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Luigi's Mansion (video game)

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Luigi's Mansion
Luigis Mansion (NA)
North American box art
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Nintendo GameCube platform icon
Rating(s)
ESRB  PEGI  ACB

03ESRB E  01PEGI 3  02ACB PG

Credits • Gallery • Cheats & Hints • Videos
Luigi's Mansion is a Mario game, and one of the launch titles for the Nintendo GameCube. It was the debut of the scientist Professor E. Gadd, who would appear in several Mario games after that. Luigi's Mansion is the first Mario game to have Luigi in the title and the second to only star Luigi, the first one being Mario is Missing!.

There is a Luigi's Mansion stage in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. There are pillars supporting the mansion. Players can attack the pillars which will cause a section of the mansion to collapse. Over time, it'll repair itself. The collapsing aspect of the stage is turned off when more than 4 people are playing at the same time in Super Smash Bros. for Wii U. In Mario Kart DS, one of the courses is Luigi's Mansion. Luigi's Mansion is also used as a Battle Arena in Mario Kart: Double Dash‼

A sequel, Luigi's Mansion: Dark Moon was published for the Nintendo 3DS in 2013.

Gameplay

Story

Luigi's Mansion starts when Luigi won a mansion in a contest. He told Mario about this mansion because he didn't even enter a contest. Mario runs into the house immediately to investigate, but then disappeared into the mansion. Then Luigi heads straight into the mansion. All the doors are locked. But a blob of some sort drops a key for the parlor. Then Luigi heads for the big, double doors, which is the parlor, and is assaulted by a ghost. But the ghost ignores Luigi because it is being sucked by an old man holding a vacuum. But the old man is soon defeated by the ghost. They both leave as three ghosts appear. They both introduce each other. Professor Gadd tells Luigi about a man very similar to him without knowing that was Mario, but Luigi tells him that man very similar to him is his brother, Mario and he is missing, so Professor Gadd decides to give Luigi two gadgets so he can find his brother.

Characters

There are not many characters that are heroes. Most of them are evil. The Portrait Ghosts are listed below:

Area 1

  • Neville- The first portrait ghost that is encountered. He always reads the books he missed when he was alive.
  • Lydia - This mirror-gazing mother always does her hair. She stashed all her good away to prepare for a long afterlife.
  • Chauncey - This spoiled baby always cries and never sleeps. This seems natural since he was born a ghost. Also, this is the first boss you will encounter.

Area 2

  • The Floating Whirlindas - These Waltz Dancing couple won the local dance competition but were no longer to compete because their feet no longer touch the ground.
  • Shivers - The butler of the mansion known to be quite the coward. He has a crush on Melody Pianissima but is not sure how to tell her.
  • Melody Pianissima - She has a love for both video games and music, which even in death spends her time at the piano.
  • Mr. Luggs - He prefers all-day buffets to 3 meals a day. He ate himself to death and still wasn't satisfied.
  • Bogmire - Even though this ghost is a product of the mansion's fear and despair, he not sure who to fear or what to despair of these days. He is the second boss.

Area 3

Area 4

  • Uncle Grimly - Uncle Grimly can only appear when the lightning strikes out all power in the mansion.
  • Clockwork Soldiers - Three toy soldiers that come to life to the sound of 3 wind up clocks in the room.
  • Sue Pea - Happens to live in the upside down the guest bedroom. It is stated that she enjoys being alone.
  • Jarvis-He loves his antique jars so much that he now lives in one.He can hardly contain himself!He is a deformed human.
  • Vincent Van Gore
  • King Boo/Bowser

Enemies

Names of Boos

  • King Boo (Final Boss)
  • Boolosus (15 Boo's)
  • Boo La La (Ooh La La)
  • GameBoo (Game Boy)
  • GameBoo Advance (Game Boy Advance)
  • TaBoo
  • Boolicious
  • KungBoo (Kung Fu)
  • BamBoo
  • Bootha
  • Boogie
  • GumBoo
  • PeekaBoo
  • Boomio (reference to Mario)
  • Boodacious
  • Booligan (Hooligan)
  • Booregard
  • Mr. Boojangles (Mr. BOjangles)
  • LimBooger
  • Boonswaggle
  • Booris
  • Boohoo
  • Shamboo
  • Booigi (Play on words of Luigi)
  • Little Boo Peep
  • Boo B. Hatch
  • Booripedus
  • Boomerang
  • 6 o' Clock Boo
  • Boolivia
  • Boonita
  • UnderBoo
  • TamBoorine
  • Booscaster
  • Boofant
  • Boolderdash
  • Bootique

Legacy

Since its release, elements of Luigi's Mansion have been applied to future titles. The most notable feature is giving Luigi spectral flames instead of the traditional fireballs. A battle stage based heavily on it was included in Super Smash Bros. Brawl, where Luigi's final smash was a spectral blast called the Negative Zone.

A stadium based on the game appears in Mario Super Sluggers. There is also a race track based around Luigi's Mansion in Mario Kart DS (this course would reappear in Mario Kart 7), wherein some of the Portrait Ghosts' portraits are hanging on the walls, including Chauncey and King Boo. King Boo himself has also appeared in many other games after he was introduced in this game, such as Mario Kart: Double Dash‼ and Super Mario Sunshine, but with a completely different design.

Items

Money

Image Name Score

Maximum

Count

Image Name Score

Maximum

Count

Image Name Score

Maximum

Count

GoldCoin
Gold Coin 5,000 G 1,536
Bill
Bill

20,000

G

1,260
GoldBar
Gold Bar 100,000 G 61
BlueJewel

Bule

Sapphires

500,000 G 10
GreenJewel

Green

Emeralds

800,000

G

10
RedJewel

Red

Rubies

1,000,000 G 10
SilverDiamond

Silver

Diamond

2,000,000 G 5
RedDiamond

Red

Diamond

5,000 G 2
GoldDiamond

Gold

Diamond

20,000,00 G

2
SmallPearl

Small

Pearl

50,000 G 76
MediumPearl

Medium

Pearl

100,000 G 76
BigPearl
Big Pearl 1,000,000 G 19

Development

The original idea for Luigi's Mansion didn't involve Nintendo characters. Director Hideki Konno (currently involved in the Mario Kart series) and his team were thinking of creating a game that took place in a single building, originally either a large house or apartment complex. Following this they thought they might use something like a doll house, and started to experiment with Mario characters. Once the game was given the go to release on the GameCube instead of the Nintendo 64, those involved wanted to offer something fresh so instead of Mario they opted for his brother Luigi.

Once Luigi was decided on, they had to start thinking of ideas for the house. They hadn't concluded what the theme would be based on and were thinking of a Japanese style house or a ninja mansion. Eventually, they came to a mansion that had a European and old-United States vibe to it, which eventually led to it being a haunted mansion.

Luigi and the haunted mansion idea were in place, and Mr. Konno started to design maps for the levels based on what he thought of previously. There were some things that they had to remove from the game, such as a desert level and a prairie, which were actually designed during the stages when it was a game that starred Mario, due to it being solely based around the haunted mansion. Early on in development they decided that the game would have three levels and a basement.

When asked why Luigi's Mansion was Nintendo's prominent launch title for the GameCube instead of a new standard Mario title, producer Shigeru Miyamoto stated that they wanted to show people that Nintendo is "a unique company that produces unique games. Therefore, we decided to first release titles like Luigi's Mansion and Pikmin."

In 2010, Konno revealed that the developers experimented with 3D when developing Luigi's Mansion, but ultimately decided against it. It was among the many experiments that led to the development of the Nintendo 3DS. In Nintendo Power Konno revealed that he was interested in reviving the franchise on the Nintendo 3DS, but would not confirm any plans to do so.

In fact, a sequel to this game, Luigi's Mansion: Dark Moon has been confirmed to release on the Nintendo 3DS at E3 2011.

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