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K. Rool (also known as King K. Rool, Kaptain K. Rool, Baron K. Roolenstein and King Krusha K. Rool) is the primary antagonist of the franchise, Donkey Kong's archenemy and K. Lumsy's older brother.[1]

He originally was a pirate in a wrecked Kremling galleon on Krem Quay that established his reign on own island.[2][3][4][5][6] K. Rool has a bad attitude in which he mistreats his minions and a insane ambition for power to rule everything.[7][8][9] He is always accompanied by his right-hand man Klump where the same helps on his plans.[10]

K. Rool has great hate with the Kongs for always ruining his plans, he is a dirty combatant in his fights and despises bananas (except the Banana Hoard).[11] He wants to kill Donkey Kong (and even possibly the Kongs in general) to stop them from ruining his evil plans and attempted to kill Donkey Kong to do so.

Physical Appearance[]

K. Rool is a green obese Kritter with yellow belly, muscular arms, jagged teeth, bloodshot left eye and use a golden front armor.[12]

His normal costumes is red cape, golden wristbands and gold crown; but he is fond of adopting many other looks and costumes as well. When he becomes Kaptain K. Rool in pirate's days, he use burgundy trench coat, belt with silver skull buckle and pirate hat with Kremling Krew symbol. When he becomes Baron K. Roolenstein in scientist's days, he wears a white lab coat, small black wig, black gloves, head mirror, bolts in neck, backpack propeller on his back and suspenders with bronze skull buckle. When he becomes King Krusha K. Rool, he wears blue overall, red boxing gloves, belt with gold buckle and pink shoes (one with hole). In Mario Super Sluggers, K. Rool wears an Ancient Egyptian-style collar and loincloth much like a pharaoh.

History[]

In first game, King K. Rool orders Klump with half the Kremling Krew army steal the DK's Banana Hoard that was succeeded. But he did not account for DK & Diddy's hunger for bananas and his minions defeated. When the Kongs board the Gangplank Galleon, King K. Rool tries to stop them by throwing his crown as a boomerang, firing cannonballs and jumping on until being defeated by trampling on the head numerous times.


In second game coming back as a pirate, K. Rool orders his minions to kidnap Donkey Kong to extort the Banana Hoard that was denied by Diddy and Dixie. Confronted by the Kongs on his regin, K. Rool whisks DK away with The Flying Krock. K. Rool first torture DK, fights with youth pair using his blunderbuss (shooting spike cannonballs, barrels and cloud gases) to until being defeated by his blunderbuss clogged by cannonballs numerous times and launched out from his airship by Donkey Kong. Weakened in Krocodile Kore, K. Rool uses the rest of his ammunition against the pair until being is launched into power source causing the whole island to collapse from the explosion and survives with a raft laughing.


Months before in third game as mad scientst, K. Rool sets up a laboratory on abandoned castle from Northern Kremisphere for revenge against the Kong Family and restore the Kremling Krew starting on creation of KAOS. His plans culminated in uses the DK & Diddy's brain energy for his robot, imprison Queen Banana Bird and her children and the reestablishment of the Kremling Krew in the shadows.[13][14][15] When his robot is sabotaged by Dixie and Kiddy, K. Rool battle using the devices in his lab with a simple remote control until being defeated by get hit by barrels in the propellerpack numerous times and electrocuted at the point of being thrown into on well. When the Knautilus surfaces from Krematoa lake, K. Rool battle against the pair of cousins again using the devices on sub with remote control until being defeated by get hit by steel kegs in the propellerpack numerous times (near and far) and he spirals out of control on the Knautilus's steering wheel. But he had his final defeat was when the Queen Banana Bird & her children are freed, K. Rool tries to escape with Hovercraft until be hit by a giant egg.


In Donkey Kong 64, K. Rool decides to destroy the Donkey Kong Island. First he orders his brother K. Lumsy to do this until the same refuses, but he had another opportunity with Blast-O-Matic that was projected and built by his former chief technician Snide.[16][17] Because of the incompetence from his ship's drivers that make crashes the artificial island on rock, K. Rool orders Klump to imprision the four Kongs and steals Donkey Kong's Golden Bananas to gain time to repair the main computer. K. Rool watches the Kongs' progress, chastises his minions' failures, demanding that nobody leaves the Blast-O-Matic until it is repaired and going as far as sending a giant red Klaptrap to attack a fleeing Kasplat in several cutscenes. Finished to repair his weapon & Kongs invade his hideout, K. Rool demands his minions that the weapon be fired until deactivated by the quintet. K. Rool tries to escape in a large airship even being knocked to the ground and destroyed by his brother K. Lumsy during the chase. In the final battle, K. Rool tries to defeat the quintet at a time with shockwaves, punches, throws his gloves, chase and invisibility; But is pushed, dropped with spot-lights, slipped, tickled on toes and punched. K. Rool tries attack Chunky, but is distracted by Candy Kong to Funky Kong hit him, fall in his brother's prison where is beaten by him and launched from his boat.


In DK: King of Swing, K. Rool interrupts the Jungle Jam Tournament by stealing all medals and goes to the DK Island's corners to go on K. Kruizer III. Confronted by Donkey Kong, K. Rool prepares two challenges as race & battle until be vanquished and the medals relinquished by DK. As playable in the Jungle Jam, his Jump is 1 out of 5 and Attack is 5 out of 5.


In DK: Jungle Climber, K. Rool and four Kritters volunteers assaulted the Xananab's spaceship stealing five Crystal Bananas, but are discovered by Kong Family and he with his minions quickly escape using a dimensional portal device known as a Spirowarp (also stolen from spaceship). After this encounter, K. Rool is encountered several more times on the various islands (some are of his property as Ghost Island and Chill 'n' Char Island) and dimensions of the game, usually appearing to taunt Kongs before having one of his Kritter followers power-up with a Crystal Banana and battle them. Chased to a dead end, King K. Rool battles with Donkey Kong attacking by jumping at him, charging into him, and throwing mines until be defeated. Don't giving up, K. Rool uses the last Crystal Banana where attacks with exhaling, exploding mines, summoning meteors in various sizes, gales of wind and trying to crush the Kongs with his claws until be defeated completely. King K. Rool is last seen dragged through space by a rope attached to the back of a Xananab's spaceship.

In Donkey Kong Land, K. Rool and his minions is hired by Cranky to steal the Banana Hoard, his base is on Big Ape City and his attacks are same (except the body slam).[18] In Donkey Kong Land 2, the story is the same from second game. In Donkey Kong Land III, K. Rool also participates in the conquest to search for the Lost World, his base is the Tin Can Valley, his attacks are news (beams & bombs) and his defeat is give the prizes to the Kongs.[19]


In unreleased Diddy Kong Pilot (2001), K. Rool appeared as a pilot with an aviator outfit. This was planned to first time where K. Rool is a playable character, but canceled and DK: King of Swing took over this position. This also marks the only time he appears as a playable character available from the start.


In unannounced Diddy Kong Pilot (2003), K. Rool was playable as member of Team Kremling Speed & Weight are 5 out of 5, but the Acceleration is from 1 out of 5. The player can unlock K. Rool, along with the rest of the Kremlings, by clearing all Cups as Team Kong. In battle, his weapon is a naval mine. In Banjo-Pilot, K. Rool was replaced with Gruntilda, as shown with their shared statistics.


In Donkey Konga, K. Rool appears on Bash K.Rool as good target and Jam Session as dancer.
In Donkey Kong Barrel Blast, K. Rool is sixteenth playable character from selection in which his Boost, Speed and Agility are 4 out of 5. His counterpart is the Cranky Kong. If the player complete the Challenge 31 of Candy's Challenges, he will be unlocked.

In Mario Super Sluggers, K. Rool is part of Main Team Players. He appears on Challenge Mode as opponent in DK Jungle together with his Kritter minions. When the player wins, K. Rool is unlocked together with four Kritters and became as an ally.


In Super Mario Odyssey, his name is referenced on New Donk City's street as KROOL Av.

K. Rool appears only as trophy in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. But in Super Smash Bros. Ultimate, he appears as 16th unlockable playable character where his skills are as in the previous games.

In the Donkey Kong Country animated series, King K. Rool is primary antagonist with his Kremling army. His objective is steal the Crystal Coconut to be the supreme ruler of Kongo Bongo Island. But he has two problems, Donkey Kong protects the coconut and shares a intense competition with Kaptain Skurvy who also wishes to obtain the Crystal Coconut.

List of appearances by date[]

Titles Description Release date(s) Systems/formats
Donkey Kong Country Main Antagonist, Final Boss 1994 Super Nintendo Entertainment System
Donkey Kong Land Main Antagonist, Final Boss 1995 Game Boy
Donkey Kong Country 2: Diddy's Kong Quest Main Antagonist, Final Boss 1995 Super Nintendo Entertainment System
Donkey Kong Land 2 Main Antagonist, Final Boss 1996 Game Boy
Donkey Kong Country 3: Dixie Kong's Double Trouble! Main Antagonist, Final Boss 1996 Super Nintendo Entertainment System
Donkey Kong Land III Main Antagonist, Final Boss 1997 Game Boy
Donkey Kong 64 Main Antagonist, Final Boss 1999 Nintendo 64
Donkey Kong Country (GBC Port) Main Antagonist, Final Boss 2000 Game Boy Color
Super Smash Bros. Melee Cameo as trophy 2001 Nintendo GameCube
Donkey Konga Non-playable character 2003 Nintendo GameCube
Donkey Kong Country (GBA Port) Main Antagonist, Final Boss 2003 Game Boy Advance
Donkey Kong Country 2 (GBA Port) Main Antagonist, Final Boss 2004 Game Boy Advance
DK: King of Swing Boss/unlockable playable character 2005 Game Boy Advance
Donkey Kong Country 3 (GBA Port) Main Antagonist, Final Boss 2005 Game Boy Advance
Donkey Kong Barrel Blast Unlockable playable character 2007 Wii
DK: Jungle Climber Main Antagonist, Final Boss 2007 Nintendo DS
Super Smash Bros. Brawl Cameo as trophy and sticker 2008 Wii
Mario Super Sluggers Unlockable playable character 2008 Wii
Super Smash Bros. for Nintendo 3DS Cameo as trophy 2014 Nintendo 3DS
Super Smash Bros. for Wii U Cameo as trophy 2014 Wii U
Super Smash Bros. Ultimate Unlockable playable character, spirit 2018 Nintendo Switch

See also[]

Trivia[]

  • The name is a pun of Cruel, but pronounced Ka-Rool in the cartoon show.
  • Before the development, the character was called Krudd

.*King K. Rool was featured as the villain of Nintendo's 2003 version of Camp Hyrule. King K. Rool caused chaos in Camp Hyrule by creating a massive earthquake.

  • The name in third game is a pun of [[wikiedia:Baron Victor von|Frankenstein Baron Frankenstein].
  • In Super Smash Bros. Brawl, King K. Rool's trophy states that Kaptain K. Rool is actually King K. Rool's brother. However, this is regarded as either a mistake by Nintendo or a tongue-in-cheek joke in the vein of the Mr. L reference in Paper Luigi's trophy.
  • Kaptain K. Rool won Worst Villain in the 1995 Nintendo Power Awards.
  • His pirate past is revealed in page 20 from second game Player Guide, in Kremkoins, portraits and his log book.
  • In The Adventures of Super Mario Bros. 3 episode Never Koop a Koopa, King Koopa wears a red cape, giving him a passing resemblance to K. Rool. However, this is coincidental, as King K. Rool debuted four years after the episode aired. Incidentally, aside from the similar appearance, the two characters have a similar habit of assuming thematic identities.
    • Bowser and his Koopa Troop would later take up King K. Rool and his Kremlings' usual role in stealing the Kongs' banana hoard in Super Smash Bros. Brawl.
  • K. Rool's laugh in Donkey Kong 64 uses a pitched-down version of the laugh used for Baron Samedi in Rare's Goldeneye 007. The unaltered laugh is used for Kloaks and Krocs in the Game Boy Advance remakes of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble!, respectively.
  • Even though he was absent in Donkey Kong Country Returns and Donkey Kong Country Returns 3D]] alongside the rest of the Kremlings, he and his usual role was indirectly alluded to by Cranky Kong, where the latter, in an obvious reference to the Kremlings' absence and the theft of the Banana Hoard being done by another party, said to Donkey Kong "who hasn't stolen [his] bananas at this point". Similarly, his species alongside that of the Kremlings was also referenced by Cranky Kong dismissing Donkey Kong with "See you later, alligator" before chuckling to himself.

References[]

  1. Character page. Nintendo.co.jp. Retrieved April 22, 2012.
  2. About Krem Quay: K. Rool proves he's pirate and not a sailor with yet another wrecked ship. Be careful or you'll get sunk in his swamp along with it!" - Donkey Kong Country 2: Diddy's Kong Quest Nintendo Power Player's Guide, page 20
  3. About Krem Quay: Yet another Kremling Galleon has sunk here in Krem Quay. Once the port of Crocodile Isle (as if anyone would really want to visit), the place is now a swamp, crawling with rats and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a friend with a light to show you the way." - Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 21
  4. "About Krazy Kremland: What do the Kremlings do for fun when they aren't making the Kong Family's life miserable?. They go to Krazy Kremland, the island amusement park! This area features roller coasters that not only are in extreme states of disrepair, they are also haunted." - Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet, Nintendo, 1995, p. 21
  5. "About K. Rool's Keep: The Kaptain's home is on the highest peak Crocodile Isle. You'll feel on top of the world if you ever manage to get through his Kremling army and reach castle!" - Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, Nintendo, 1995, p. 20
  6. About Jungle Hinx: It look like K. Rool hasn't heard about preserving the rain forests. Here he's dumping bunches of giant tires in Diddy and Diddy and Dixie's path! You can time you leap over the cascading tires with Diddy, but Dixie's helicopter spin is better for bypassing the bees and barrels." - Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, Nintendo, 1995, page 46
  7. Klubba: "Kap'n K. Rool treats us rotten. I hope yer scupper his plans!" - Donkey Kong Country 2: Diddy's Kong Quest
  8. K. Rool: "WHAT!? How dare you! KAOS was my ticket to world domination... And I'd have gotten away with it, if it weren't for you meddling kids!" - Donkey Kong Country 3: Dixie Kong's Double Trouble
  9. K. Rool: "And then, the world---no, the whole universe will be mine!" - DK: Jungle Climber
  10. "Story Intro: Klump waddled over and put a consoling arm around his distraught leader." - Donkey Kong 64 Instruction Booklet, Nintendo, 1999, p. 5
  11. K. Rool: "Oh, sweet, creamy, potassium-rich irony! I hate bananas anyway!" - DK: Jungle Climber
  12. WinkySteve (July 6, 2015). "Armour. Wonder no more." Twitter. Retrieved July 6, 2015.
  13. Donkey Kong: "Wwooohh Wwooohh!! My head... what happened... One minute I was dreaming... ...about the world's biggest pile of bananas,... ...the next I was a power crazed madman!" - Donkey Kong Country 3: Dixie Kong's Double Trouble
  14. Queen Banana Bird: "Oh! Thank goodness! At last somebody has found me! That rotten yellow belly K. Rool imprisoned me behind this evil barrier, which he sealed with a dark and powerful magic spell." - Donkey Kong Country 3: Dixie Kong's Double Trouble
  15. Queen Banana Bird: "Then he commanded a bunch of his wicked Kremlings to hide the only ones that could split the crystal key - my poor children. Only all of them together have the power to break the spell." - Donkey Kong Country 3: Dixie Kong's Double Trouble
  16. K. Lumsy: "My name's K. Lumsy, and i've been locked in here because I wouldn't smash up some little island." - Donkey Kong 64
  17. Snide: "I was the chief technician on the project, but that double-crossing lizard kicked me off his team because he didn't trust me." - Donkey Kong 64
  18. Cranky Kong: I'll call old K. Rool and arrange everything. You'll wake up tomorow without your bananas." - Donkey Kong Land Instruction Booklet, Nintendo, 1995, p. 3
  19. Story Intro: This, following the announcement of a contest to find the fabled Lost World that had dominated the legends of the area for centuries. Would-be explorers rushed in from all over the world to seize this long-awaited chance at fame and fortune." - Donkey Kong Land III Instruction Booklet, Nintendo, 1997, p. 2
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