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{{Head
{{Hardware
 
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| type = System
 
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| quote = Get into it.
 
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| speaker = The Game Boy Color's slogan
 
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| class = B
 
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}}
|name =
 
 
{{Hardware
|image = [[Image:Game_Boy_Color_Logo.png|200 px|center]]
 
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|image = [[File:Game Boy Color Logo.png|220px|center]]<br>[[File:Game_Boy_Color_-_Purple_Model.png|center|230px]]
[[Image:Gameboycolor.jpg|230 px|center]]
 
 
|manufacturer = [[Nintendo]]
 
|manufacturer = [[Nintendo]]
|release = '''Plain'''[[Image:Japan.gif|15 px]] October 21, [[1998]]<br>[[Image:America.gif|15 px]] November 18, [[1998]]<br>[[Image:Europe.gif|15 px]] November 23, [[1998]]<br>[[Image:Australia.gif|15 px]] February 3, [[1999]]
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|release = [[File:JP.png|15 px]] October 21, [[1998]]<br>[[File:NA.png|15 px]] November 18, [[1998]]<br>[[File:EU.png|15 px]] November 23, [[1998]]<br>[[File:AU.png|15 px]] February 3, [[1999]]
 
|generation = Fifth generation
 
|generation = Fifth generation
 
|processor = Custom, Zilog Z80-alike
 
|processor = Custom, Zilog Z80-alike
Line 18: Line 18:
 
|followed = [[Game Boy Advance]]<br>(2001)
 
|followed = [[Game Boy Advance]]<br>(2001)
 
}}
 
}}
The Nintendo '''Game Boy Color''' was the successor of the [[Game Boy Pocket]]. Slightly larger than the Pocket, but significantly smaller than the original [[Game Boy]], its defining feature was a colour screen able to display 56 colours simultaneously. In addition it possessed more powerful hardware than the Pocket, with a processor of twice the speed and quadruple the memory. A large number of new games were released to exploit the capabilities of this new console, which was also backwards compatible with every previous Game Boy game with only a handful of exceptions.
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The '''Game Boy Color''' is the successor of the [[Game Boy Pocket]]. It is slightly larger than the Game Boy Pocket and significantly smaller than the original [[Game Boy]]. Game production for the console started in 1998. This was set out to replace the original Game Boy Pocket, and nullufied Sega's taunts at the "Puke Green Screen" that the original Game Boy Pocket featured. This helped set the Gameboy far above competition.
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== Capabilities ==
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The prominent feature of the Game Boy Color is that it allows gameplay in full color, a maximum of fifty-six colors to simultaneously appear on the screen, unlike the Game Boy with a palette of only four colors.
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In addition, it supports more powerful hardware than the Game Boy Pocket, with a processor that is twice the speed and quadruple the memory. A large number of games were released to exploit the capabilities of this new console, which was also backwards compatible with every previous Game Boy game with only a handful of exceptions.
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The Game Boy Color has an infrared wireless link-up port. Seldom used by any software, it was consequently dropped for future Game Boy iterations and the Nintendo DS line of handhelds. It was reintroduced with the [[Nintendo 3DS]].
   
 
Some were surprised that Nintendo released such an apparently underpowered system, as the Game Boy Color was not even as powerful as the Game Gear, which was released way back in 1990. However, the Color, as with its predecessors, was notably more portable, more affordable and had a greater library of games than any of its competitors, as well as many years of carefully-built brand recognition behind it. As such it dominated the market, and destroyed all competition. Despite being 8-bit, the Game Boy Color has 32,786 color palettes available compared to the Game Gear's 4,096 palettes.
A unique feature of the Game Boy Color was its infra-red wireless link-up port. Seldom used by any software, it was consequently dropped for future Game Boy iterations.
 
   
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===Hardware Specifications===
Some were surprised that Nintendo released such an apparently underpowered system, as the Game Boy Color was not even as powerful as the GameGear, which was released way back in 1990. However, the Color, as with its predecessors, was notably more portable, more affordable and had a greater library of games than any of its competitors, as well as many years of carefully-built brand recognition behind it. As such it dominated the market, and destroyed all competition.since it is backward compatable with the original game boy you can play game boy games on it. you can also change the color palette of the game boy game on the game boy color if you press a combo of buttons when the game boy logo is showing
 
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*Main processor: Zilog Z80
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*Processor speed: 4 or 8&nbsp;MHz
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*Resolution: 160x144 pixels
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*Colour palettes available: 32,786
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*Colours on screen: 10, 32 or 56
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*Maximum sprites: 40 total, 10 on a line and 4 colours maximum
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*Size of sprite: 8x8 or 8x16 pixels
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*Tiles on screen: 512
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*Audio: 2 square wave channels, 1 wave channel, 1 noise channel, mono speaker and stereo jack headphone
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*Maximum ROM size: 8 Megabytes
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*RAM: 32 kilobytes
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*VRAM: 16 kilobytes
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*Cartridge RAM: 128px
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*Power:
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**Internal: Two AA Batteries allowing thirty hours of play.
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**External: 3V DC
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**Indicator: Red LED
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*Input:
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**8-way D-pad
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**4 buttons (A, B, START, SELECT)
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**Volume Potentiometer
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**Power switch
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**Serial I/O
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**Infrared I/O
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**Cartridge I/O
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*Dimensions:
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**Metric: 75 mm x 27 mm x 133 mm
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**Imperial: 2.95 in x 1.06 in x 5.24 in
   
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==Notable games==
==Top Ten Best Selling Games==
 
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===Ten best selling===
 
*''[[Pokémon Gold and Silver]]''
 
*''[[The Legend of Zelda: Link's Awakening DX]]''
 
*''[[The Legend of Zelda: Oracle of Ages]]''
 
*''[[The Legend of Zelda: Oracle of Seasons]]''
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*''[[Pokémon Crystal]]''
 
*''[[Pokémon Trading Card Game]]''
 
*''[[Super Mario Bros. Deluxe]]''
 
*''[[Yu-Gi-Oh! Dark Duel Stories]]''
 
*''[[Pokémon Pinball]]''
   
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===Launch titles===
*[[Pokemon Gold and Silver]]
 
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*''[[Centipede]]''
*[[The Legend of Zelda: Link's Awakening DX]]
 
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*''[[Game & Watch Gallery 2]]''
*[[The Legend of Zelda: Oracle of Ages]]
 
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*''[[Tetris DX]]''
*[[The Legend of Zelda: Oracle of Seasons]]
 
*[[Pokemon Crystal]]
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*''[[Pocket Bomberman]]''
*[[Pokemon Trading Card Game]]
 
*[[Super Mario Bros. DX]]
 
*[[Yu-Gi-Oh! Dark Duel Stories]]
 
*[[Pokemon Pinball]]
 
   
==See Also==
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==See also==
 
*[[List of Game Boy Color games]]
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*[[List of Game Boy Color games with IR support]]
   
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==Trivia==
*[[Nintendo Game Boy Color Games]]
 
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*Outside of the United States and some other countries, color is spelled as "colour". Despite this, the system was still branded as the Game Boy "Color" in other English-speaking cultures.
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*Sometimes, this console was possibly one of the cheapest handheld consoles from [[Nintendo]], consisting with a price of approximately seventy dollars.
   
 
{{Systems}}
 
{{Systems}}
[[Category: Nintendo handhelds]]
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[[Category:Nintendo handhelds]]
 
[[Category:Game Boy Color]]
 
[[Category:Game Boy Color]]

Revision as of 18:55, 4 July 2015

The Game Boy Color is the successor of the Game Boy Pocket. It is slightly larger than the Game Boy Pocket and significantly smaller than the original Game Boy. Game production for the console started in 1998. This was set out to replace the original Game Boy Pocket, and nullufied Sega's taunts at the "Puke Green Screen" that the original Game Boy Pocket featured. This helped set the Gameboy far above competition.

Capabilities

The prominent feature of the Game Boy Color is that it allows gameplay in full color, a maximum of fifty-six colors to simultaneously appear on the screen, unlike the Game Boy with a palette of only four colors.

In addition, it supports more powerful hardware than the Game Boy Pocket, with a processor that is twice the speed and quadruple the memory. A large number of games were released to exploit the capabilities of this new console, which was also backwards compatible with every previous Game Boy game with only a handful of exceptions.

The Game Boy Color has an infrared wireless link-up port. Seldom used by any software, it was consequently dropped for future Game Boy iterations and the Nintendo DS line of handhelds. It was reintroduced with the Nintendo 3DS.

Some were surprised that Nintendo released such an apparently underpowered system, as the Game Boy Color was not even as powerful as the Game Gear, which was released way back in 1990. However, the Color, as with its predecessors, was notably more portable, more affordable and had a greater library of games than any of its competitors, as well as many years of carefully-built brand recognition behind it. As such it dominated the market, and destroyed all competition. Despite being 8-bit, the Game Boy Color has 32,786 color palettes available compared to the Game Gear's 4,096 palettes.

Hardware Specifications

  • Main processor: Zilog Z80
  • Processor speed: 4 or 8 MHz
  • Resolution: 160x144 pixels
  • Colour palettes available: 32,786
  • Colours on screen: 10, 32 or 56
  • Maximum sprites: 40 total, 10 on a line and 4 colours maximum
  • Size of sprite: 8x8 or 8x16 pixels
  • Tiles on screen: 512
  • Audio: 2 square wave channels, 1 wave channel, 1 noise channel, mono speaker and stereo jack headphone
  • Maximum ROM size: 8 Megabytes
  • RAM: 32 kilobytes
  • VRAM: 16 kilobytes
  • Cartridge RAM: 128px
  • Power:
    • Internal: Two AA Batteries allowing thirty hours of play.
    • External: 3V DC
    • Indicator: Red LED
  • Input:
    • 8-way D-pad
    • 4 buttons (A, B, START, SELECT)
    • Volume Potentiometer
    • Power switch
    • Serial I/O
    • Infrared I/O
    • Cartridge I/O
  • Dimensions:
    • Metric: 75 mm x 27 mm x 133 mm
    • Imperial: 2.95 in x 1.06 in x 5.24 in

Notable games

Ten best selling

Launch titles

See also

Trivia

  • Outside of the United States and some other countries, color is spelled as "colour". Despite this, the system was still branded as the Game Boy "Color" in other English-speaking cultures.
  • Sometimes, this console was possibly one of the cheapest handheld consoles from Nintendo, consisting with a price of approximately seventy dollars.