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|Game & Wario|
North American box art
Game & Wario features Wario and his "Diamond City friends" in a collection of micro-games that utilize the unique features the Wii U GamePad controller has. The games seem to take a different approach from previous WarioWare titles by showcasing longer more in-depth micro-games, where as the other games focused on completing a series of "micro-games" as quickly as possible. Players earn coins by playing through the various games, which can then be used to buy collectables from the Cluck a pop machine
There 12 single-player games and 4 multiplayer games
This single-player game transforms the GamePad into a hi-tech bow (shaped like Wario's mustache, of course) and arrow designed to defeat swarming enemies. Players hold the GamePad vertically with one hand to aim at enemies on the TV screen, while using their other hand to pull the arrow on the GamePad's touch screen.
In this single-player game, competitors must lead the skier to the finish line by holding the GamePad vertically and tilting it left or right. The TV monitor will show the skier's flashy moves to entertain the audience.
Patchwork is a minigame that has the player placing patches on cloth that will soon make a shape of an object.
In this single-player game, the player must use the GamePad like a telephoto camera lens to take photos of criminals hidden in the town before the time runs out.
This game has the player make shapes of precise measurements and accurate figures to construct a robot. The game judges the quality of the drawings and then, adds the score for a maximum of 500 points. It is also two players with the players taking turns to draw the shapes.
In this minigame, the player play as Young Cricket who will automatically jump off every platform when you land. The player must tilt to move him in midair. The player can also press the ZR and ZL button to make him instantly land on the ground.
This game has you play as Ashley riding a broom through a sweets wonderland. She automatically shoots so the player controls the direction she goes and if she goes in a loop. The goal is to get as many magic orbs before the end to advance to the next stage
This game has the player have as Dribble (as the driver) and Spitz (as the rocket launcher). The goal is to rescue as many farm animals as possible and defeat the UFOs. The gamepad displays a first-person view while the TV shows a diorama of the events.
A dancing game where the player moves the gamepad to first block the arrows as indicated by Captain Wario and then, perform the poses Wario does at the end.
This is essentially bowling using the gamepad instead of precise motion controls. The TV shows the alley and pins (with the WarioWare characters on them). Swiping on the gamepad sends the Bowling Ball down the lane and tilting the gamepad curves the ball's path.
In this minigame the player play as the Pyoro trying to catch falling beans. If the player gets hit by a bean, he loses. The Gamepad screen is in the style of a Game & Watch
Basically a game of Pictionary. One player draws on the gamepad an image while the others guess and those who guess the most correctly and the one who had the most pictures guessed wins There is also a variation that has the player post their attempt from other people suggestions from Miiverse called Miiverse Sketch
In this game for two to five players, the main player uses the GamePad to anonymously control one of many characters on the TV screen to quietly steal some fruit scattered all over the town. Once the thief completes the mission, the player passes the GamePad to the other players, who then must try to finger the suspect.
Two players go head-to-head using the gamepad to compete in a rhythm contest where they send patterns back and forth on the dance and the players have to keep rhythm with each other and create difficult patterns for their opponent
Up to five players take turns launching Fronks onto islands to score points. Some actions can trigger stage events which change the value of spots and can knock off Fronks. If the stage spills over, the game ends. The player with the highest score wins.
The game was initially conceived as a technical demonstration of the Wii U GamePad's features, to be pre-installed on every Wii U system. However, the game soon exceeded the scope of being pre-installed so they turned this into a full title starting in Summer 2012. This title utilizes several of the demos from the Wii U reveal. For example, Shield Pose became Pirates, Measure Up turned into Design and a Wii U Zapper demo turned into Shutter.
The game received very middling reviews, ending up with a 61 on MetaCritic and a 61.30% on GameRankings. Sales for the game were not particularly strong either.