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Magnet Rise

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Magnet Rise
Magnet Rise
The user levitates using electrically generated magnetism for five turns.
Battles
Move Type ElectricElectric
Category StatusStatus
Power points 10 (max. 16)
Power
Accuracy —%
Availability
Introduced Fourth generation

Magnet Rise (でんじふゆう, Electromagnetic Levitation) is a non-damaging Electric-type move introduced in the fourth generation.

Effect

The user becomes immune to Ground-type attacks for five turns. Like Flying-type Pokémon and Pokémon with Levitate, the user is immune to the damage of Spikes and Toxic Spikes, and is unaffected by Arena Trap. Magnet Rise is completely negated by Gravity, Ingrain, and holding an Iron Ball.

Magnet Rise can be transferred by Baton Pass.

Learnset

By leveling up

By breeding

By move tutor

By event


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