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Kenta Usui is a designer at Nintendo that joined in 1991. He has mainly worked on level design, though he had a brief stint at directing portions of games, mostly the dungeons and bosses of several The Legend of Zelda titles. He was also the co-director of Super Mario Sunshine and Pokémon Box.
In recent years, Usui has been mainly involved in level design of various 2D Mario and Yoshi titles, as well as game design on Splatoon 3.
Game Works[]
- Super Mario All-Stars (1993) - Graphic Designer
- Donkey Kong (Game Boy) (1994) - CG Designer, Course Designer
- Super Mario World 2: Yoshi's Island (1995) - Course Designer
- Super Mario 64 (1996) - Course Designer
- Wave Race 64 (1996) - CG Designer
- Special Tee Shot (1996) - Designer
- The Legend of Zelda: Ocarina of Time (1998) - Dungeon Design
- The Legend of Zelda: Majora's Mask (2000) - Dungeon Director
- Super Mario Sunshine (2002) - Director
- The Legend of Zelda: The Wind Waker (2002) - Assistant Director
- Pokémon Box: Ruby & Sapphire (2003) - Director
- The Legend of Zelda: Twilight Princess (2006) - Boss Battle Planning
- New Super Mario Bros. Wii (2009) - Map & Level Design
- New Super Mario Bros. U (2012) - Level Design
- New Super Luigi U (2013) - Level Design
- Yoshi's New Island (2014) - Map and Level Design
- Yoshi's Woolly World (2015) - Map & Level Design Director
- Super Mario Maker (2015) - Level Design
- Poochy & Yoshi's Woolly World (2017) - Map & Level Design Director
- Hey! Pikmin (2017) - Game Design Director
- Yoshi's Crafted World (2019) - Level Design Director
- Good Job! (2020) - Level Design Director
- Splatoon 3 (2022) - Game Design
- Expansion Pass (2023-2024) - Game Design
Special Thanks[]
- Super Smash Bros. Melee (2001) (Original Game Staff)
- Super Smash Bros. for Wii U (2014) - Supervisor (Original Games)
Interviews[]
- Donkey Kong (1994) - Developer Interview (translated by Shmuplations)
- N.O.M.: Super Mario Sunshine