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Flagman is a Silver Game & Watch video game released in 1980 by Nintendo. It was the second Game & Watch game to be released. Nintendo manufactured an estimated 250,000 units of Flagman worldwide. The model number for Flagman is FL-02. Two LR43 batteries were included in the package, as were battery stickers and an instruction manual that included eight pages including the cover and the back. The Japanese instruction manual contained 19 pages including the front and back. The primary color for Flagman was orange. There were four primary buttons that each contained a number on them (the traditional buttons that were included on most Game & Watch units were also present).
Flagman is a memory game where the character on screen will give out a random number via one of his two flags or a number on his foot. Afterwords the player will have to memorize which number he put up. In the beginning it's simple, though after each round he'll add one more number that you have to remember. So, for example, if he puts up the number 2 in the first round, the next round he'll add another number, so you'll have to remember to press the 2 button and then whichever other number he raised after that.
The five squares that appear at the top of the screen when the Flagman has raised all of his numbers is a time limit. The squares will start to decrease one at a time at about one per second, and in that time limit the player will have to put in the combination that the Flagman made or else you'll loose a life. The player has three lives in all, and once those three lives are up, you'll have to start over. The only difference between Game A and Game B is that in Game B, you have to input the combination faster as the game progresses.
The maximum score the player can obtain in the game is 99. Each time the player guesses a number combination right, he'll acquire one single point. After the score reaches 99, the counter will restart at zero.
The following are the specifications for the original Game & Watch. Note that in subsequent rereleases minor changes may have been made that alter these statistics slightly.
|Dimensions||Width: 95 mm|
Height: 63 mm
Depth: 11.5 mm
|Weight||51 grams. This is with batteries. The weight without the batteries is unknown.|
|Battery||Two Alkali-Manganese batteries (LR43 or SR43).|
|Battery life||With the clock, the battery lasts an estimated 6 months with LR43 batteries and 12 months with SR43 batteries. If the user plays the game only one hour a day, the system would last for six months on LR43 (battery life with SR43 is unknown). The user should notice when the battery's life has been depleted when the screen's display is hard to distinguish.|
|Input||Two buttons on the left of the screen and two buttons on the right of the screen that control the Flagman's arms. Three smaller buttons under the screen that allow the player to select Game A, Game B, or Time display. The ACL switch allows the user to set the time.|
|Temperature||Flagman works properly in temperatures between 50° and 104° Fahrenheit (10°-40° Celsius).|
|Clock accuracy||The average daily difference is an estimated 3 seconds when under adequate temperatures (see above).|