable
- Terra Branford
- Locke Cole
- Edgar Roni Figaro
- Sabin Rene Figaro
- Shadow
- Cyan Garamonde
- Gau
- Celes Chere
- Setzer Gabbiani
- Mog
- Strago Magus
- Relm Arrowny
[edit] Secret Playable
[edit] Temporarily Playable
- Biggs and Wedge
- Ten Moogles
- Banon
- ????? (Ghost)
- Leo Cristophe
[edit] Villians
[edit] Other Non-Playable
[edit] Development
The game, like the previous entries in the series, took advantage of the Mode 7 chip within the SNES, and did more so than the other installments by rendering the entire world map in mode 7 graphics. Many of the original designers from the series return once more to work on the title. Not surprisingly, the American localization team for the title changed a multitude of things to make it more appropriate for its audience. For example, they covered Siren's rear, which in the Japanese version was naked. This is something Nintendo performed with a variety of titles, even their own.
[edit] Differences in GBA re-release
In mid-2007, Square Enix and Nintendo released a remake of the game for the Game Boy Advance as they had done with multiple Final Fantasy games before it. New additions have been included and certain aspects have been altered, including:
- Dragons' Den, a new dungeon, has been added. here you'll be able to fight an enemy that was present in the SNES version's coding, but was never actually implemented into the game - the Kaiser Dragon.
- New items for each character.
- A Bestiary and a remade Soundtrack included. Once you defeat the game, you'll have the Music room.
- A new Soul Shrine.
- The translation is more similar to the Japanese text than before, with name changes and such (example - gil, the game's currency, was called GP in the American SNES version, while with the GBA remake it's now called gil, which it was in Japan and all other Final Fantasy video games).
- New espers including Leviathan, Gilgamesh, Cactuar, and Diablos have been included.
[edit] See Also
| | |
|---|---|
| | Final Fantasy • Final Fantasy II • Final Fantasy III • Final Fantasy IV • Final Fantasy V • Final Fantasy VI |
| | The Final Fantasy Legend • Final Fantasy Legend II • Final Fantasy Legend III |
| | Tactics Advance • Tactics A2: Grimoire of the Rift |
| | Crystal Chronicles • Crystal Chronicles: Ring of Fates • Crystal Chronicles: My Life as a King • Crystal Chronicles: Echoes of Time • Crystal Chronicles: My Life as a Darklord • Crystal Chronicles: Crystal Bearers |
| | Fables: Chocobo Tales • Fables: Chocobo's Dungeon |
| | Final Fantasy I & II: Dawn of Souls • Final Fantasy IV Advance • Final Fantasy V Advance • Final Fantasy VI Advance • Final Fantasy III (Nintendo DS) • Final Fantasy IV (Nintendo DS) |
| | Final Fantasy XII: Revenant Wings • Final Fantasy IV: The After Years |
| | Final Fantasy Adventure • Final Fantasy Mystic Quest • Crystal Defenders |
