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|Mario Party 10|
North American box art
|ESRB PEGI CERO USK ACB|
Mario Party 10 is the 13th entry in the Mario Party series and the first on the Wii U. It was first announced at E3 2014 but, was in the Nintendo Treehouse Live event. it continues the trend of the car gameplay like Mario Party 9. It was bundled with an amiibo at release. It is the first Mario Party game since Mario Party 4 to have Donkey Kong as a playable character and the first Mario Party game to have Rosalina as a playable character.
- Donkey Kong
- Bowser (only in Bowser Party and Amiibo Party mode)
Essentially, the game plays like Mario Party 9. The players ride in a car, trying to get to the end and collecting the most Mini Stars. Minigame frequency has increased but the Captain Events have been removed.
Bowser Party functions similar to Classic Party but with the players trying to run from the GamePad player, who is Bowser. The goal is for the car to reach the end of the board while the GamePad player wants to deplete the car player's hearts. Each player rolls before Bowser's turn and Bowser gets to roll 4 dice plus some augmentations and a reroll if he rolls poorly enough. Once he catches the players, he initiates a Bowser minigame where the car players have to survive Bowser's onslaught.
This is a scaled down version of the traditional Mario Party. The players use certain amiibo as pawns to go around the board. Each amiibo unlocks a board and can be equipped with power-up tokens to use in a game. At the end of each turn, a minigame is played. The board can change mid-game with picking certain character tokens to replace one of the quadrants of the board.
The compatible amiibo are
- Donkey Kong
The game supports these following modes plus Free Play where players can play any minigame freely.
There is a total of 75 minigames in Mario Party 10. 31 of them are Free-for-all minigames, 10 are 2 vs 2 minigames, 10 are 1 vs. 3 minigames, 10 are Boss Battles, 10 are Bowser minigames and 4 are additional bonus games.
Critical reception to this game was lukewarm with a MetaCritic of 66 and a GameRankings of 64.49%. Many critics cited the return of the car and infrequent minigames as common weaknesses as well as not innovating from earlier entries despite newer hardware.
Saleswise, the game has performed alright especially considering it is a Wii U title selling around 200 thousand in Japan and sold over 250 thousand in the first month in the United States.