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Robo
Robo

Robo artwork
Game Chrono Trigger
Era of origin 2300 A.D.
Weapon of choice Robotic arms
Magic type Shadow
Quotes • Gallery

Robo is a character from the Super Nintendo Entertainment System and Nintendo DS role-playing game Chrono Trigger. His serial number is R66-Y and his original name was Prometheus. He is a robot that originated from 2300 A.D. that eventually joins Crono's time traveling party.

Biography

Beyond the Ruins

R66-Y is deactivated and laying dormant when Crono, Marle and Lucca find him in Proto Dome. Lucca repairs him and they name him "Robo". They were attempting to get to the Time Gate but it's behind a locked door. Thankful for the repairs, Robo agrees to head into the Factory up north to turn on the power so they can open the door to the inner chamber to get to the Time Gate. But one of them has to stay behind to open the door because the power won't stay on for long. So Crono chooses whether Marle or Lucca stays, and the party of three heads north to the Factory.

The Factory Ruins

Crono and his party enter the Factory, but Robo has to deactivate the security systems first. They then travel deep into the Factory battling robot enemies and using security codes to access different areas.

They finally restore power to Proto Dome. But upon their exit from the Factory, they are confronted by the R Series of robots. The six R Series robots inform Robo that he is defective, which is why he is helping humans and fighting against his own kind. So the R Series destroys Robo. The two remaining party members battle the R Series and defeat them. They then take Robo back to Proto Dome where Lucca repairs him once again.

Knowing that he no longer has a life in 2300 A.D., Robo agrees to join Crono and his friends on their journey through time. So together, the four of them enter the Time Gate.

The End of Time

The Gate in Proto Dome ends up sending them to The End of Time. A mysterious old man is there to inform them of what the End of Time is and why they are there.

Crono and his party then meet Spekkio, a magical creature who grants them the power to use magic.

Urged by the old man, Crono and his party return to his home era, 1000 A.D., by traveling through the designated Time Gate represented by the pillars of light.

Note: From this point on, the player will have more party members than spots in his party. Crono will remain the leader of the party, and the other two members can rotate out at any time. The characters not in the party will wait at the End of Time until the player needs them.
Robo's involvement in the following chapters depends on whether or not the player has him in their party.
Refer to the main chapter articles for further information.

The Village of Magic

For chapter details, see the main article: The Village of Magic

The Hero Appears

For chapter details, see the main article: The Hero Appears

Tata and the Frog

For chapter details, see the main article: Tata and the Frog

The Rare Red Rock

For chapter details, see the main article: The Rare Red Rock

Footsteps! Follow!

For chapter details, see the main article: Footsteps! Follow!

The Masamune!

For chapter details, see the main article: The Masamune!

Magus' Castle

For chapter details, see the main article: Magus' Castle

Forward to the Past

For chapter details, see the main article: Forward to the Past

Unnatural Selection?

For chapter details, see the main article: Unnatural Selection?

The Magic Kingdom

For chapter details, see the main article: The Magic Kingdom

Break the Seal!

For chapter details, see the main article: Break the Seal!

The Guru on Mt. Woe

For chapter details, see the main article: The Guru on Mt. Woe

What Lies Beyond?

For chapter details, see the main article: What Lies Beyond?

Lavos Beckons

For chapter details, see the main article: Lavos Beckons

The New King

For chapter details, see the main article: The New King

The Time Egg

For chapter details, see the main article: The Time Egg

The Hero's Grave

For chapter details, see the main article: The Hero's Grave

The Green Dream

GreenDreamChapter

Robo rejoining the party

After the party defeats the monsters in the Sunken Desert in 600 A.D., they return to Fiona. Robo agrees to stay behind and help with the process of sowing the seeds for regrowing the forest.

The party then takes Epoch into 1000 A.D. and see the lush forest. Within the forest is Fiona's Shrine where Robo has been waiting for them for four centuries.

The entire 7 members of the party get together and spend the night in the forest.

For full chapter details, see the main article: The Green Dream

Ozzie's Fort

For chapter details, see the main article: Ozzie's Fort

Geno Dome

Crono's party heads to Geno Dome where they find out that the Mother Brain has taken over the robots and intends on eliminating the remaining organic beings allowing the machines to rebuild the planet in her vision.

While fighting their way through Geno Dome, they run into Atropos XR, a female version of Robo's droid model. She explains that the humans reprogrammed him from his original programming...kill humans. Robo refuses to believe it and wants to fight her. After Robo wins the battle, Atropos' memory slowly comes back. She then realizes that Mother Brain overrode her programming to make her kill humans.

The party then proceeds through the Dome and eventually defeats Mother Brain.

The Quest for the Sun Stone

For chapter details, see the main article: The Quest for the Sun Stone

The Rainbow Shell

For chapter details, see the main article: The Rainbow Shell

The Fated Hour

For chapter details, see the main article: The Fated Hour

The Final Battle

For chapter details, see the main article: The Final Battle

Weapons

Throughout the game, Robo uses different robotic arms. The following is a list of those weapons.

TinArm

Robo wielding the Tin Arm

  • Tin Arm
  • Hammer Arm
  • Mirage Hand
  • Stone Arm
  • Doom Finger
  • Magma Hand
  • Megaton Arm
  • Big Hand
  • Kaiser Arm
  • Giga Arm
  • Terra Arm
  • Crisis Arm

Magic and Techs

Magic is used by the playable characters after reaching The End of Time. And Techs are combo attacks used by multiple characters during battle. This is a list of Robo's Magic attacks and Techs.

Single Attacks

Magic and special attacks
  • Rocket Punch
  • Cure Beam
  • Laser Spin
  • Robo Tackle
  • Heal Beam
  • Uzi Punch
  • Area Bomb
  • Shock

Dual Techs

Attacks Characters
Rocket Roll
Max Cyclone
Super Volt
Robo and Crono
Aura Beam
Ice Tackle
Cure Touch
Robo and Marle
Fire Punch
Fire Tackle
Double Bomb
Robo and Lucca
Blade Toss
Bubble Snap
Cure Wave
Robo and Frog
Boogie
Spin Kick
Beast Toss
Robo and Ayla

Triple Techs

Attacks Characters
Life Line Crono, Marle, Robo
Fire Zone Crono, Lucca, Robo
Triple Raid Crono, Robo, Frog
Twister Crono, Robo, Ayla
Omega Flare Lucca, Robo, Magus
Spin Strike Ayla, Robo, Frog
Grand Dream Marle, Frog, Robo

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