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Mario Party 5

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Mario Party 5
Mario Party 5 (NA)
North American box art
Developer(s) Hudson Soft
Publisher(s) Nintendo
Platform(s) Nintendo GameCube platform icon
Genre(s) Party
Rating(s)
ESRB  PEGI  CERO  USK  ACB

03ESRB E  01PEGI 3  01CERO A  01USK 0  02ACB PG

Credits • Gallery • Cheats & Hints • Videos

Mario Party 5 is a video game for the Nintendo GameCube that was released in late 2003. As the name implies, this is the fifth Mario Party video game in the popular series, and the second to be released on the GameCube. The game includes three new characters, which are Toad, Boo, and Koopa Kid, as well as most of the characters from previous installations, except for Donkey Kong (who does appear in Super Duel Mode). There are seven boards are in the game.

Plot

From the Mario Party 5 instruction booklet:

In the night sky, past the moon and beyond the stars, there's a dream world known as Dream Depot, where everyone's dreams come together. This is the real land of dreams... In this land, there are Star Guards who protect the dreams of all. 

One dreamy night, the Star Guards thought of something. 

"Many dreams arrive here at Dream Depot every day," they said, "so... why don't we offer those with the power of dreaming a chance to visit?" 

In the end, they decided to invite Mario and his closest friends because, when it comes to dreamers, nobody dreams bigger than they do! 

So the Star Guards prepared for their guests' arrival by creating many fun-filled games for them to play. And that is how the story of Mario and his friends both old and new began!

In Story Mode, Bowser and Koopa Kid are planning to ruin everyone's dreams, and players must stop Bowser from taking over said dreams. After winning the 5 boards, the player delves in Bowser Nightmare where if the player wins against the Koopa Kids, the final fight with Bowser begins in Frightmare.

Gameplay

Mario Party 5 introduces a couple new mechanics. The first is the revamp of the shop system into the capsule system. Players cannot purchase any capsules but instead get them randomly from dispensers. Players can then, throw them up to 10 spaces in front of them or pay the said amount to use the capsule on themselves. Players can only hold up to 3 capsules.

The second new mechanic is that there is Donkey Kong space. Donkey Kong now rewards players who land on his space with a couple events. DK Roulette gives the player coins or a star if he can roll higher than DK. A DK Minigame is like a Bowser Minigame except it's designed so everyone should profit.

Characters

Boards

Capsules

Mini-games

List of Mario Party 5 mini-games

There are in total 78 minigames in this entry with 23 4-Player minigames, 12 1 vs. 3 minigames, 12 2 vs. 2 minigames, 6 Battle minigames, 15 Duel minigames, 3 Bowser minigames, 3 DK minigames, 1 story minigame and 3 Bonus minigames

Mini-game Music

Music Plays in
4-player 1 vs. 3 2 vs. 2 Duel Battle Bonus
Move Happily Chimp Chase
Ground Pound Down
Leaf Leap
None Clock Stoppers
Handy Hoppers
ID UFO
Mario Can-Can
None
Exciting Walk Chomp Romp
Fish Sticks
Rumble Fumble
Triple Jump
Beam Team
Curvy Curbs
Quilt for Speed
Berry Basket None Astro-Logical None
Everybody Party Coin Cache
Coney Island
Dinger Derby
Flower Shower
Frozen Frenzy
Hydrostars
Tube It or Lose It Banking Coins
Panic Pinball
Sky Survivor Bill Blasters Beach Volleyball
Ice Hockey
Rolling About Dodge Bomb
Later Skater
Will Flower
Flatiator Defuse or Lose Bound of Music
Wind Wavers
Tug-o-Dorrie None
Bustling Noisily Fish Upon a Star
Hotel Goomba
Pushy Penguins
None Manic Mallets Blown Away Twist 'n' Out None
Serious Competition Mazed and Confused Mario Mechs None Countdown Pound
Piece Out
Pound Peril
Shock Absorbers
Whomp Maze
None
Nervous Tension Night Light Fright Revolving Fire None
Doubtful Chance Vicious Vending None Lucky Lineup None
In Great Fear None Big Top Drop
Squared Away
Bus Buffer
Rumble Ready
None
Battle Match None Fight Cards None Random Ride (act 1) None
Danger Abounds None Heat Stroke None
Cheerful Studio None Mathletes None
In Calm Water None Submarathon None
Midday Showdown None Button Mashers
Get a Rope
Head Waiter
Pump 'n' Jump (act 1)
Shy Guy Showdown
None
How Far? None Merry Poppings
Pump 'n' Jump (act 2)
Random Ride (act 2) None

Reception

Mario Party 5 received mostly mixed to positive reviews, mostly citing it was hard to recommend if someone already had Mario Party 4. The formula was starting to get antiquated but, the critics did seem to have a fun experience with the mini-games though the board game resulted in boredom.

Mario Party 5 sold 1.51 million units in the end, being the 14th best selling Gamecube title.

Trivia

  • Mario Party 5 was the first Mario Party game to use orbs to cause events on the board.
  • The capsule depicting a Toady is incorrectly labeled as "Magikoopa Capsule". Later Mario Party games correctly labeled it as "Toady Orb".
  • There are seven boards in this game, which ties Mario Party 9 for the second-highest number of boards in a game. (The original Mario Party has eight.)
  • Donkey Kong does not appear as a playable character, but he does get his own space on the board

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