|
Makoto Sasaki is a programmer for SRD. His first work for Nintendo was programming the stock-trading system on the Family Computer Network System.
He mainly works on environments and cinematics on most games of the New Super Mario Bros. and The Legend of Zelda franchises, like the Kokiri Forest in Ocarina of Time. He was also the main programmer of Twilight Princess and a few other games.
Game Works[]
- BS Zelda no Densetsu (1995) - Programmer: Game Program
- Marvelous: Mōhitotsu no Takarajima (1996) - Program
- Marvelous: Camp Arnold (1996) - Program
- Star Fox 64 (1997) - Programmer
- The Legend of Zelda: Ocarina of Time (1998) - Cinema Scene Program
- The Legend of Zelda: Majora's Mask (2000) - Cinema Scene Program
- Animal Crossing (2001) - Program
- The Legend of Zelda: The Wind Waker (2002) - Game System Programming
- Animal Crossing e+ (2003) - Program
- The Legend of Zelda: Twilight Princess (2006) - Main Programmer
- Link's Crossbow Training (2007) - Program Director
- New Super Mario Bros. Wii (2009) - Programming Director
- The Legend of Zelda: Skyward Sword (2011) - Environment Programming
- New Super Mario Bros. U (2012) - Cinematic Programming
- New Super Luigi U (2013) - Cinematic Programming
- The Legend of Zelda: The Wind Waker HD (2013) - Additional Programming
- The Legend of Zelda: Breath of the Wild (2017) - Environment Programming
- New Super Mario Bros. U Deluxe (2019) - Programming Lead
- Super Mario Maker 2 (2019) - Graphic Programming
- Super Mario Bros. Wonder (2023) - System Programming