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Man-at-Legs' artwork from Pikmin 2.
|First game||Pikmin 2|
The Man-at-legs is a boss in Pikmin 2 for the Nintendo GameCube and the New Play Control for Wii. This monster is in two locations, Hole of Heroes on sublevel 13, and is the boss in Subterranean Complex.
He has a weapon that shoots bullets, like a gun. It is all metallic, and when defeated, the player cannot use its Pikmin can't carry the body to the ship for money.
How to Defeat
In order to defeat this foe, the player must wake it up in the middle by throwing Pikmin on it. Then, it must be defeated all of the other Dweevils; just when it shakes Pikmin off it, it starts shooting at after shaking off the Pikmin. The player must then hide behind a barrier so the bullets to defeat themselves and their Pikmin.
"This species of the arachnorb family fuses with machinery at a crucial point in the maturation process, giving it the ability to fire energy bursts from the launcher beneath its orbular torso. However, the man-at-legs itself is not in control of this weapon. Instead, the mechanical portions of its structure appear to automatically acquire and attack targets. The man-at-legs has a gentle disposition, and as a member of the arachnorb species, it has no natural enemies. It is particularly difficult to understand why this species would develop such awesome offensive capabilities, leading to rumors among the scientific community that it was the machinery that approached the arachnorb and proposed the symbiotic relationship."
"Although the meat is a bit on the metallic side, the oil makes a mouthwatering gravy or lubricative vinaigrette."