Red Steel 2

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Red Steel 2
Red Steel 2 (NA)
North American box art
Developer(s) Ubisoft Paris
Publisher(s) Ubisoft
Platform(s) Wii platform icon
Accessory(ies) Wiimoteplus-icon
Genre(s) Action-adventure, beat 'em up, 1st-person shooter

05ESRB T  04PEGI 16  03CERO C  04USK 16  03ACB M

Credits • Gallery • Cheats & Hints • Videos

Red Steel 2 is a Wii video game that makes use of Wii MotionPlus.[1] According to Alain Corre of Ubisoft in August of 2008, the game had already been in development for many months, and the announcement of Nintendo's new accessory heightened their excitement for the product, knowing very well that it would be perfect for the game.

One of the major complaints of the original Red Steel was its lack of advanced sword mechanics, which can be corrected with Wii MotionPlus. It's expected that they decided upon the title due to the success of the original.


The game was announced during the December 2007 issue of Official Nintendo Magazine, though nothing else about the game was known. It wasn't until August of 2008 would Ubisoft's Alain Corre confirm the game as a reality, where they also stated the implementation of Wii MotionPlus support. It is expected that before the project started, they did not have plans for the accessory, which was not known among developers outside of Nintendo, much to their dismay. 

The original Red Steel 2 wasn't a Western style game but more like the original though it still sported a somewhat celshaded look. This version seemed to be cancelled in 2008 most likely around the announcement of the MotionPlus. The game did feature online Multiplayer though. [2]

At one point, it was being remade in HD for the Wii U and possibly the PS3. Due to the Wii U and ZombiU's poor sales, the title was scrapped.


The Good

The Hero
Sheriff Judd
Redsteel2-hero Redsteel2-jian Redsteel2-sheriffjudd
Redsteel2-songan Redsteel2-tamiko

The Bad

Redsteel2-payne Redsteel2-okaji Redsteel2-shinjiro
Redsteel2-jackal Redsteel2-katakara Redsteel2-ninja


The game was received quite well by critics. In the end, it recieved a 80 on Metacritic and a 80.50% on GameRankings.

In sales, it failed to meet expectations of 500k. By 2010, the game sold 270k worldwide.


  1. Interview with Alain Corre.

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