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Super Mario Advance

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Super Mario Advance
Super Mario Advance (NA)
Developer(s) Nintendo R&D2
Publisher(s) Nintendo
Platform(s) Game Boy Advance platform icon Virtual Console (Wii U) platform icon
Genre(s) Platformer
Rating(s)
ESRB  CERO  ACB

03ESRB E  01CERO A  01ACB G

Credits • Gallery • Cheats & Hints • Videos

Super Mario Advance is a remake of Super Mario Bros. 2. It was released along side the Game Boy Advance, and is the first, out of four games, on the Game Boy Advance to be a remake of a classic game from the Mario series. You can play as Mario, Luigi, Peach or Toad, just as you could in the original. The game contains twenty stages in seven worlds. A remake of Mario Bros. was even included.

Changes from the original

  • Level 1-1 has some changes, mainly clouds has been added in places and the first part was moved to the right along with clouds.
  • Voices for Mario, Luigi, Princess Peach, Toad, and the bosses were added.
  • The game can be saved after every level.
  • An unknown voice shouts "choose a player!" at the appearance of the character select screen.
  • A circular character select screen is shown, instead of Mario, Luigi, Peach, and Toad having to line up in a row.
  • A point system has been added. Players get more points for making one thrown object hit lots of enemies. If enough enemies are hit, an extra life will be awarded.
  • Hearts appear much more frequently than in the original. Whenever three or more vegetables or enemies are involved in a collision, a heart appears. Also, hearts can be pulled out of the ground.
  • Giant Vegetables have been added to the game. These voluminous vegetables take a long time to pull out of the ground, but function normally otherwise (apart from having a larger area to hit enemies with).
  • Giant Shy Guys and Giant Ninjis have also been added. These Shy Guys take a long time to pick up, and whenever they are thrown or involved in a collision, they yield a heart.
  • Giant POW Blocks have also been added. These bounce several times, each time having the effect of a normal block.
  • Shells were made larger, and they now bounce off walls and yield hearts whenever they collide with enemies. They also now take longer to pick up, and appeared in a little more levels. They can now hurt players, however.
  • The insides of vases were changed and so did the music inside the vases.
  • Starting the level, the player starts out with only one heart filled in the heart meter.
  • An extra mushroom was added per level.
  • In each level, there are five red Ace Coins. If all are collected, the player receives an extra life, and the level gets a star on it on the map screen.
  • When the game is finished, a new "Yoshi's Challenge" mode appears. Now, there are two eggs hidden in Subspace in each level, and the player must find and collect them all.
  • Robirdo, a new boss, replaces Mouser as the boss of World 3.
  • Mouser replaced Tryclyde as the boss of World 6. As a result, Triclyde only appears once in the game.
  • More enemies were added in the game.
  • Some things in the game, such as the Subcons, were completely changed in art.
  • Phantos now make noises when they move around the screen. Also, when the player throws the key down or loses a life, they exit the screen while moving forward, making them appear considerably larger than usual.
  • It is possible to remove Green and Red Birdo's Ribbon by jumping on him/her and picking it up, the player could either throw it away, or put it back on Birdo by throwing it back at him/her.
  • Clawgrip is now spelled correctly in the cast list; in previous versions, it was misspelled as "Clawglip". The Japanese release of this game, however, does not have the error corrected.
  • Luigi's overalls are now a similar color to Mario's, in the SNES remakes, they are purple.
  • Carrots now appear as items helping the heroes get to higher places, particularly in the first level.

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