Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|Mario Party 5|
North American box art
|ESRB PEGI CERO USK ACB|
Mario Party 5 is a video game for the Nintendo GameCube that was released in late 2003. As the name implies, this is the fifth Mario Party video game in the popular series, and the second to be released on the GameCube. The game includes three new characters, which are Toad, Boo, and Koopa Kid, as well as most of the characters from previous installations, except for Donkey Kong (who does appear in Super Duel Mode). There are seven boards are in the game.
From the Mario Party 5 instruction booklet:
In the night sky, past the moon and beyond the stars, there's a dream world known as Dream Depot, where everyone's dreams come together. This is the real land of dreams... In this land, there are Star Guards who protect the dreams of all.
One dreamy night, the Star Guards thought of something.
"Many dreams arrive here at Dream Depot every day," they said, "so... why don't we offer those with the power of dreaming a chance to visit?"
In the end, they decided to invite Mario and his closest friends because, when it comes to dreamers, nobody dreams bigger than they do!
So the Star Guards prepared for their guests' arrival by creating many fun-filled games for them to play. And that is how the story of Mario and his friends both old and new began!
In Story Mode, Bowser and Koopa Kid are planning to ruin everyone's dreams, and players must stop Bowser from taking over said dreams. After winning the 5 boards, the player delves in Bowser Nightmare where if the player wins against the Koopa Kids, the final fight with Bowser begins in Frightmare.
Mario Party 5 introduces a couple new mechanics. The first is the revamp of the shop system into the capsule system. Players cannot purchase any capsules but instead get them randomly from dispensers. Players can then, throw them up to 10 spaces in front of them or pay the said amount to use the capsule on themselves. Players can only hold up to 3 capsules.
The second new mechanic is that there is Donkey Kong space. Donkey Kong now rewards players who land on his space with a couple events. DK Roulette gives the player coins or a star if he can roll higher than DK. A DK Minigame is like a Bowser Minigame except it's designed so everyone should profit.
There are in total 78 minigames in this entry with 23 4-Player minigames, 12 1 vs. 3 minigames, 12 2 vs. 2 minigames, 6 Battle minigames, 15 Duel minigames, 3 Bowser minigames, 3 DK minigames, 1 story minigame and 3 Bonus minigames
|4-player||1 vs. 3||2 vs. 2||Duel||Battle||Bonus|
|Move Happily||Chimp Chase|
Ground Pound Down
|Exciting Walk||Chomp Romp|
Quilt for Speed
|Everybody Party||Coin Cache|
|Tube It or Lose It||Banking Coins|
|Sky Survivor||Bill Blasters||Beach Volleyball|
|Rolling About||Dodge Bomb|
|Flatiator||Defuse or Lose||Bound of Music|
|Bustling Noisily||Fish Upon a Star|
|None||Manic Mallets||Blown Away||Twist 'n' Out||None|
|Serious Competition||Mazed and Confused||Mario Mechs||None||Countdown Pound|
|Nervous Tension||Night Light Fright||Revolving Fire||None|
|Doubtful Chance||Vicious Vending||None||Lucky Lineup||None|
|In Great Fear||None||Big Top Drop|
|Battle Match||None||Fight Cards||None||Random Ride (act 1)||None|
|Danger Abounds||None||Heat Stroke||None|
|In Calm Water||None||Submarathon||None|
|Midday Showdown||None||Button Mashers|
Get a Rope
Pump 'n' Jump (act 1)
Shy Guy Showdown
|How Far?||None||Merry Poppings|
Pump 'n' Jump (act 2)
|Random Ride (act 2)||None|
Mario Party 5 received mostly mixed to positive reviews, mostly citing it was hard to recommend if someone already had Mario Party 4. The formula was starting to get antiquated but, the critics did seem to have a fun experience with the mini-games though the board game resulted in boredom.
Mario Party 5 sold 1.51 million units in the end, being the 14th best selling Gamecube title.
- Mario Party 5 was the first Mario Party game to use orbs to cause events on the board.
- The capsule depicting a Toady is incorrectly labeled as "Magikoopa Capsule". Later Mario Party games correctly labeled it as "Toady Orb".
- There are seven boards in this game, which ties Mario Party 9 for the second-highest number of boards in a game. (The original Mario Party has eight.)
- Donkey Kong does not appear as a playable character, but he does get his own space on the board