|Fire Emblem Fates|
Fire Emblem Fates: Birthright, Conquest, & Revelation are the 15th game (13th excluding remakes) in the Fire Emblem series of strategy games. It is significantly different from Awakening in that choices matter more and the world is different from previous games' worlds. There are 3 paths in the game. It was released in North America, Europe and Australia in 2016.
The game is designed in a way where the player chooses his storyline at Chapter 6 and it changes the way the game plays past that point. Aligning with Hoshido is an easier venture with battle inbetween main story chapters. The other option is the Nohr which is a harder then playing as the Hoshido. A third path called Revelations is also available after being purchased and is between the two in difficulty.
A new mode called Phoenix mode that is simpler than Casual. Teammates respawn after the turn finishes. Players can switch from Classic to Casual and then to Phoenix at any time but, they cannot revert in that playthrough.
In terms of mechanics, the game has altered many features from Awakening. The Pair-Up and Dual Attack mechanic has been revamped into a new mechanic called Attack Stance and Guard Stance. First of all, enemies can do them as well. Attack Stance has your partner do an addition attack if standing next to each other while Guard Stance happens if paired up so the main unit gains boosted stats and the chance to protect against an attack completely. Once the shield gauge is filled at 10, the next attack is blocked and the gauge resets. Dual attacks from enemies in attack stance will be blocked.
The weapon triangle has also be altered so that all weapons are weak to one set and strong against another. It goes like so:
Swords and Magic > Axe and Bow > Lance and Hidden Weapons > Sword and Magic
Weapons except for staves and similar no longer have limited uses. In exchange, prices for them have gone up and they have various stat changes to be used over the other.
The main plot is a war between nations, the Western-base Nohr empire with designs hailing from Rome and Spain, and the Eastern-based Hoshido nation, based on Japan. The player was born with the Hoshido but, was taken with Nohr. The player can choose to align with either one but, the player can never turn back. The Hoshido is more newcomer-friendly with a typical story whereas the Nohr is darker and more complex, with the player needing to revolutionize the nation from the inside.
The Fire Emblem characters with Amiibo can be scanned in to be used in the My Castle portion of the game. Eventually, they can be recruited for normal play.
This is a third path for the game available for $20 like the other version. It takes on the path where you choose neither Nohr or Hoshido. The maps are designed more around the Dragon Vein power and is supposed to be the true path.
There was some controversy over a piece of dialogue between Corrin and Soleil that received a rough translation from fans. The claim was that Corrin slips in a drug into Soleil's drink and it causes Soleil to become straight and fall in love with Corrin. However, Soleil does not actually dislike guys and the magic powder was for treating Soleil's anxiety condition around women and after the first time, Corrin reveals that he inserted the powder in her drink and tells her the effects and she willingly takes it afterwards. While Soleil does fall in love with Corrin, she does because Corrin did such a selfless thing in helping her. The dialogue was changed in the English release to avoid reference to drugging and possible gay conversion.
|Fire Emblem series|
|Console games||Shadow Dragon and the Blade of Light • Gaiden • Mystery of the Emblem • Genealogy of the Holy War • BS Fire Emblem • Thracia 776 • Path of Radiance • Radiant Dawn|
|Handheld games||The Binding Blade • Fire Emblem • The Sacred Stones • Shadow Dragon • New Mystery of the Emblem ~Heroes of Light and Shadow~ • Awakening • if|