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Fire Emblem Fates Conquest

Fire Emblem Fates Birthright

Developer(s) Intelligent Systems
Publisher(s) Nintendo
Platform(s) 3DS platform icon
Classification(s) Nintendo-network-icon
Accessory(ies) Accessory icon - amiibo - Green
Genre(s) Strategy RPG
Rating(s)
ESRB  CERO 

05ESRB - T  03CERO C 

Credits • Gallery • Cheats & Hints • Videos

Fire Emblem Fates (JP) is a tactical RPG game and the 12th main entry in the Fire Emblem series, developed by Intelligent Systems and published by Nintendo released for the Nintendo 3DS.

There are three different paths to chose from; Conquest (JP), Birthright (JP), and Revelation (JP) as DLC, but the game is slightly different from Awakening where choices matter more and the world is different from previous games.

Gameplay

The game is designed in a way where the player chooses his/her storyline at Chapter 6 and it changes the way the game plays past that point. Aligning with Hoshido is an easier venture with battle between main story chapters. The other option is the Nohr which is a harder than playing as the Hoshido. A third path called Revelation is also available after being purchased and is between the two in difficulty.

A new mode called Phoenix mode that is simpler than Casual. Teammates respawn after the turn finishes. Players can switch from Classic to Casual and then to Phoenix at any time but, they cannot revert in that playthrough. In terms of mechanics, the game has altered many features from Awakening. The Pair-Up and Dual Attack mechanic has been revamped into a new mechanic called Attack Stance and Guard Stance. First of all, enemies can do them as well.

Attack Stance has your partner do an addition attack if standing next to each other while Guard Stance happens if paired up so the main unit gains boosted stats and the chance to protect against an attack completely. Once the shield gauge is filled at 10, the next attack is blocked and the gauge resets. Dual attacks from enemies in attack stance will be blocked.

The weapon triangle has also be altered so that all weapons are weak to one set and strong against another. It goes like: Swords and Magic > Axe and Bow > Lance and Hidden Weapons > Sword and Magic. Weapons except for staves and similar no longer have limited uses. In exchange, prices for them have gone up and they have various stat changes to be used over the other.

My Castle

amiibo Support

The Fire Emblem amiibo from the Super Smash Bros. series can be scanned in to be used in the My Castle portion of the game. Eventually, they can be recruited for normal play.

Plot

Characters

There are a total of 152 playable units. Birthright has 43, Conquest has 41, and Revelation has 68. Marth, Ike, Lucina, and Robin are recruitable in all three routes via amiibo.  Marth, Lucina, and Minerva are obtainable in Japan via a download code coming in special packs of Fire Emblem Cipher cards.

Character Path / Unit / amiibo
Arthur Conquest / Revelation
Asugi Children Unit
Azama Birthright / Revelation
Azura All Paths
Benny Conquest / Revelation
Beruka Conquest / Revelation
Caeldori Children Unit
Camilla Conquest / Revelation
Candace All Paths / Capturable
Charlotte Conquest / Revelation
Corrin (Avatar) All Paths
Daichi Birthright / Revelation
Daniela Birthright
Dwyer Children Unit
Effie Conquest / Revelation
Elise Conquest / Revelation
Felicia All Paths
Flora Conquest / Revelation
Forrest Children Unit
Fuga Revelation
Funke Birthright / Revelation
Garon Conquest / Revelation
Gazak Conquest / Revelation
Gunter Conquest / Revelation
Haitaka Conquest
Hana Birthright / Revelation
Hayato Birthright / Revelation
Hinata Birthright / Revelation
Hinoka Birthright / Revelation
Hisame Children Unit
Ike amiibo
Ignatius Children Unit
Izana All Paths
Jakob All Paths
Kaden Birthright / Revelation
Kagero Birthright / Revelation
Kana Children Unit
Kaze All Paths
Keaton Conquest / Revelation
Kiragi Children Unit
Kumagera Conquest
Laslow Conquest / Revelation
Leo Conquest / Revelation
Lilith All Paths
Llewelyn All Paths / Capturable
Lloyd All Paths / Capturable
Lucina amiibo
Midori Children Unit
Mitama Children Unit
Marth amiibo
Mozu All Paths
Nichol All Paths / Capturable
Niles Conquest / Revelation
Nina Children Unit
Nyx Conquest / Revlation
Oboro Birthright / Revelation
Odin Conquest / Revelation
Ophelia Children Unit
Orochi Birthright / Revelation
Percy Children Unit
Peri Conquest / Revelation
Reina Birthright / Revelation
Rhajat Children Unit
Rinkah Birthright / Revelation
Robin amiibo
Ryoma Birthright / Revelation
Saizo Birthright / Revelation
Sakura Birthright / Revelation
Scarlet Birthright / Revelation
Selena Conquest / Revelation
Selkie Children Unit
Senno Conquest / Revelation
Setsuna Birthright / Unit
Shigure Children Unit
Shiro Children Unit
Shura All Paths
Siegbert Children Unit
Silas All Paths
Soleil Children Unit
Sophie Children Unit
Subaki Birthright / Revelation
Takumi Birthright / Revelation
Tarba Birthright / Revelation
Velouria Children Unit
Xander Conquest / Revelation
Yukimura Birthright / Revelation
Zhara Conquest / Revelation

Development

The previous title in the series, Fire Emblem Awakening, was planned to be the last in the series due to decreasing sales, but it's success encouraged Nintendo to release another entry. During its early design stages, Fates was given the working title Fire Emblem 3DS II

Fates was co-developed a Fire Emblem developer Intelligent Systems and Nintendo SPD, with the main staff of Awakening returning to their previous roles for Fates: they were Intelligence System's Kouhei Maeda as director, Nintendo SPD director Genki Yokota, Nintendo producer Hitoshi Yamagami, art director Toshiyuki Kusakihara, and character designer Yūsuke Kozaki. The game's cutscenes were animated by Studio Anima, while storyboarding was handled by Spooky Graphic. The My Castle feature was suggested by Maeda as an alternate activity for players, and to provide a way for getting to know the main characters outside battle.  

The two kingdoms were based upon different cultures: Hoshido was themed after Japan, while Nohr used a Medieval European setting similar to earlier Fire Emblem games. Hoshido and Nohr were made to contrast each other in a variety of ways, with the most obvious being its architecture: Hoshido was themed around light and air, while Nohr was themed around darkness and stone. 

The Hoshido characters' clothing were influenced by Japanese culture and character designs drew inspiration from well-known people in Japan: a main instance was Ryoma, whose clothing was based on samurai, including historical figures such as Takeda Shingen, along with incorporating animal motifs such as lions. The colors used in their clothing were varied and mainly bright to emphasize the country's focus on light. For Nohr, a "vampire-like taste" equivalent to dark fantasy was used to highlight it as a kingdom where the sun did not shine. Kozaki used black and purple as key colors in character designs to create a cold and unified image. The nobility of Nohr were given similar design elements to represent their familial connections.

Music

The games main theme, "Lost In Thoughts All Alone", was written by Morishita, with lyrics by Maeda, and performed by a Japanese pop singer Renka, who also provided Azura's in-game singing voice. The developers were looking for a singer who could do justice to their vision for the character, and when they heard Renka's audition, they instantly decided that she was right for the role. According to music personnel, several among them cried when they first heard her performance. In the English version, Azura's speaking and singing voice were provided by Rena Strober.

Additional Content

Revelation

This is a third path for the game available for $20 like the other version. It takes on the path where you choose neither Nohr or Hoshido. The maps are designed more around the Dragon Vein power and is supposed to be the true path. The Special Edition includes all 3 paths on a single cartridge.

DLC Map Packs

Gallery

  Main article: Fire Emblem Fates/gallery

Names in Other Languages

Conquest

Names in Other Languages
Language Name Meaning
German Herrschaft Reign
Korean 암야 왕국 Kingdom of Amya. "Amya" is a phonetic approximation of Anya, the Japanese name of Nohr.

Birthright

Names in Other Languages
Language Name Meaning
Spanish Estirpe Lineage
French Héritage Heritage
German Vermächtnis Legacy
Italian Retaggio Inheritance
Korean 백야 왕국 Kingdom of Baegya. "Baegya" is a phonetic approximation of Byakuya, the Japanese name of Hoshido.

Reception

Reviews

Reviews for all versions of Fates generated a score of 88/100 based on seventeen reviews.

Martin Robinson of Eurogamer praised the game as a sound continuation of the mechanical improvements of Awakening: he positively noted the grey morality of the characters and story, and singled out Conquest as the "cooler" of the two physical versions due to its challenge and cast. Chris Carter of Destructoid called Birthright's story "relatively open and shut" despite keeping complex character relationships intact, while generally citing it as the best starting place for series newcomers.

Griffin McElroy and Allegra Frank of Polygon, reviewing all versions of the game, were generally positive about the gameplay and the interplay between versions, while criticizing the overly complicated character class system.

Sales

In its week of release, Fates topped sales charts, with initial sales of both versions totaling 260,675 copies. The game's special edition sold a further 42,991 copies, bringing total sales to 303,666 copies. By the end of 2015, according to Famitsu, both physical versions had sold a combined total of 538,669 units, coming in at #10 of the year's top-selling video games.

As of March 2017, the game's total physical and download sales across all regions have come to 1.6 million copies: sales of 500,000 units were recorded for Japan, while the remaining 1.1 million were recorded overseas.

Merchandise

Controversy

There was some controversy over a piece of dialogue between Corrin and Soleil that received a rough translation from fans. The claim was that Corrin slips in a drug into Soleil's drink and it causes Soleil to become straight and fall in love with Corrin. However, Soleil does not actually dislike guys and the magic powder was for treating Soleil's anxiety condition around women and after the first time, Corrin reveals that he inserted the powder in her drink and tells her the effects and she willingly takes it afterwards. While Soleil does fall in love with Corrin, she does because Corrin did such a selfless thing in helping her. The dialogue was changed in the English release to avoid reference to drugging and possible gay conversion.

Trivia

  • This is the second Fire Emblem game released for the Nintendo 3DS.
  • In her supports with Camilla where she is offered to learn knitting, Hinoka voices her eagerness to start by saying "I'm feeling stabby!" These exact words are also uttered as one of the critical pop-in quotes of Peri in the localization, with whom Hinoka shares her English voice actor Elizabeth Daily with.
  • A number of assets are reused from Fire Emblem Awakening. Most of the returning Skills use the exact same icons, the resistance HQ at the start of Birthright Chapter 14 is the barracks from Awakening (complete with an Awakening-style Armor Knight shield lying next to the crates), and some classes that wield axes use the animations of the Awakening Fighter and its promotions.
  • There are two chapters in Japanese DLC pack #3 that are absent from North American/European DLC pack #2. The first DLC pack in North America/Europe consists of the entirety of the first two packs from the Japanese version.
  • Corrin made their appearances in Super Smash Bros. for Nintendo 3DS and Wii U before Fire Emblem Fates was released overseas.

External links