|Released|| September 13, 2005|
September 19, 2005
November 4, 2005
March 23, 2006
|Processor||32-bit 16.8-MHz ARM|
|GPU||Custom 2D core|
|Media||Game Boy Advance cartridges|
|Size||50 x 101 x 17.2 millimeters|
|Units shipped||81.41 million (includes GBA, GBA SP)|
|Best-selling game||Pokémon Ruby and Sapphire|
|Predecessor|| Game Boy Advance SP|
|Successor|| Nintendo DS|
The Game Boy Micro is the last of six in the Game Boy franchise and a redesigned (much smaller) version of the original Game Boy Advance and is the final, last Game Boy. It is much smaller than any Game Boy, including the Game Boy Pocket, but can still play all GBA games. Unlike the Game Boy Advance and Game Boy Advance SP, it does not have backwards compatibility, meaning it cannot play Game Boy Color games, or the original Game Boy games because it lacks the Z80 processor. It was designed with a very small screen and a powerful backlight. Unlike the Game Boy Advance SP, the Game Boy Micro does not have a clamshell design (similar to the original Game Boy). This makes Game Boy Advance games seem to be in HD quality, and prevents reflections on the screen's surface. Backwards compatibility with the Game Boy Color was sacrificed in order to make the Game Boy Micro smaller and more affordable. It also doesn't work with the Game Boy Advance cable link. The GBA Micro was surprisingly made a year after the Nintendo DS.
The Game Boy Micro uses its own unique charger that isn't compatible with any other Nintendo consoles and also comes with its very own faceplate unlike the older game boy models.