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Game Boy Color

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Game Boy Color
Game Boy Color Logo

Game Boy Color - Purple Model

Manufacturer Nintendo
Released JP October 21, 1998
NA November 18, 1998
EU November 23, 1998
AU February 3, 1999
Generation Fifth generation
Processor Custom, Zilog Z80-alike
Media Game Boy cartridges
Units shipped 118.69 million (includes Game Boy)
Best-selling game Pokémon Gold and Silver
Backward compatibility Game Boy cartridges
Predecessor Game Boy Light
(1997)
Successor Game Boy Advance
(2001)

The Game Boy Color is the successor of the Game Boy Pocket. Slightly larger than the Pocket, but significantly smaller than the original Game Boy. It started in 1998 and discontinued in 2002.

Contents

CapabilitiesEdit

The most defining feature was allowing to play games in full colour with a maximum of 56 colours showing on the screen simultaneously, unlike the Game Boy only allowing greyscale colours. In addition, it possessed more powerful hardware than the Pocket, with a processor of twice the speed and quadruple the memory. A large number of new games were released to exploit the capabilities of this new console, which was also backwards compatible with every previous Game Boy game with only a handful of exceptions.

A unique feature of the Game Boy Color was its infrared wireless link-up port. Seldom used by any software, it was consequently dropped for future Game Boy iterations and the Nintendo DS line of handhelds. It was however reintroduced with the Nintendo 3DS.

Some were surprised that Nintendo released such an apparently underpowered system, as the Game Boy Color was not even as powerful as the Game Gear, which was released way back in 1990. However, the Color, as with its predecessors, was notably more portable, more affordable and had a greater library of games than any of its competitors, as well as many years of carefully-built brand recognition behind it. As such it dominated the market, and destroyed all competition.

Hardware SpecificationsEdit

  • Main processor: Zilog Z80
  • Processor speed: 4 or 8 MHz
  • Resolution: 160x144 pixels
  • Colour palettes available: 32,786
  • Colours on screen: 10, 32 or 56
  • Maximum sprites: 40 total, 10 on a line and 4 colours maximum
  • Size of sprite: 8x8 or 8x16 pixels
  • Tiles on screen: 512
  • Audio: 2 square wave channels, 1 wave channel, 1 noise channel, mono speaker and stereo jack headphone
  • Maximum ROM size: 8 Megabytes
  • RAM: 32 kilobytes
  • VRAM: 16 kilobytes
  • Cartridge RAM: 128px
  • Power:
    • Internal: Two AA Batteries allowing thirty hours of play.
    • External: 3V DC
    • Indicator: Red LED
  • Input:
    • 8-way D-pad
    • 4 buttons (A, B, START, SELECT)
    • Volume Potentiometer
    • Power switch
    • Serial I/O
    • Infrared I/O
    • Cartridge I/O
  • Dimensions:
    • Metric: 75 mm x 27 mm x 133 mm
    • Imperial: 2.95 in x 1.06 in x 5.24 in

Notable gamesEdit

Ten best sellingEdit

Launch titlesEdit

See alsoEdit

TriviaEdit

  • Despite Europe and Australia having the word spelt as colour, the system was still called the Game Boy "Color" in their region.
  • In some places, this was one of the cheapest handheld consoles of Nintendo, with a price of about $70.00.

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