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Road Trip: The Arcade Edition

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Road Trip: The Arcade Edition
Road Trip The Arcade Edition (NA)
Developer(s) Hudson Soft
Publisher(s) Conspiracy Entertainment (NA)
Takara (JP)
Zoo Digital Publishing (EU)
Platform(s) Nintendo GameCube platform icon
Genre(s) Racing
Rating(s)
ESRB  PEGI 

03ESRB E  01PEGI 3 

Credits • Gallery • Cheats & Hints • Videos

Road Trip: The Arcade Edition is a racing game for the Nintendo GameCube. The game has over 100 different cars that the player can unlock and choose from, some even based off of real cars (Volkswagen Beetle, Mini Cooper, etc). The game's style is based off of real life toys known as Penny Racers or Choro-Q.

Gameplay

Road Tripp - The Arcade Edition (2)

In order to progress through the game, the player acquires money through different types of races. After obtaining cash, it can be spent on multiple upgrades as well as new bodies for cars. The races themselves are basic tracks.

Tracks

The game has only six different tracks. However, throughout the game, the tracks' routes are altered to make the paths larger.

  • Road Trip Circuit (ordinary racetrack)
  • Road Trip Park (large scale off-road park)
  • After School (large scale school)
  • Kid's Room (large scale room)
  • Road Trip Highway (nighttime street highway)
  • Silver Village (snow covered mountain)

Items

Throughout the tracks there are various items that the player can use. Items are represented by colored blocks.

  • Red: Boost 
  • Yellow: Oil slick (can slip other vehicles)
  • Orange: Shield (can protect player for 3 enemy hits. Pressing "Z" again will remove the shield.)
  • White: Weight Coin (slows the car in front of player)
  • Green: Super Weight Coin (slows all cars in front of the player)
  • Orange: surrounded by another box: Ammo (can only be used if the player has a weapon on top of their car)

Trivia

  • There are a few tracks that reference that fact that the cars are toys by having them be large are where the cars are small and toy size. They are Road Trip Park, After School, and Kid's Room.
  • The other name for the toy cars is also the name of the game in Japan (Choro-Q!)
  • In the gigantic Kid's Room track, many large-scale objects can be seen (such as a tissue box, television, skateboard, etc). The most iconic object that can be seen is a big Nintendo Gamecube .
  • When racing in the After School track, specifically the smaller path one, some short green barriers can be seen blocking off different areas. However, in the North American release, the words printed on these is the game's Japanese name, Choro-Q! Since the Japanese version came first, it's likely the texture was forgotten to be changed when the North American release was edited.

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