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No More Heroes

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No More Heroes
Developer(s) Grasshopper Manufacture
Publisher(s) Ubisoft
Release date(s) December 6, 2007
February, 2008
February, 2008
Genre(s) Action adventure
Mode(s) Single player
Rating(s) ESRB: Mature
Platform(s) Wii
Media Wii Optical Disc
Followed by No More Heroes: Desperate Struggle
CreditsGallery

No More Heroes is an exclusive title for the Wii that was developed by the cult favorite Grasshopper Manufacture, creator of games such as Contact and Killer7 for the Nintendo DS and GameCube respectively, among others.

While the game does have similarities to that of Killer7, it is basically an entirely new video game that is based around a new gameplay setup and engine.

[edit] Gameplay

The gameplay is dramatically different from that found in previous Grasshopper games. It's considered a Sandbox video game, though to an immense extent as Grand Theft Auto is, but rather the objective is rather linear, and side-missions are not a major addition to the game.

[edit] Combat

Fighting your opponents can be done through various actions with the Wii remote. To lock onto one of your enemies, you'll have to press the Z button. Next, you'll be able to perform a wide variety of attacks, and once your target has been killed, a slot at the bottom of the screen will appear which, if they all match, will bring Travis into a sort of hyper mode which contorts his abilities into a much stronger character. While this happens, a small tiger sprite on the top right will run to a goal post, and once he gets there the hyper mode will turn off.

Your primary way to fight is with your beam sword, which you can perform multiple different slashes with depending on the way you use the Wii remote and nunchuck attachment. Eventually the power in your beam sword will run out, in which you'll have to press and keep down the 1 button, which will start to charge up the sword. While doing this, you'll be open to attacks.

Often times a sword of an antagonist and the sword of Travis' will clash, and when this occurs a mode called Weapons Clash mode starts up. To become the victor during this segment of the game, the player will have to rotate the Wii remote in circles as fast as possible.

[edit] Development

Concept art for Travis.

Development on No More Heroes initially started in February of 2006, though planning started during the holiday season of 2005. Originally Suda was going to create this game for the Xbox 360, though a good friend of his, Yasuhiro Wada of Marvelous Entertainment, told him that this concept would be perfect for the Wii (then known as Revolution), which had been announced in September of 2005. Suda took his advice and thus his planning was merged over to the new, as of yet unreleased, console.

In April of 2006 the team started to talk about character models and the environments. A month later the art team worked for five days every week working on the game's art. It wasn't until late next year would the team be finished with their art project. Then in August they developed a trailer for the game which would be debuted at next month's Tokyo Game Show - a year after the Wii's remote was revealed.