Eguchi holding a DS LIte with Wild World playing.
|Current Position||Deputy General Manager of Nintendo EPD|
|First game||Super Mario Bros. 3|
|Latest game||The Legend of Zelda: Twilight Princess HD|
Katsuya Eguchi is a Nintendo employee born in Tokyo, Japan in 1965. Today he is the manager of Nintendo EAD 2, and has assisted in the creation of games such as Super Mario Bros. 3, Super Mario World, Star Fox, Animal Crossing, Wii Sports, and Wii Music. He is a well known Nintendo designer whose expertise in the casual market has earned him his mark in the industry.
Eguchi was born in Tokyo in 1965. Since he was a kid, he always enjoyed playing video games. His first experiences were in arcades, and soon later purchased a personal computer. He went to college where he studied computer graphics, and subsequently saw a job advertisement for Nintendo. Before being hired, he was required to pass an exam that, according to him, was not related to Nintendo products, video games, or computer graphics. He managed to get by, however, by giving detailed answers.
His earliest game at Nintendo is among the company's most lauded, Super Mario Bros. 3, in which he acted as a designer. He appropriately went on to help develop the Super Nintendo Entertainment System launch title Super Mario World. His first game was director was Star Fox for the SNES, which was the first Nintendo game developed by a western and eastern company. Soon thereafter he would direct classics such as Wave Race 64 and Animal Forest, both for the Nintendo 64, and the latter game's more successful GameCube iteration, Animal Crossing, which was the first in the series to make it outside of Japan. The development team quickly followed with a sequel on the Nintendo DS titled Animal Crossing: Wild World.
To launch the Wii, Nintendo assigned Eguchi and his team to develop a game to be released alongside the anticipated console. They conceived Wii Sports, which became so popular that it is currently the best selling game of all time. Wii Sports is a simple title that includes five games that effectively use the system's internal Mii program. The developers, hot on the success of Wii Sports, started development on three games including Wii Music, Animal Crossing: City Folk (Let's Go to the City in Europe and Australia), and Wii Sports Resort. Wii Music and City Folk were Nintendo's two big titles during the 2008 holiday season, and the company invested a lot of money in an attempt to replicate the success of Wii Fit, Mario Kart Wii and Super Smash Bros. Brawl which were released earlier that year. Unfortunately, the games did not sell as well as anticipated. Wii Sports Resort, however, which was released a half a year later, proved much more successful, possibly due to its inclusion of the Wii MotionPlus accessory.
- Famicom Grand Prix: F-1 Race (NES)
- Super Mario Bros. 3 (NES) - Designer
- Super Mario World (SNES) - Area Director
- Star Fox (SNES) - Director
- Wave Race 64 (Nintendo 64) - Director
- Yoshi's Story (Nintendo 64) - Course Designer
- Mario Artist (Nintendo 64) - Advisor
- Animal Crossing (GameCube) - Director
- Animal Crossing: Wild World (Nintendo DS) - Producer
- Star Fox Command (Nintendo DS) - Supervisor
- Wii Sports (Wii) - Producer
- Wii Play (Wii) - Producer
- Super Smash Bros. Brawl (Wii)
- Wii Music (Wii) - Co-producer
- Animal Crossing: City Folk (Wii) - Producer
- Wii Sports Resort (Wii) - Producer
- Animal Crossing: New Leaf (3DS) - Producer
- Nintendo Land (Wii U) - Producer
- The Legend of Zelda: A Link Between Worlds (3DS) - Supervisor
- The Legend of Zelda: Majora's Mask 3D (3DS) - Senior Producer
- Splatoon (Wii U) - General Producer
- Animal Crossing: Happy Home Designer (3DS) - General Producer
- Super Mario Maker (Wii U) - General Producer
- The Legend of Zelda: Tri Force Heroes (3DS) - Supervisor
- The Legend of Zelda: Twilight Princess HD (Wii U) - Senior Producer
- Pilotwings Resort (3DS)