|Fire Emblem: Seisen no Keifu|
Japanese box art
This game has a lot that differentiates it from other games in the series. As opposed to other Fire Emblem games, where the player must seize a single goal to complete a chapter, this game has the player seizing multiple castles per chapter, with much larger maps to compensate. As a result, the game is only 10 chapters long, split into two segments. Captured castles also take the place of shops, arenas, armories, and the convoy that can be found in other Fire Emblem games, with all of them accessible from any allied castle. Promoting units can only be done from the player's starting castle, however. Also unlike other games is the fact that there is no limit on the number of units that the player can deploy on any given map, which is balanced by giving the player fewer controllable units throughout the game.
Another large aspect of the game is the generation system, which determines what units you can control during the second half of the game. The characters paired during Book 1 of the game will have their children controllable during Book 2 with their stats being a hybrid of their parents' stats.
Barbarians from the kingdom of Issach siege Darna Castle, and Prince Kurth of Grannvale and his friend Lord Byron of Chalpy set out on a punitive voyage. During the campaign, Sigurd meets a mysterious girl named Deirdre and she is known to be of Naga blood, a long-lost member of the Grannvalian royal family, and the adherent of the crusader with the power to defeat the evil dragon Loptyr. Sigurd and Deirdre fall in love and marry, and their son Seliph is born in Agustria.
Sigurd is forced into exile, while the archbishop Manfroy of the Loptyr Sect kidnaps Deirdre and erases her memories to resurrect Loptyr. After a year in exile, Sigurd begins making his way back through Jugdral, killing the Dukes accountable for the misleading accusation. Later forgiven, Sigurd returns to Grannvale, only to realize that Arvis has married Deirdre to become Grannvale's king. Arvis orders Sigurd's allies to be executed and personally murders Sigurd.
Fifteen years later, Grannvale expands to rule over the whole of Judgral, and Arvis turns Grannvale into an empire and styles himself emperor. Manfroy uses the Loptyr tome to corrupt Julius and turn him into Loptyr's vessel, and Deirdre sacrifices herself to send Julia into hiding. Julius overthrows his father and turns the Empire into a tyrannical regime.
Traveling across the lands of Jugdral, Seliph reunites with the long-hidden children of Sigurd's companions, including Julia. Making his way through the countries of Jugdral, he gains support from the surviving powers, and gradually frees Grannvale's acquired territories. Arvis is powerless to overthrow his son's rule, and is killed in battle against Seliph. Seliph manages to save Julia, and after defeating Manfroy and Julius in battle, Julia successfully expels Loptyr, ending his rule forever and allowing Jugdral to recover from the recent conflicts. Seliph takes his vaild place on the throne as the emperor of Grannvale, and regains power to the surrounding countries with their respective heirs.
The game had a pretty solid reception, selling 228,578 in its first week.
|Fire Emblem series|
|Console games||Shadow Dragon and the Blade of Light • Gaiden • Mystery of the Emblem • Genealogy of the Holy War • BS Fire Emblem • Thracia 776 • Path of Radiance • Radiant Dawn • Fire Emblem Warriors|
|Handheld games||The Binding Blade • Fire Emblem • The Sacred Stones • Shadow Dragon • New Mystery of the Emblem • Awakening • Fates • Echoes: Shadows of Valentia|
|Mobile games||Fire Emblem Heroes|