Nintendo
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Lufia: Curse of the Sinistrals is an action role-playing game video game co-developed by Neverland and Square Enix for the Nintendo DS. It is a remake of the 1995 Super Nintendo Entertainment System game Lufia II: Rise of the Sinistrals, also developed by Neverland. The character re-designs are by former Square Enix character designer, Yusuke Naora.

Gameplay[]

Unlike the previous Lufia games, this is an action-RPG game. Gameplay is no longer turn-based; players can roam around freely and attack monsters without waiting for the battle scene to occur. Only one character can be playable on-screen. The player can choose a map to go to without fully navigating the map like Lufia: The Ruins of Lore. Players can equip armor and weapons that can give players unique abilities in combat. The game takes advantage of the dual screen. In certain battles or puzzle-solving, certain actions may be disabled or the top-screen is used to navigate actions committed by bosses. Characters do not gain experience from defeating certain bosses. Players can press the feather button on the screen to go back to the stage selection menu. Players can also hit the rewind button to go back to the previous dungeon. These options may not be available if an essential event is going to be triggered in that area. Like in all Lufia games, The Ancient Cave returns.

Plot[]

The game begins with a prologue of Gades, announcing that the Sinistrals will wage war against Humanity. The story then proceeds with its focus on Maxim, a young monster hunter blessed with impressive and mysterious powers. He first approaches the Soma Shrine where he encounters a giant mech-golem-like monster, who is revealed to be Gades, the Sinistral of Destruction.

Maxim embarks on a journey to destroy the troubles caused by the land. Within his journey, he meets up with his best friend Tia and also meets up with other warriors around the land to defeat the havoc caused by the Sinistrals.

Development[]

Reception[]

The game sold 14,000 copies the week of its release in Japan, but it was nonetheless a financial bomb. It was met with criticism by Famitsu, who stated that while the 3D graphics made the environments seem attractive, the camera controls had problems. One editor wrote: "The camera angles are hard to see in some places, making it hard to figure out what's accessible and what's too high to reach".

Although the game was not critically acclaimed as Lufia II, it has received average to good reviews from Western publications, with an overall aggregate score of 80 out of 100 at Metacritic. IGN gave the game a score 8.5 out of 10, praising its action-focused experience, character-swapping dynamic, well-written dialogue scenes, and puzzles which it compares favourably to The Legend of Zelda, concluding that Lufia is "a great DS adventure". GamesRadar+ gave the game a score of four-and-a-half stars out of five, praising its charming characters, environments, challenging puzzles, and fun minigames, concluding that it is "a charming, beautiful, and accessible title that dares to be different while paying homage to the original".

External links[]

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