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Super Smash Bros. Brawl

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Super Smash Bros. Brawl
Developer(s) Sora Ltd., Game Arts employees
Publisher(s) Nintendo
Release date(s) January 31, 2008
March 9, 2008
June 27, 2008
Genre(s) Fighting, platformer
Mode(s) Single player, multiplayer (online and off)
Rating(s) ESRB: Teen
PEGI: 12+
CERO: A
Platform(s) Wii
Media Wii Optical Disc (dual-layer)
Preceded by Super Smash Bros. Melee
CreditsGallery

Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘 スマッシュ ブラザーズ X, Dairantō Sumasshu Burazāzu Ekkusu, roughly "Great Fray Smash Brothers X"), is a game that was released for the Wii in 2008. It is a fighting game that features characters from both Nintendo video games and third party franchises. It is the third game in the series to be released, and is developed by Sora Ltd., and published by Nintendo.

Contents

[edit] Gameplay

Fans of Super Smash Bros. Melee will be immensely familiar with the gameplay featured in Brawl. Essentially, it features the same gameplay attributes as the previous games in the series, though with major updates.

The character select screen. Note: Not all characters have been unlocked yet.

Brawl, as its name implies, is a fighting game that features a slew of popular (or sometimes negligible) Nintendo characters, stages, themes, and more. Contradictory to most fighting games, the health bar goes up rather than down, meaning there is no really telling when your opponent will be defeated. To defeat, or KO (knock out) your enemy, though, you'll have to knock them off the edge rather than fully depleting their energy.

Once you hit your opponent, his or her damage meter percentage starts to go up. The farther up it is, the farther they'll soar when attacked. If they have a high damage percentage on their meter like 123% (the max is 999%), then the chances that they'll fly off the edge are tremendous. If the meter isn't too high, then they have a good chance of staying on the platform. Performing smash attacks when an adversary's damage meter is far up will result in an almost instant K.O. depending on the circumstances.

Once your character starts to fall off the edge, you'll often times have to jump back by using your double and triple jump. Sometimes this won't work, however, usually when you're too far away to do so.

When a character does fall off an edge, then he or she will lose a life, or lose a point depending on which mode you're playing on (the former if you're playing on stock mode and the latter if you're playing on time mode). If you lose all of your lives, then you'll be removed from the current battle, and if you have the least amount of points by the end of the engagement, then you'll also lose. However, if the result is contrary to that, then you'll ultimately win the fight.

A new gameplay mechanic are Final Smashes. To perform a Final Smash, your character will have to come into possession of the Smash Ball by attacking it, which will appear throughout the battle. Once he or she does so, pressing the B button will execute an attack that will cause colossal damage to whomever was attacked. Each character has a different final smash. For example, if Mario obtains a Smash Ball, his body will be engulfed in flames, and he'll rapidly shoot giant fireballs across the whole stage to perform "Mario Finale", while Sonic will turn into his alternate form known as "Super Sonic".

The development team has implemented new techniques in Brawl, including "moving and shooting", "footstool jump", and "gliding". In previous Super Smash Bros. video games, you'd have to stop moving if you wished to use your shooting items against your opponents. This time around, you'll not only be able to move, jump and what-not while shooting, but you'll also be able to aim your shots as well. To perform the footstool jump, you'll have to, at the right time, press the jump button right before you land on one of your opponents to launch off of them. Gliding will allow certain characters to, as its name implies, glide in the air. Characters that are known to glide are Meta Knight, Charizard and Pit.

[edit] Subspace Emissary

Super Smash Bros. Brawl features a new single-player adventure mode called the Subspace Emissary. Sakurai stated that although the past games featured a large multi-player mode, they've never created an extensive single-player adventure. This time, the developers have included a plot-line that features the histories of the many fighters in Brawl. The Subspace Emissary will also include many new diverse characters, enemies, and levels that will each play a part in the adventure.

[edit] Structure

The Subspace Emissary map. Click to enlarge.

Stage selection is done via a map screen, which also allows players to select their difficulty (Easy, Normal, Hard, Very Hard, Intense) and determine if you want two-player co-op play. Before the beginning of each stage, the player picks a "Team" of allied characters that he or she would like to use to complete that particular level. Each stage has a fixed amount of lives that one can lose before the game is lost.

[edit] In-Game Structure

As you go through the game, your damage percentage will be displayed at the bottom of the screen for each player, just like in multiplayer battles. At the left side of the screen, a bar showing what seems to be your lives is displayed. A feature that was not present in Melee is that enemies now have health. As you fight them, their own health bars will be displayed at the top of the screen. More than one health bar may appear if you are fighting multiple enemies at once.

[edit] Co-op

The Subspace Emissary supports two-player co-op. When playing cooperatively, the two players share the same amount of lives. If player one is on his or her last life, and dies, but player two is still alive, the game is still over. Within stages, the game's camera follows player one, and so it is player two's responsibility to keep up with player one. If the two become separated, player two may return to player one's location with the "Space Jump" technique, as in Kirby Super Star.

[edit] The World

The Subspace Emissary introduces players to the true world of Smash Bros. This world is composed of a wide variety of terrain ranging from vast forests and grasslands to deep caverns and large deserts. The most notable structure is the enormous stadium that hovers over the land. It was the major place of all battles, until the Subspace invasion began. During this invasion, the entire stadium, along with any potential visitors, were engulfed in a huge explosion.


[edit] The Storyline

Team-Ups

In beginning, most teams consisted of only two characters, though as the game progressed, they merged together. The following are the teams before they all merge together in Subspace.

Team 1

Mario, Link, Yoshi, Kirby, Pit


Team 2

Fox, Falco, Peach, Zelda, Lucario, Snake, Meta Knight, Mr. Game & Watch


Team 3

Captain Falcon, Donkey Kong, Diddy Kong, Olimar, Samus, Pikachu, R.O.B.


Team 4

Marth, Ike, Ice Climbers, Pokémon Trainer, Lucas


Team 5

Luigi, Ness, King Dedede, Bowser


Other

Sonic, Jigglypuff, Toon Link, Wolf, Ganondorf, Wario,


The main antagonist of the Subspace Emissary is Tabuu, an evil character who is forced to stay in subspace. His goal is to tear apart the world in which the playable characters live in and merge it with his own world. He watches over the world and mainly Master Hand, the ruler of the world. He chained up Master Hand and made him look for others who would fulfill his wishes, namely Ganondorf, Bowser and Wario. Ganondorf pretended to follow Master Hand and Wario didn't care too much about his objective.

Each of the three characters were given Dark Cannons so that they could turn any potential threat to their plan into trophies. Next, Tabuu enlisted the Master Robot of the Isle of Ancients against his will after taking his followers hostage. He was ashamed that he followed Tabuu, even if his intention to save his people was truly good. In his shame, he clothed himself and became known as the Ancient Minister. Later, when Ganondorf betrayed him and mind-controlled the robots, the Ancient Minister revealed himself to be a R.O.B. Tabuu took over this place after discovering the vast technology that the robots have constructed, and put them to work. The robots constructed the Subspace Bombs, the Dark Cannons, and even the Subspace Gunship.

Next, Tabuu noticed the odd beings known as Mr. Game & Watch, who have no understanding of good or evil. He used them to create the Shadow Bugs that carry the Primid (Tabuu's army) around. Then, Tabuu needed a large ship for fast transportation of his army. He eyed Meta Knight's Halberd and hijacked it when the character was fighting King Dedede.

The characters of the world, which include all of the playable characters in the game excluding Toon Link, Wolf, and Jigglypuff, joined forces and took down the evil forces of Tabuu in an epic battle. Meta Knight eventually regained his ship back and took on the Subspace Gunship headfirst before entering Subspace to take on Tabuu.

When Tabuu turned all of the characters into trophies, Luigi, King Dedede, and Ness were revived thanks to special brooches that Dedede constructed for that sole purpose. Kirby also found one and transformed most of the characters back into their normal selves. Tabuu attempted to turn the characters back into trophies again using his "off waves", though Sonic came to the rescue and weakened them.

[edit] Weapons and Defense

Two R.O.B.s activating the bomb.

The Subspace Army possesses special weapons called Subspace Bombs. The R.O.B. Sentrys (Robotic Operating Buddies) assist in activating each bomb. When a Subspace bomb explodes, it creates an enormous ball of energy that engulfs the area and brings it into Subspace. It is currently unknown as to what happens to living creatures when sucked into Subspace. In addition to the bombs, the Subspace Army also controls Meta Knight's massive airship, the Halberd. They use the Halberd to transport their armies and deliver the Subspace Bombs to their destinations.

[edit] The Primid

The Primid are the Subspace Army's main offensive soldiers [1]. They are puppet-like beings who bear the Subspace symbol on their chest and they appear in different types:

  • Common Primid - These are the main Primid enemies that you encounter throughout the game. They mostly run around and make faces at you, but can also attack unexpectedly.
  • Fire Primid - Red Primid that have the ability to shoot fire.
  • Boom Primid - These Primid carry boomerangs and can therefore attack you from a distance.
  • Bomb Primid - These black, red, and grey Primid carry large bombs. If you touch one, they will explode or throw bombs at you. Sonic is the best partner to take care of them.
  • Sword Primid - These Primids wield green variations of the beam sword. They occasionally drop beam swords when defeated.
  • Scope Primid - These Primid shoot from guns they carry around. They either shoot three consecutive shots or charge up for one larger shot. Once defeated they will either drop a Super Scope or a Cracker Launcher.
  • Big Primid - A basic Primid only bigger than their tiny brothers with attack power doubled.
  • Metal Primid - just like the normal Primid but do not flinch, and have permanent reflectors.

[edit] Other Enemies

The Subspace army have many robotic minions that assist them greatly during the game.

  • The Greap - a large hulking mechanical being that sports two incredible sickles, its weak spot is its head.
  • The Shaydas, who seem to be made entirely out of fog - though also have two large sword like weapons as well. Their weak spot is the glowing orb in their chest.
  • The Bytan, while seemingly harmless - aren't, as the small spheroids are capable of multiplying. They bear a resemblance to Pokéballs.
  • The Poppant, on the other hand, are relatively harmless, seeing that once you approach them, they'll cower and skedaddle off the stage.
  • Roaders are unicycle like enemies who drive around the stage - and are very fast at doing so. Also, Roaders are reminiscent of the original ExciteBiker.
  • The Glunder is a static-producing eyeball that hides in a metal shell. When you get near them, they open their shells and send out electricity.
  • The Glire is some sort of subspecies of the Glunder, in which they send out fire instead of electricity. mies
  • Spaaks are large mechanical clouds that try to ram you. When attacked, they turn black and become more aggressive.
  • Mites are tiny creatures that look like stick figure drawings. They like to attack in huge groups and are continuously produced through dark portals that can also be destroyed.
  • Towtows are large pink and white sheep-like monsters that will charge at you with their spiral horns.
  • The Trowlon is a pink robotic like creature who is quite thin compared to many of the others. According to the website it'll use its trowel like body to carry their opponents, or rather your character, off the top of the screen.
  • The Auroros are large mechanical birds who'll charge their beaks into the ground, attempting to harm you. They look similar to Dragoon, a legendary Air Ride machine from Kirby Air Ride.


Aside from these enemies, there are others that appear. A few of these come from an actual series, including the Hammer Bros., Bullet Bills, Goombas, and Koopas.

[edit] Stickers

At first, stickers may just seem like a useless but fun to collect item in the game, though that'd be a false assumption. In fact, you're able to use them in the Subspace Emissary mode to greatly upgrade your character. Each Sticker possesses a special power-up that, when applied to the bottom of a particular character's trophy, will slightly upgrade his or her abilities. Some stickers are only available to certain characters, and thus, if you place the sticker on another, it'll have no effect.

You're allowed to place as many stickers on the bottom of a trophy as you want, though eventually there will be no more room. You're not allowed to place them on top of each other, and once you peel a sticker off, it is gone forever, although stickers that have already been added can be moved to make room for new stickers.

[edit] Multiplayer Modes

The multiplayer modes of the Super Smash Bros. series have always been the main highlight. This time, multiplayer is more in-depth then ever before with not only more options, but the addition of Nintendo Wifi Connection as well, which lets you play with people from all across the world. The following is all the information regarding the multiplayer mode of Super Smash Bros. Brawl.

[edit] Tourney

The tourney mode has been present in previous Super Smash Bros. installments, so it'd be blazingly obvious that they'd add it in Brawl. Basically, this is a mode where you play against a certain amount of people, going up all the way to 32. You play in various matches against your friends to determine who, out of all of them, is the best of the best. You have plenty of options before entering the tourney, including how many people per match, how many people will be playing, the rules of the game, which characters each person will be using, and so on. The winner also gets a nice looking trophy and the word "Champion" across the screen.

[edit] Nintendo Wifi-Connection

The Wifi menu for Brawl.

For many months fan speculated whether WiFi would be added, with generally everyone hoping that they will in fact add it. On September 18, Nintendo confirmed that wifi would be included in the video game, and as expected would be very restricted compared to Sony or Microsoft's online program.

First off, if you wish to let people know your name, you have to have their friend code, and they have to have yours. If you're battling a friend, you'll be able to perform up to four different "taunts", which essentially make a word bubble come out of the character, saying a statement.

The farther away a player is, the more the game will lag. For example, the gameplay will move faster if someone from Kansas is playing against someone in the same state or surrounding states, though if they come across someone who happens to be from Europe or Japan, then the lag will be much greater.

If you don't have any friends with a copy of Brawl, then you'll still be able to fight other online, though the features will be limited compared to those found in friend mode. For example - you won't be able to showcase your name, and you won't be able to perform taunts that have the message bubbles. It should also be noted that the amount of games you've played in this mode will not be shown anywhere. However, if an opponent were to disconnect, they would quickly be replaced by a CPU, and the battle will continue as normal. Also, while waiting for a match to start, you'll be able to beat up the Sandbag from Super Smash Bros. Melee.

Also on Wifi mode are icons that you can select. These icons are wide ranged, though they include one for every playable character, one for each series' emblems, and your Mii characters. However, these are just the ones shown in the image featured on Smash Bros. Dojo, and it is expected that there are many more.

Another wifi mode involves the classic Sandbag from Melee. In this mode, you can either compete for the highest score or work together to get a super-high one.

[edit] Spectator Mode

Spectator Mode is a Wifi-only mode that allows players across the world to observe selected matches and bet on who will win. Because you're not allowed to see the players' stats, there is no telling who has the upper-hand during the matches, and winning will really just be luck.

You bet with the coins that you obtain in the game, and the more coins you bet, the more you'll get if you end up being right. Also, if it happens to be a four player match rather than a two or three player game, then you'll either lose or win more coins depending on the results.

You'll commonly come in possession of stickers in this mode, even if you don't win. You can get more stickers if you do happen to win, though.

[edit] Special Brawl

Special Brawl is an extra mode for multiplayer battles. It allows you to customize your matches just like in Special Melee from Smash Bros. Melee. You can determine different characteristics of the players such as their speed and size. You can also do special things, such as making them breath fire or turning them invisible. Finally, you can determine the camera angle of the game. The newest feature of this mode that was not in Melee is that you can mix each of these individual rules to form a super brawl, such as Stamina Mini Bunny Metal Curry Light Fast Angled Brawl.

[edit] Single Player Modes

Smash Bros. Brawl has many different Single Player Modes to test your skills and abilities with the characters.

[edit] Stadium

Stadium mode is back in Brawl. The features included in Stadium mode are Home-Run Contest, Target Smash!!, Multi-Man Brawl (which has several modes in itself) and Boss Battles (unlocked after clearing the Subspace Emissary).

In Homerun Contest, the player must tackle a sandbag and raise its damage meter as far as possible within 10 seconds. Before the ten seconds is over, you're required then to pick up the baseball bat and send the sandbag soaring far off of the stage. One new feature in this mode is the shield that surrounds the stadium, preventing you from accidentally hitting the sandbag off of the stage. Another new feature is the fact that you're allowed to play with two people, either cooperatively or competitively.

In Target Smash!!, you're required to smash 10 targets within the time limit. There are only five stages in all, as opposed to the twenty five in Melee. Each stage is featured outside, and you're also allowed to share your score with other members via Nintendo Wifi Connection. Another new addition is the ability to conquer the levels with a friend in a co-op mode. The number of targets is always the same regardless of the difficulty level.

In the new Multi-Man Brawl mode, you face off against the Fighting Alloy Team, Brawl's version of the Polygons and the Wireframes. There are four figures you fight. There is a red character, which resembles Captain Falcon, a Blue Character that resembles Princess Zelda, A Green Character that resembles Kirby, and a Yellow character that, despite having horns, is similar to Mario. The Alloys can not perform special moves. A new feature also allows you to co-op this mode with a friend.

Boss Battles mode is unlocked after clearing the Subspace Emissary. In this mode, the player must defeat ten bosses from the Subspace Emissary, including Master Hand and Crazy Hand, who are not battled in that mode. Like other Stadium modes, Boss Battles can be played co-operatively. The order of the bosses is always random, except for Tabuu, who is always fought last. The player only has one life with three Heart Containers (five in co-op), and can heal between matches.

[edit] Classic Mode

This mode returns from the past two games and basically works the same way it always did. You must fight your way through a series of battles, each in a different Nintendo world. Some stages that you battle on may have different rules to include Giant matches, Metal matches, Team battles, or battles against up to three foes at once. At the end, you can gain special coins that can be bet in Spectator mode, and be used as ammo in the Coin Launcher minigame. You will always fight someone from the Zelda series first.

[edit] Training Mode

Training mode returns and seems to be the same from previous installments. Basically what you do here is try out the multiple characters that are playable, and practice with some of the items or abilities that you're able to perform. As in the previous games, you're able to mess with the options, which include changing the speed, picking certain items, the number of computer characters that appear on the screen (up to 3), the damage that the CPU has (up to 999%), the camera position, and a new feature called "help". When 'Help' is turned on, it displays information about the character's attacks, such as how much damage it is, and how many consecutive hits, along with others. This feature was always on in the previous two installments.

[edit] Events Mode

Events mode is confirmed to return from Super Smash Bros. Melee. This is a single player mode in which the player must battle through certain pre-determined situations. Each event now has the option of three difficulties: easy, normal, and hard. Examples of some of the events featured in brawl include a battle against teamed up Bowser and Dedede, Pit's destruction of the Skyworld platforms, Yoshi laying Pikachu and Kirby in eggs simultaneously, and an epic battle between Link and Dark Link. Brawl features 41 single-player event matches in total.

A new addition to this mode that wasn't present in Melee is co-op play events, which must be played with a second player. There are 21 co-op events. There are three difficulty levels with each event, as with single-player.

[edit] The Vault

The vault is a new section in Brawl that focuses on the trophies and stickers that you'll collect in the game. It also houses the Stage Builder. In all, there are six sub-sections including the Trophy Gallery, the Trophy Hoard, the Coin Launcher, the Sticker Album, the Sticker Center, and the Stage Builder. Information on each particular section can be seen below.

Trophy Gallery

The Trophy Gallery was present in Super Smash Bros. Melee, though is slightly updated. All your trophies that you've collected in the game will be listed here, though this time it'll be dramatically updated to make it easier for searching for the trophy you're looking for. Each trophy in the gallery features a background of each character, item or stage, and gives a detailed look at the subject in question as well. You're able to zoom in on your trophy, turn it around and change the background to fit your needs. The trophies, as aforementioned, will be separated into categories which includes series and type.

Trophy Hoard

You're able to see every trophy you've collected all together in a setting in the trophy hoard, and create your own settings as well. Once you collect a new trophy, it'll be featured in the hoard in a set position. As formerly mentioned you can also create your own setting my placing certain trophies together and by changing the scenery to whatever you want.

Coin Launcher

The coin launcher replaces the slot machine from Melee. You're able to get coins in the game by performing certain feats. Almost everything you do will earn you coins, though the better you do them, the more coins you'll come in possession. Rather than placing them in a slot machine as you did in Melee, you'll place them in a sort of gun called the Coin Launcher. Afterwords, trophies, stickers, and explosive projectiles will rain down from above. If you shoot the trophies and stickers enough times, then they'll go in your trophy or sticker center. Make sure you also destroy the bombs as well, because if they hit you you'll lose tons of coins.

Sticker Center and Album

Stickers are a new item in the game. They're similar to trophies, except there are many more, though you'll also get no background information on the character, and understandably so. With the stickers, you can make scrapbooks and albums, plus take images of them and send them to friends via the Nintendo Wifi Connection.

[edit] Masterpieces

In this new mode, you're allowed to play demos for multiple different classic games, including but not limited to Super Mario Bros., The Legend of Zelda', Kid Icarus, Super Metroid, and Star Fox 64. Each of the games here can be bought on the Virtual Console, and are a means to see the history behind some of the playable characters in the game.

Games

1: Indicates that the game is only playable in the Japanese version. 2: Indicates that the game is unlockable.

[edit] Characters

[edit] Veterans

Mario Link
A classic character whose balance and maneuverability make him a perfect beginner's choice.
A slow though nevertheless manageable character who has a variety of weapons. His appearance is now derived from Twilight Princess.
  • Final Smash: Mario Finale is a fire-based move that unleashes fireballs traveling horizontally while expanding vertically. Has high damage and knockback. It has the greatest effect when done from one side of the stage facing the opposite side.
  • Up Special Ability: Super Jump Punch is a jump punch that can be used to get back on the stage.
  • Standard Special Ability: Fireball is Mario's trademark fireball. It disappears as it slows.
  • Side Special Ability: Cape is when Mario pulls out his cape to reflect projectiles back at opponents. It also turns opponents even if they don't flinch at all.
  • Down Special Ability: F.L.U.D.D. is when Mario pulls out F.L.U.D.D and blows the enemies away with his blast of water.
  • Grab:Not Shown
  • Entrance: Mario comes out of a Warp Pipe.

Role in adventure mode - Near the beginning, he fights in a friendly match with Kirby but after the Subspace army appears, he gets knocked far away from a stadium, and then gets saved by Pit. Also seen teaming up with Link, Kirby, and Yoshi.

  • Final Smash: Triforce Slash is a deadly combo move in which Link shoots out the Triforce symbol from the back of his hand. If the Triforce strikes an opponent, it enlarges and traps them within two layers, enabling Link to dash towards the trapped opponent. Link then proceeds to slash madly, ending with a finishing strike. It has the greatest effect when other opponents are around, since they can get hit with the finishing strike. The targeted opponent receives a set damage though.
  • Up Special Ability: Spin Attack - Link spins around with his sword. It can also be used to be thrusted upwards. In ground it can be charged for extra power.
  • Standard Special Ability: Hero's Bow - Link fires a quick arrow with his bow. This move may be charged.
  • Side Special Ability: Gale Boomerang - Link throw his boomerang which will cause any of his opponents he hits to spin around.
  • Down Special Ability: Bombs - Link throws a bomb made by Barnes. It will blow up if not throw quickly.
  • Grab: Clawshot is when Link shoots a metal claw attached to a chain that clings onto anything.
  • Entrance: Link arrives in a whirlwind.

Role in adventure mode - When he first appears, he gets out his Master Sword from the woods and when the Subspace army appears, he teaming up with Yoshi. Later he also teams up with Mario, Kirby, and Pit

Kirby Pikachu
This puffball character is capable of multi-jumping and copying his opponent's abilities.
Unarguably one of the most popular Pokémon is back, though is essentially the same as before.
  • Final Smash:Cook Kirby is when Kirby dons a chef hat and summons a giant pot. Items and Characters in the vicinity get automatically pulled into the pot and start racking up damage, until they get shot straight upwards. Some new items also get created from the pot. It has the greatest effect when all your enemies are close to Kirby, since they wouldn't be affected if out of the range of the pot pulling them in. KO's are usually done with high percentages, so try to save it until needed.
  • Up Special Ability: Final Cutter is when Kirby soars into the sky with a sword, then slashes downward with it, that unleashes a shockwave.
  • Standard Special Ability: Swallow is when Kirby swallows an enemy, then can even absorb their standard special ability.
  • Side Special Ability: Hammer is when Kirby swings a strong giant hammer horizontally on the ground, or two-swing hammer in mid-air, both with KO potential.
  • Down Special Ability: Stone is when Kirby transforms into a strong heavy object for a short period of time. Kirby can transform back sooner by pressing upwards. Invulnerable to nearly every move except grabs and extremely strong attacks (eg Dedede's fully charged side smash and takes full knockback though he takes no damage).
  • Grab: Not Shown
  • Entrance: Kirby arrives on his Warp Star

Role in adventure mode - Near the beginning, he fights in a friendly match with Mario but after the Subspace army appears he must save one of the two princesses from Petey Piranha, where they'll then crash land on Meta Knight's Halberd. Also seen teaming up with Mario, Pit, Link, and Yoshi.

  • Final Smash: Volt Tackle is Pikachu's signature move, in which he transforms into a fast-moving ball of electricity. The idea here is to rack up damage by trapping enemies inside the ball and then finishing them off with a surge of energy by pressing the attack button.
  • Up Special Ability: Quick Attack is when Pikachu disappears and reappears in the direction you pointed in after pressing "B-Up".
  • Standard Special Ability: Thunder Jolt is when a jolt of lightning travels along the ground. It is similar to Mario's fireball.
  • Side Special Ability: Skull Bash is a charge move in which Pikachu charges his attack, then flies foward like a rocket in the direction you were facing.
  • Down Special Ability: Thunder is when Pikachu summons a bolt of lightning to come down towards him and hurt surrounding oppoents.
  • Grab: Not Shown
  • Entrance: Pikachu comes out of a Poké Ball.

Role in adventure mode - Pikachu teams up with Samus after being rescued by her from a machine draining its electric powers. Later teams up with Donkey Kong, Diddy Kong, Captain Falcon, Pikmin & Olimar and ROB.

Samus Aran Fox McCloud
While most of her attacks are returning, she is now able to transform into Zero Suit Samus.
A speedy character with plenty of arsenal with a new appearance from Star Fox: Command.
  • Final Smash: Zero Laser is Samus's ultimate move, similar to Mario's Finale, but less vertical expansion. Use the same strategy as the Mario Finale.She automatically loses her suit after this attack and becomes Zero Suit Samus.
  • Up Special Ability: Screw Attack is when attacks by using a spinning jump that unleashes electricity.
  • Standard Special Ability: Charge Shot is when Samus charges up power to her blaster, then can release it by pressing the special ability button again.
  • Side Special Ability: Missile is when Samus releases a missile that follows the opponent, or tap the side direction to launch a powerful, straight missile.
  • Down Special Ability: Bomb is when Samus rolls up into her Morph ball, and drops bombs that explode after a few moments.
  • Entrance: Samus arrives on an elevator platform from the Metroid games.
  • Grab: Grapple Beam is a whip that is made out of plasma which is used for gripping ledges when falling off.

Role in adventure mode - In her Zero Suit form she rescues Pikachu from a machine draining its electric powers. Later teams up with Donkey Kong, Diddy Kong, Captain Falcon, Pikmin & Olimar and ROB.

  • Final Smash: Landmaster is the Starfox team's land assault vehicle. Fox leaps into the air and summons the landmaster, which can be controlled to hover, shoot the cannon, and do a barrel roll. Use it to its greatest effect by edgeguarding and destroying opponents in the vicinity
  • Up Special Ability: Fire Fox is when Fox engulfs himself in fire, charging up his energy, then blasts off in the direction of choosing.
  • Standard Special Ability: Blaster is when Fox fires his gun, it's different to Fox's Super Smash Bros. Melee gun. It fires rapidly, but enemies won't be stunned.
  • Side Special Ability: Fox Illusion is when Fox dashes at the foe at lightning speed, attacking them with his after image.
  • Down Special Ability: Reflector is when Fox uses his little mechanical device to shield his opponent's attacks.
  • Entance: Fox arrives in an Arwing.
  • Grab: Not Shown

Role in adventure mode - He crash lands the Arwing near a lake, and saves Diddy Kong from Rayquaza. After defeating him, the 2 team up for a while and also meet and team up with Falco Lombardi. Also seen with Peach, Sheik, Lucario and Snake.

Yoshi

Donkey Kong
A speedy character that, until Brawl, lacked a thrid jump.
One of Nintendo's first characters is returning with a new appearance.
  • Final Smash: Super Dragon is a combination of some of Yoshi's color abilities first seen in Super Mario World. Spreading his wings, Yoshi will temporarily gain the ability to fly . He will also demonstrate his ability to breathe fire as a stream and to project fireballs across the screen. The fireballs do a set damage and great knockback. Try to pursue opponents but be careful when reverting back to normal.
  • Up Special Ability: Egg Toss is when Yoshi will not only will Yoshi chuck an egg toward his opponents, he will now be able to use this as his third jump as well.
  • Standard Special Ability: Egg Lay is when Yoshi will eject his sticky tongue near an enemy, and if successful will turn him/her into an egg for a short time.
  • Side Special Ability: Egg Roll is when Yoshi rolls around the stage in an egg at great speed.
  • Down Special Ability: Yoshi Bomb is when Yoshi performs a ground pound, and he'll do so via his down special ability.
  • Entrance: Yoshi comes out of an egg.
  • Grab: Throw his tong out. Bad range for an extended grab and has lag.

Role in adventure mode - Has been seen teaming up with Link and later joining Mario, Pit, and Kirby.

  • Final Smash: Konga Beat is when Donkey Kong pulls out his bongos and plays to the beat of a song. Pressing buttons in rhythm with the songs enables DK to perform shock waves that cover a huge area. The problem is that he is completely immobile, so using it in a moving stage is NOT a good idea.
  • Up Special Ability: Spinning Kong is when Donkey Kong spins in the air for a short period of time.
  • Standard Special Ability: Giant Punch is when Donkey Kong charges up his energy, then can unleash it in a powerful punch.
  • Side Special Ability: Headbutt is when Donkey Kong slams opponents into the ground, leaving them trapped for a breif period. The more damage they have accumulated, the longer they are trapped.
  • Down Special Ability: Hand Slap is when Donkey Kong slaps the ground with his hands, causing a giant shockwave. This move can be used over and over again.
  • Entrance: DK comes out of a barrel.
  • Grab: Not Shown

Role in adventure mode - Has been seen teaming up with Diddy Kong to take down a hoard of Bowser's minions who recently stole their bananas. After meeting Bowser (who has a trophy gun), DK punches Diddy away in order to save him and DK is turned into a trophy. Later on, Diddy manages to save DK and they team up with Captain Falcon and Pikmin & Olimar. Also teams up with Samus, Pikachu and ROB.

Princess Peach Princess Zelda
The damsel in distress is back with a brand new look.
Zelda is back and her alter ego, Sheik will also return.
  • Final Smash: Peach Blossom is when Peach performs a dance accompanied with Super Princess Peach graphics. Everyone in the screen falls asleep as healing peaches spawn throughout the stage. The best effect is done when it is performed close to an opponent, since they sleep longer when they are closer.
  • Up Special Ability: Peach Parasol is when Peach jumps in the air, extending her parasol to attack enemies as well as floating down slowly.
  • Standard Special Ability: Toad is when Peach takes out Toad and blocks enemy attacks.
  • Side Special Ability: Peach Bomber is when Peach jumps to the side attacking opponents with a powerful blast.
  • Down Special Ability: Vegetable is when Peach plucks vegetables from the ground which can be hurled at opponents. Different faces can cause different amounts of damage.
  • Entrance: Peach appears from thin air, then winks at the screen.
  • Grab: Not Shown

Role in adventure mode - At first gets trapped by Petey Piranha. If Kirby manages to save her, then the two will team up to take down enemies. If she doesn't get saved, Wario will come in and turn her into a trophy. Later, shadowbugs will take over her body and will try to make her fire the trophy gun at Mario. Link and Yoshi defeats her though and both of them will fight Mario and Pit. Both princesses will be rescued by Metaknight, Snake and Lucario and she will also team up with Fox and Falco.

  • Final Smash: Light Arrow Zelda pulls out her holy bow and shoots a light arrow horizontally. A slow motion animation is done before the opponent is shot in an upwards direction. Can ocasionally KO at 0%.
  • Up Special Ability: Farore's Wind is when Zelda, after spinning, teleports in your direction of choosing.
  • Standard Special Ability: Naryu's Love is when Zelda spins, creating a forcefield around her, reflecting projectiles back.
  • Side Special Ability: Din's Fire is when Zelda unleashes a ball of fire that can travel then be released.
  • Down Special Ability: Transformation is when Zelda changes into Sheik and vise-versa. All damage that Zelda/Sheik take during the transformation is halted.
  • Entance: Teleports into the stage
  • Grab: Not Shown

Role in adventure mode - Same as Princess Peach's except if you do save her, shadowbugs will take over her body, forcing her to fire a trophy gun at Link. Mario and Pit stops her but they both end up fighting Link and Yoshi. After both princesses are rescued by Metaknight, Snake and Lucario she'll transform into Sheik.

Bowser Ice Climbers
King Koopa is, according to the website, the heaviest of all fighters.
The duo are also returning with a similar appearance.
  • Final Smash: Giga Bowser Transformation Bowser temporarily transforms into the original Giga Bowser. Once this occurs, his strength will be increased even more, despite already being one of the most powerful characters in the game. Although he'll still take damage, he cannot be stunned while in this form. Also, some of his attacks gain different attributes.
  • Up Special Ability: Whirling Fortress is when Bowser spins on the ground, launching enemies in the air.
  • Standard Special Ability: Fire Breath is when Bowser breathes out fire, which slowly weakens over time.
  • Side Special Ability: Flying Slam is when Bowser slames into enemies that are far away with a great amount of force.
  • Down Special Ability: Bowser Bomb is when Bowser jumps up in the air and pummel the ground underneath him with great speed.
  • Entrance: Bowser comes out of a pillar of flames.
  • Grab: The demo revealed that Bowser can grab characters, jump in the air with them, and body slam them into the ground.

Role in adventure mode - Bowser is shown to be responsible for stealing Donkey Kong's banana horde. He also uses the trophy gun that Wario had to attack Fox and Diddy Kong. He works for the Subspace army along with Ganondorf.

  • Final Smash: Iceberg is when a giant iceberg appears on the field. Not only does it make every platform slippery, but it damages all of your oppenents who touch it. Use this to your advantage by targeting opponents who are distracted by the iceberg.
  • Up Special Ability: Belay is when Popo throws Nana, who then attacks foes, then pulls up Popo from behind her.
  • Standard Special Ability: Ice Shot is when both Popo and Nana shoot a sliding ice block that bounces off walls.
  • Side Special Ability: Squall Hammer is when Popo and Nana spin back-to-back, with hammers outward, in the direction of your choosing.
  • Down Special Ability: Blizzard is when both Popo and Nana shoot freezing winds from the palms of their hands, on either sides of you.
  • Entrance: The Ice Climbers fly in on the Condor from Ice Climber.
  • Grab: Not Shown

Role in adventure mode - They team up with Meta Knight while climbing up a mountain. But once they reached up to the top and after the fight with Lucario, they're thrown back down to the ground, meeting Ike, Marth, Pokemon Trainer and Lucas.

Sheik Ganondorf
The alter ego of Zelda is also back.
The antagonist of the Zelda series.
  • Final Smash: Light Arrow is when Sheik takes out her bow and arrows of light and fires it at an opponent. Contrary to Zelda's arrows, Sheik's arrows cause the enemy to be shot in a downwards direction.
  • Up Specail Ability: Vanish is when Shiek, after her signature expolsion dissappears and reappears in your direction of choice.
  • Standard Special Ability: Neddle Storm is when shiek charges up and gathers tiny neddles, then releases them in a tiny barrage.
  • Side Special Ability: Chain is when Sheik takes out her chain and swings it to her side. It can be used for offence as well as defence.
  • Down Special Ability: Transformation is when Zelda changes into Sheik and vise-versa. All damage that Zelda/Sheik take during the transformation stops the transformation.
  • Entrance: Arrives from a burst of magic
  • Grab: Not Shown

Role in adventure mode - After the two princess has been resuced, Zelda transform into Sheik as she battles on the Halberd. She'll also team up with Fox, Snake, Lucario and Falco.

  • Final Smash: Beast Ganon is when Ganondorf transforms into the boar version of Ganondorf from Twilight Princess. He delivers two hits, a downward body slam which stuns opponents followed by a rushing tackle across the stage.[2]
  • Up B - Dark Dive is similar to Captain Falcon's Falcon Dive however, if Ganondorf connects with the opponents, they'll get zapped by electricity. If they're far off he'll hit them with darkness from his hands.
  • Standard B - Warlock Punch is similar to Captain Falcon's Falcon Punch but it's slower and a lot more powerful.
  • Side B - Flame Choke is when Ganondorf graps an opponent head and thumps them down. If he uses it in tha air, they're slammed downwards and can also KO both if nothing is below.
  • Down B - Wizard's Foot is similar to Captain Falcon's Falcon Kick except at in mid-air it spikes if hit at the start of the move.
  • Entrance- Emerges from a cloud of dark magic.
  • Grab - Unknown

Role in adventure mode - He was somewhat behind the events of the Subspace Emissary as he was controlling the Ancient Minister and following orders from Master Hand (and unknownly, Tabuu the real boss). He works for the Subspace army along with Bowser but betrayed him by turning him into a trophy.

Luigi Captain Falcon
Mario's green-clad brother.
The protagonist of the F-Zero series
  • Final Smash: Negative Zone Performs a weird dance that creates a spectral shield to form around Luigi. All enemies inside the circle gain random effects such as falling asleep, gaining a flower on their head, increasing their damage percentage, move very slowly , taunt uncontrollably and so on. It won't effect the enemies if they're in the air. Luigi is also unaffected.
  • Up Special Ability: Super Jump Punch Like Mario's but more powerful on the ground rather then in the air. If he performs this move when close to the opponent, it turns into a fire jump punch. However, he's vulnerable after this move.
  • Standard Special Ability: Fireball Same as Mario's but replaced with green spectral flames and unaffected by gravity.
  • Side Special Ability: Green Missile is when Luigi shoots across the stage. Has a slight chance of a misfire.
  • Down Special Ability: Luigi Cyclone Similar to Mario Tornado though Luigi can travel long distance quicky with it.
  • Entrance: Arrives from a Warp Pipe.
  • Grab: Not Shown

Role in adventure mode - Early on he is turned into a trophy by King Dedede, who uses Luigi's trophy as bait in a trap to ambush Wario and steal his trophies (Ness and the princess that wasn't saved). Later on when everyone turns into trophies by Tabuu, Luigi and Ness are revived due to the Dedede cap. They revive Dedede and they team up rescuing everybody in Subspace.

  • Final Smash: Blue Falcon Captain Falcon summons his racer in front of him, hitting any enemies close enough. The enemies that are hit is placed on an F-Zero track where the Blue Falcon is seen speeding towards the enemy and running into them at full speed. Usually can KO at 0% if only one is caught.
  • Up B - Falcon Dive is when Capitan Falcon drives upwards. If he graps an opponent, this move turns into a throw and sets them on fire.
  • Standard B - Falcon Punch is when Captain Falcon charges up a powerful punch that sends the foe flying. If you tilt the control stick in the opposite direction he's facing while charging up, it'll turn into a reverse Falcon punch.
  • Side B - Raptor Boost is when Captain Falcon charges quickly towards the opponent. If he hits them, they're sent upwards. He leapfrogs over the opponent if it connects in mid air.
  • Down B - Falcon Kick is when Captain Falcon performs a fast sliding kick. On the ground, this move travels straight but in mid air, it goes in a downwards angle.
  • Entrance: Comes out of the Blue Falcon
  • Grab - Unknown

Role in adventure mode - He saves Pikmin & Olimar from a giant R.O.B and later on joins DK and Diddy. Also teams up with Samus, Pikachu and ROB.

Marth Falco Lombardi
One of the Fire Emblem series' most popular characters.
Fox's often times untrusty companion.
  • Final Smash: Critical Hit Marth's Critical Hit animation from his Fire Emblem games. He raises his sword with a flash and speeds horizontally towards an enemy and perform a critical hit, with the ability to KO at 0% damage if no wall blocks it. More than one opponent can be hit by the move.
  • Up Special Ability: Dolphin Slash is when Marth slashes upwards quickly and ends in the prone aerial position.
  • Standard Special Ability: Shield Breaker is when Marth performs a chargeable move when fully charged, it can break any shields with a single stab and is very powerful.
  • Side Special Ability: Dancing Blade is when Marth offers to perform nine different attacks which can be changed by moving the control stick for many different combos.
  • Down Special Ability: Counter is when Marth stands in a defensive position. If he gets in contact with anything that causes damage, the damage is negated and Marth immediately retaliates with a counter-attack. It's quicker then IKe's but not as powerful.
  • Entrance: Arrives onto the stage from wrap magic
  • Grab: Not Shown

Role in adventure mode - At first, he storms a castle and once he reached the ground, he fights Metaknight but soon team up with him when they realise they're not enemies. After the encounter with the Ancient Minister, both characters team up with Ike.

  • Final Smash: Landmaster Falco summons a Landmaster, just like Fox. His Landmaster has different attributes though,it's not as easy to control on land but has excellent flight ability.
  • Up Special Ability - Fire Bird Similar to Fire Fox except is doesn't burn others while charging.
  • Standard Special Ability - Blaster Same as Fox's except his version stuns enemies and doesn't fire rapid shots.
  • Side Special Ability - Falco Phantasm Similar to Fox Illusion, now travels as long as Fox Illusion and still spikes if the opponent is in mid-air.
  • Down Special Ability - Reflector A thrown version of Fox's Reflector.
  • Entrance- Arrives from an Arwing.
  • Grab - Unknown

Role in adventure mode - He destroys Bowser's trophy gun and teams up with Fox and Diddy Kong. Later, he teams up with Peach, Shiek, Lucario and Snake.

Jigglypuff Mr. Game & Watch
A popular Pokémon. Nintendo's first notable character.
  • Final Smash: Puff Up is when Jigglypuff expands greatly, taking up space and causes enemies to bounce off of her. When she shouts, enemies that are touching her will take a massive hit. She immediately deflates after reaching max size.
  • Up B: Sing is when she sings to put anyone within her range to sleep. The higher they were damaged, the longer they fall asleep.
  • Standard B: Rollout is when Jigglypuff charges up before rolling across the stage.
  • Side Special Ability: Pound is when she goes forward a short distance with her arm out in front of her to punch an enemy.
  • Down B: Rest is when Jigglypuff takes a rest but if she overlaps her opponents while doing this, they are sent flying with a flower on thier heads. This move has been powered down since the last games.
  • Entrance: Comes out of a Pokeball.
  • Grab: Not Shown

Role in adventure mode - An optional character in Subspace Emissary. If you find a secret door in the swamp, it will take you to Pokemon Stadium 2 where she will be performing a song before fighting her.

  • Final Smash: Octopus is when Mr. Game and Watch transforms into an Octopus and is able to move around in all directions. Press the buttons to move his tentacles. They are more powerful at the tip of the tentacles. Can be used as an excellent edge guard, but be careful of reverting back.
  • Up B - Fire is when two firefighter will launch Mr. Game and Watch up into the air with a firerug. He will then descent with his parachute.
  • Standard B - Chef is when Mr. Game and Watch tosses sausages into the air with his frying pan.
  • Side B - Judgement is when Mr. Game and Watch attack with his hammer and a random number from 1-9 will appear over his head causing random effects. The 9 has the ability to KO at 0%.
  • Down B - Oil Panic is when Mr. Game and Watch gets out his bucket to absorb three projectiles. Then he will spill oil, causing massive amount of damage.
  • Entrance: Moves across a row of Game & Watch LCDs
  • Grab - Unknown

Role in adventure mode - Many copies of him are seen in a control room of the halberd. He is turned into a trophy and then rescued by Peach.

Ness
The protagonist of Earthbound/Mother 2.
  • Final Smash: PK Starstorm Ness casts PK Starstorm, similar to Lucas but the meteors fall in a fan-out fashion.
  • Up Special Ability: PK Thunder Same as Lucas's but it cannot pass through enemies, harder to control and moves more quicker. When hit into his opponent by his own PK Thunder, it sends the enemy flying.
  • Standard Special Ability: PK Flash is when a flash of light appears which then explodes and extremely high power when it's fully charged or if the B button is released.
  • Side Special Ability: PK Fire Almost the same as Lucas's but his version can score muliple hits.
  • Down Special Ability: PSI Magnet Same as Lucas's.
  • Teleport from PK magic
  • Grab: Not Shown

Role in adventure mode - He saves Lucas from Pokey Minch, but is soon turned into a trophy by Wario. However, King Dedede steals his trophies. Later on, he is revived along with Luigi due to the Dedede caps and the pair revive and team up with King Dedede.

[edit] Newcomers

Pit Wario
A young adult who wields a bow that can be turned into two swords.
A rather fat character who uses his farts to his advantage.
  • Final Smash: Palutena's Army is when Pit calls for Palutena who then sends an army of flying Centurions who dives at enemies at an incredible speed. After one hit, they cannot attack again. Try to attack opponents while they are distracted by the centurions.
  • Up Special Ability: Wings Of Icarus is when Pit flies for a while. If you hold too long he will fall.
  • Standard Special Ability: Palutena Arrow is when Pit fires his arrow which can curve if you desire; similar to Ness' and Lucas' Up-B attack.
  • Side Special Ability: Angel Ring is when Pit spins his bow very quickly several times in front of him, similar to a buzz saw.
  • Down Special Ability: Mirror Shield is when Pit activates a shiled of light that acts as a reflector, like Fox's.
  • Entrance: Pit floats down from above in a shaft of light.
  • Grab: Not Shown

Role in adventure mode - Near the beginning, he'll be watching Mario and Kirby fight. After the subspace bomb explodes, Palutena summons him to help save the world. He goes to the rescue Mario and also teams up with Link, Kirby, and Yoshi.

  • Final Smash: Wario-Man is when Wario eats garlic to transform into Wario-Man. All of his special moves are super charged and he is also able to do some very odd abilities.
  • Up Special Ability: Corkscrew is possibly when Wario spin quickly like a drill in an upright fashion.
  • Standard Special Ability: Chomp is when Wario bites his opponents with his huge mouth.
  • Side Special Ability: Wario Chopper is when Wario rides a motorbike on the level. It is unknown what damage it does to enemies.
  • Down Special Ability: Wario Waft is when Wario farts, The longer you don't use it, the longer more powerful the fart will turn out to be and vice-versa.
  • Entrance: Arrives on his bike
  • Grab: Not Shown

Role in adventure mode - Near the beginning, he'll turn the princess that Kirby doesn't manage to save into a trophy. He later also turns Ness into a trophy but then gets ambushed by King Dedede. He fights the Pokémon Trainer and Lucas who gets defeated and turned into a trophy. In Subspace, he attacks King Dedede but when he finds himself outnumbered he decides to team up with the heros.

Meta Knight Ike
A mysterious character who rapidly swings his sword.
The protagonist from Path of Radiance is here with his special move Aether.
  • Final Smash: Galaxia Darkness is when Metaknight throws out his cape and all characters hit by the initial move are attacked but a large slash after plunging the stage into darkness. If he doesn't capture an enemy in his cape at the start, the move fails entirely.
  • Up Special Ability: Shuttle Loop is when Meta knight jumps with his sword hitting the enemy the whole way. And glides.
  • Standard Special Ability: Mach Tornado is when Meta Knight spins around making a golden tornado. He can spin in any direction of choosing.
  • Side Special Ability: Drill Rush is when Meta Knight dashes forward with his sword sticking out. He can also slightly change the angle of direction while using it.
  • Down Special Ability: Dimensional Cape is when Meta Knight vanishes and reappears in your direction of choosing.
  • Entrance: First his cape appears, then he comes out of it, similar to his Down Special Ability.
  • Grab: Not Shown

Role in adventure mode - His Halberd has been stolen by the Subspace army. He first teams up with Marth after a short fight and after an encounter with the Ancient Minister, Ike joins the party. Later on when he spots the Halberd, he teams up with the Ice Climbers to catch up to it. Once he reached the top, he finally finds the Halberd and enters it along with Lucario. Inside, they team up with Snake resucing the princesses.

  • Final Smash: Great Aether Ike strikes an initial hit with his sword, which throws the enemies upwards. Ike then rushes towards the enemy/ies, follows with huge sword strikes, and lands with an explosion of fire.
  • Up Special Ability: Aether is when Ike chucks his sword up in the air, hitting an enemy, catches it in midair, and falls while slashing the enemy, this attack is quite quick.
  • Standard Special Ability: Eruption is when Ike charges up energy within his sword, then slashes the ground and releases the energy is a fire-like shock wave the tip spikes.
  • Side Special Ability: Quick Draw is when Ike quickly draws his sword and does massive damage.
  • Down Special Ability: Counter is when Ike counter attackes a physical move with a strong sword slash.
  • Entrance: Ike arrives in a summoning circle.
  • Grab: He grabs the opponent by the collar of their shirt.

Role in adventure mode - He successfully attacks the Anicent Minister before teaming up with Marth and Metaknight. Note: Ike's smash attacks are very powerfull, it is best to attack from far off, or very quickly.

Pokémon Trainer Diddy Kong
A character who stays in the background and sends out either Squirtle, Ivysaur or Charizard.
Donkey Kong's tiny sidekick joins the fray, and brings along his famed weapons such as the Peanut Pop Gun.
  • Final Smash: Triple Finish causes all three Pokémon to use their most powerful attacks at once. Squirtle uses Hydro Pump, Ivysaur uses Solarbeam, and Charizard uses Fire Blast. It delivers the greatest punishment at the closest range in front of you. Also, the pokemon text box appears with the text, if it hits, "its super effective!" refering to the pokemon series when a pokemon's attack does 2x.
  • Up Special Ability: For Squirtle, it is Waterfall, where it creates a wave to bring him and others up. For Ivysaur, it's Vine Whip, where its vines are used to whip an opponent, and perform a tether recovery. For Charizard, it's Fly, in which Charizard flies straight up and burns enemies in the process.
  • Standard Special Ability: For Ivysaur, it's Bullet Seed, where it fires bullets from it's back that can hit enemies. For Charizard, it's Flamethrower, where it breathes fire. For Squirtle, it's Water Gun, a chargeable spray of water.
  • Side Special Ability: For Squirtle, it's Withdraw, where it goes in his shell and blows water out making the shell blast into an enemy similar to Koopa Troopa. For Charizard, it's Rock Smash, where it smashes a rock with its head which can go flying into enemies. For Ivysaur, it's Razor Leaf in which he shoots out a sharp leaves to cut opponents, and it comes back similar to Link's Boomerang.
  • Down Special Ability: Pokémon Change is when Pokémon trainer switches Pokémon. It goes in a cycle: Squirtle, Ivysaur, Charizard, and Squirtle again.
  • Entrance: Throws out his first Pokemon
  • Grab: Not Shown

Role in adventure mode - After Ness is turned into a trophy, Lucas bumps into the Trainer, and they team up. The trainer first starts with only Squirtle and they find Ivysaur and Charzard in the ruins. They also both fight Wario and defeats him.

  • Final Smash: Rocketbarrel Barrage allows Diddy to wield two Peanut Popguns and fly with his Rocketbarrels all at once. Shoot the peanuts in one direction to boost upwards in the other direction. At the end of the move, the Rocketbarrels and Popguns explode, hurting anything near the explosion, except Diddy. The move can also leave behind a mess of health-replenishing peanuts.
  • Up Special Ability: Rocketbarrel Boost is when Diddy Kong flies with his rocket barrels, he can curve with them but if you get attacked while riding a Rocketbarrel the barrels will blast off you.
  • Standard Special Ability: Peanut Popgun is when Diddy Kong fires a peanut with his popgun. If you hold it down for too long it explodes. You can also eat the peanut to recover damage.
  • Side Special Ability: Monkey Flip is when Diddy Kong flips forward, grabs an opponent's face, and pummels it.
  • Down Special Ability: Banana Peel is when Diddy Kong tosses a banana peel over his shoulder.
  • Entrance Breaks out of a DK barrel
  • Grab: Not Shown

Role in adventure mode - He teams up with Donkey Kong to get back their bananas from Bowser. When DK gets turnewd into a trophy, he gets captured by Rayquaza and Fox saves him. Falco also joins them both and is later reunited with Donkey Kong and teams up with Samus, Pikachu, Captain Falcon, Pikmin & Olimar and ROB.

Zero Suit Samus Lucas
Samus will transform into Zero Suit Samus following her Final Smash.
The protagonist of the Japanese only MOTHER 3.
  • Final Smash: Power Suit Samus is when Zero Suit Samus reforms her suit with a huge blast of energy. Anyone close enough when she rematerializes the suit is blasted away.
  • Up Special Ability: Plasma Wire is a wire like laser that shoots from her gun and grabs onto enemies. Its more like a grab ability.
  • Standard Special Ability: Paralyzer is when Samus shoots a laser from a gun to an enemies feet. The enemy is stunned for a while. If you charge it up you can do attacks with it too.
  • Side Special Ability: Plasma Whip is a whip that when a foe gets hit, it can be super deadly.
  • Down Special Ability: Flip Jump is when she performs a flip into the air.
  • Entrance: Her powersuit falls off.
  • Grab: Really Plasma Whip

Role in adventure mode - She rescues Pikachu in this form and later equips her power suit on.

  • Final Smash: PK Starstorm is a fierce move that unleashes a rapid barrage of meteorlike PSI power. The meteors fall in an inward fashion toward the stage.
  • Up Special Ability: PK Thunder is the same move that Ness from Super Smash Bros Melee uses. He fires PK Thunder, and if he hits himself with it, he'll rocket in the opposite direction PK Thunder hit him with incredible force! There are a few differences though like his version passes through enemies, easier to control and when Lucas hits his opponent with his own PK Thunder, he scores muitlple hits.
  • Standard Special Ability: PK Freeze is similar to Ness's PK Flash, but it freezes your opponent as well as cause damage.
  • Side Special Ability: PK Fire is nearly the same move as Ness's side ability, except this move moves horizontally in the air instead of diagonally like Ness, and a pillar of fire explodes from this move.
  • Down Special Ability: PSI Magnet is the same as Ness's down special ability but restores more health than Ness. Any energy projectile like Charizard's Flamethrower will restore Lucas's health instead of damaging him.
  • Entrance: Lucas rides a Mr. Saturn tea table.
  • Grab: Rope Snake is a streching snake used for grappling on to edges and enemies.

Role in adventure mode - After being saved by Ness from Porky, Wario turns Ness into a trophy. Lucas soon runs into the Pokémon Trainer and they team up. Later, they both fight Wario whom they defeat.

Solid Snake Sonic
The first third party character that was announced on May 2006, from the metal gear solid series.
the second third party character by SEGA. Mario's #1 rival in the gaming business.
  • Final Smash: Grenade Launcher is when Snake jumps into the air and climbs into his helicopter, which then takes him to the front of the screen. From there, he takes out his grenade launcher and aims and shoots at his opponents. He has 12 shots before he must return to the stage, with a reload after 6 shots.
  • Up Special Ability: Cypher is when Snake grabs onto his flying reconnaissance camera. Can regain it if he put a C4 on himself after losing it.
  • Standard Special Ability: Hand Grenade is when Snake pulls the pin out of a hand grenade. Snake can freely move around with this item and can toss it with three strength levels.
  • Side Special Ability: Guided Missile is when Snake fires a Nikita missile that can be controlled, but controlling it leaves Snake vulnerable.
  • Down Special Ability: C4 is when Snake plants a C4-type bomb that explodes from a remote, and does explode after a certain time. can be used for an infinite stall tactic in which snake drops in while falling, blows it up, causing him to fly up wards, and repeat. His down smash is a variant proximity mine in which takes slightly longer to set, and chargeable.
  • note: when tapping the taunt button, snake will go into a codec message, where one of Snake's comrades will give info on his opponent.
  • note: Snake's smash attack are extremely powerful, combined with decent speed, make him one of the most dangerous characters to fight. It's recommended to fight snake mid-far range.
  • Entrance: Snake jumps down, damaging his camoflauge system.
  • Grab: Snake grabs his opponents by covering their mouth and twisting their arm behind their back.

Role in adventure mode - Has been seen hiding on the Halberd in a cardboard box but is found by Lucario and Meta Knight. He teams up with them along with Peach, Sheik, Fox and Falco.

  • Final Smash: Super Sonic is when Sonic transforms into Super Sonic, and freely flies through the screen doing damage when touching other players. Note that he CAN fly out the screen for a death.
  • Up Special Ability: Spring Jump is when a spring appears, causing Sonic to jump very high off it. When used on the ground, the spring remains and other characters can use it to jump from it.
  • Standard Special Ability: Homing Attack is when Sonic charges and hovers in the air, then homes in on his nearest opponent.
  • Side Special Ability: Spin Dash is when Sonic spins into a ball and charges sideways. He can charge this move to increase its power. When Sonic hits someone, he'll jump into the air automatically.
  • Down Special Ability: Spin Charge is just like to Spin Dash, except Sonic won't jump if he hits someone. This move can also be charged.
  • Entrance: Sonic jumps up from the side of the stage, using his Spin Dash.
  • Grab: Not Shown

Role in adventure mode - He appears near the end of the Subspace Emissary, using his super sonic speed to attack Tabuu's wings, preventing him from using his Off Waves attack to turn everyone into trophies again. Sonic then joins the other characters in the final showdown.

King Dedede Pikmin & Olimar
The main antagonist of the Kirby series, he wields his mechanized mallet as his weapon.
A character that has the ability to pluck allies that follow him, from the ground.
  • Final Smash: Waddle Dee Army is when King Dedede whistles, then Waddle Dees appears out of nowhere. Then the Waddle Dees walk faster than usual and will try to swipe you of the screen. Sometimes Waddle Doos and Gordos will appear and will case more damage.
  • Up Special Ability: Super Dedede Jump is when Dedede jumps very high with his hammer in the air and comes crashing down. He is unable to move for a while upon landing, so he can cancel it in midair, but if he cancels when he reaches the ground, he will only waste more time.
  • Standard Special Ability: Inhale Is when King Dedede sucks in an enemy, similar to Kirby, but can't swallow them to gain their moves, only spit them out.
  • Side Special Ability: Waddle Dee Toss is when he takes out a Waddle Dee, Waddle Doo, or Gordo and throws it at his opponents. Even after being thrown, these enemies will still walk around the stage. Waddle Doo and Gordo appear more rarely than Waddle Dee.
  • Down Special Ability: Jet Hammer is when his hammer's head opens and reveals a jet. He charges it to deliver a mighty blow, but if he charge it too much, it will hurt 1% per second on Dedede until he reaches 150% unless he stops charging and releases.
  • Entrance: Carried onto the stage by Waddle Dees
  • Grab: Not Shown

Role in adventure mode - Dedede attacks Luigi and turning him into a trophy. He then steal Wario's trophies but later on, he gets revived by Luigi and Ness and teams up with them.

  • Final Smash: End of Day is when Captain Olimar summonds his ship, then blasts off into the night sky if hit there it digs or spikes depending if the opponents was or wasn't touching the ground . Then the creatures of the forest floor come out and attack your opponents. The more people playing, more damage is accumulated. Then Captain Olimar plunges his ship straight into the ground with a giant explosion and continues playing.
  • Up Special Ability: Pikmin Chain is when Captain Olimar throws his Pikmin as a chain in order to recover. The recovery distance is determined by the amount of Pikmin are following him.
  • Standard Special Ability: Pikmin Pluck is when Captain Olimar plucks Pikmin from the ground. He can pluck up to six Pikmin at a time. He can pluck a Pikmin from any flooring, but the flooring determines what breed of Pikmin will likely appear.
  • Side Special Ability: Pikmin Throw is when Captain Olimar throws his Pikmin and latches them on an opponent. The damage percentage will slowly rise.
  • Down Special Ability: Pikmin Order is when Captain Olimar blows his whistle to summon back stray Pikmin. This can also be used to change your order of Pikmin.
  • Entrance: Exits his ship
  • Grab: Not Shown

Role in adventure mode - He teams up with Captain Falcon after been saved by him from a giant ROB and later joins up with Donkey Kong, Diddy Kong, Samus, Pikachu and ROB.

R.O.B. Toon Link
ROB_Emblem.gif The accessory from the NES days.
The young, cell-shaded version of Link. Designed after the Wind Waker version.
  • Final Smash: Diffusion Beam is when R.O.B. shoots a short-ranged death rays from his eyes. They can accumulate damage very quickly. This move gives frontal protection and makes way for high damaging combos.
  • Up B: Robo Burner is when R.O.B. hovers using his booster jets. Keep tilting the control stick up to continue using this move. He has a limited amount of fuel which will replenished when he lands.
  • Standard B: Robo Beam is when R.O.B. fires a straight, fast moving beam from his eyes. You can change the angle of the shot but you can not fire again immrdiately after use as there's not enough energy. If you wait before using this move, it turns into a Super Robo Beam.
  • Side Special Ability: Arm Rotor is when R.O.B. spins his arms around himself quickly. He can deflect projectiles with this move.
  • Down B: Gyro is when R.O.B. uses an item which can be charged up and thrown. Opponents can pick them up and use them too. There can only be one Gyro on the screen at a time.
  • Entrance: Assembles from pieces dropped from the sky.
  • Grab: Not Shown

Role in adventure mode - He is actually the true form of the Ancient Minister being manipualted by Ganondorf, but has a change in heart and when he tries to stop the other ROBs, his disguise is burned off and teams up with Donkey Kong, Diddy Kong, Samus, Pikachu, Captain Falcon and Pikmin & Olimar.

  • Final Smash: Triforce Slash A toon version of Link's Triforce Slash.
  • Up B - Spin Attack A toon version of Link's Spin Attack.
  • Standard B - Bow A toon version of Link's Bow except it is weaker, slower but travels further.
  • Side B - Boomerang A toon version of Link's Bommerang (not Gale Bommerang).
  • Down B - Bombs A toon version of Link's Bombs except it is weaker with a bigger blast radius.
  • Entrance: Appears from a toon style explosion.
  • Grab - Unknown

Role in adventure mode - An optional character in Subspace Emmisary. If you find a secert door in the forest, it'll take you to Pirate Ship where you will fight him.

Wolf O'Donnell Lucario
The antagonist of the Star Fox series
The aura Pokémon
  • Final Smash: Landmaster is Wolf's own remodeled Landmaster with the color scheme of the Wolfen. This landmaster has increased firepower and strength, but last shorter than Fox's Landmaster.
  • Up B: Rumored Fire Wolf Silmilar to Fire Fox and Fire Bird but with less charging time and sends him further upwards. However it has worse accuracy. There is no fire effect but he performs a powerful kick at the end of the dash.
  • Standard B: Blaster is a more powerful version of the regular blaster. It fires one shot at a time and the further it travels, the less damage it will do. There is a bayonet attatched to it which can stun opponents.
  • Side Special Ability: Wolf Dash is silmilar to Fox Illusion and Falco Phantasm. However, this attack sends him further launching at a 35 degree angle.
  • Down B: Reflector is simliar to Fox and Falco's own reflector but this version can send projectiles back at twice the speed and can be used as a counter attack.
  • Entrance: Jumps out of his Wolfen
  • Grab: Not Shown

Role in adventure mode - An optional character in Subspace Emmisary. If you find a secret door in the Ruins, it'll take you to Lylat Cruise where you will fight him.

  • Final Smash: Aura Storm is when Lucario jumps up into the sky and fires a huge aura beam similar to Samus. The beam can be rotated to aim at opponents.
  • Up B: ExtremeSpeed is when Lucario dashes at high speed in a silmilar way to Pikachu's Quick attack. It also allows Lucario to cling onto any surface he encounters. Does no damage.
  • Standard B: Aura Sphere is when Lucario charges an aura energy ball. The higher Lucario's damage, the more powerful and quicker the Aura Sphere becomes.
  • Side Special Ability: Force Palm is when Lucario thrusts his hands forward, releasing a wave of aura. It changes its power depending on how close Lucario uses it at an enemy.
  • Down B: Double Team is when Lucario performs a stance. If an enemy attacks him at the correct time, he splits into two and launches a counter attack quickly.
  • note: lucario's attacks get stronger according to how much damage he has.
  • Entrance: Teleports onto the stage.
  • Grab: Not Shown

Role in adventure mode - He first fights Metaknight before deciding to team up. On the halberd, using his aura he discovers Snake. Also teams up with Peach, Sheik, Fox and Falco.

[edit] Cameos

[edit] Stages

The following are a list of stages that appear in Brawl. There are 31 stages created specifically for Brawl, while there are ten "Melee Stages," that have been taken directly from Melee.

Replicas from Melee

[edit] Stage Builder

The Super Smash Bros. series undeniably has some of the greatest replay value of any video game series. The addition of the stage builder immensely adds to this formula as you're capable of creating countless different types of stages and send them to friends.

Creating a stage is simple - first you must decide on which background you wish your stage to be featured on, and how big it should be. Currently it appears that there are three different backgrounds and three sizes. Also during this time you're allowed to choose the music that will play on this stage, though only from a selection of music that you've already collected.

The edit screen.

Next, you'll got to the edit stage section, where you add the stage pieces, which are wide ranged from different structures, floors, special features and so on. When adding, you're able to flip parts from left to right, enlarge or shrink selected parts, erase, swap palettes, and zoom in and out, among other things.

Once you've made your ideal stage, you'll then be allowed to name it and add a comment. Apparently, you can add tons of stages without worrying about the dramatic SD card memory. After creating a stage, you'll be able to send it to a friend that you've registered.

Another interesting feature is sending your stages to Nintendo. At the end of the day, Nintendo will select the best of the sent stages, and will send them to anyone who's on Nintendo Wi-Fi Connection. However, you must play on this stage quick, because it will vanish after exactly one day.

[edit] Items

Special Items- Certainly one of the most notable of the new items is the Smash Ball. Unlike many of the other items in the game, you'll literally have to attack this item in order to possess its amazing power. Assist trophies and Poké Balls (more information in their respective sections) are also in the game, with the former a new addition to the series. When thrown, they'll release a popular Nintendo (and often times non-Nintendo) character or species that'll usually attack your opponent.

Making a return is the PokeBall, which releases a random Pokémon that will attack all other enemies except the person who threw the ball. The site confirms that new Pokémon will be available, such as Groudon and Deoxys. It has also been confirmed that fourth generation Pokémon will appear, as Munchlax has been shown.

Assist trophies are items that are somewhat like the PokeBall, but instead of releasing a Pokémon, it releases a character that didn't quite make the cut as a playable character. They "assist" the fighter who uses the item by attacking, much like a Pokémon. A list of Assist Trophy characters can be seen below.

Shooting- Many shooting items will be in the game. Unlike in Melee, you can fire the item while running and jumping. The Cracker Launcher rapidly shoots firecrackers in any direction you choose. The Super Scope will make a return along with the ray gun. Fire flowers will also return with their original design from Smash Bros. 64.

Projectiles- One unusual new item that was announced is the Banana Peel, which can be thrown on the ground for your foes to slip on. It is unknown what the Banana Peel originates from, with the Mario Kart or DK series being the most likely.

All of the items found in the Item Switch menu.

A returning item from the original Smash Bros. 64 game is the Bumper, which was actually the only item that hadn't returned to Melee. In Brawl, when characters touch the Bumper, they will get violently knocked around by it. A new feature of the bumper is that it can now float. It is speculated that the Flipper from Balloon Fight (which appeared in Melee) has been scrapped, due to the large similarities to it and the Bumper.

Another new item has been revealed called the Pitfall, which comes from the Animal Crossing series. When thrown, it disappears into the ground as a hidden trap wherever it lands. If a character lands on it, he/she will become trapped in the ground for a short period of time. When placed on a pass-through platform, it will merely cause the character to fall directly through the platform. The Smoke Ball also joins the item roster. When thrown, a smoke ball will produce various colors of smoke that can blind your foes and make fighting difficult. It has been confirmed that Mr. Saturns and Green Shells will return.

Bludgeoning- The Golden Hammer from the Wrecking Crew video game has been revealed. It acts as a normal hammer (which has also been shown), though will attack with greater force and speed. If it goes fast enough - you'll even be able to walk on thin air! Some of the Golden Hammers, however, don't quite work, and if you attack your opponent, it'll turn into what the director calls the "Golden Squeaky Hammer", and just squeak upon impact, rather than harming them. Many bludgeoning items will return from the original game, including beam swords, homerun bats, star rods, and paper fans. The Lip's Stick item from Melee was also shown to make a return to Brawl.

Transformation- The Franklin Badge is featured in Brawl as a new item from the Earthbound series. Unlike most items, this badge can actually be worn by characters when picked up. The Franklin Badge possesses the ability to protect the character wearing it from projectiles and even reflect them. This item is also small and hardly noticeable when worn by characters.

The Superspicy Curry from the Kirby series enters Brawl. When eaten, it causes characters to breath fire continuously, even when performing attacks. The new Special Brawl mode suggests the possible return of the metal box, bunny ears, cloaking device, and mushrooms as transformation items.

Explosives- The site confirms a new item named the Gooey Bomb, which is a bomb that can be thrown to your foe. If it gets stuck there for too long it will explode, thus harming the enemy. Another new item is the Smart Bomb from the Star Fox series, which causes an enormous explosion when thrown. Bom-ombs will also return as items.

Health Replenishing- Food will return from Melee and will come in many varieties. Heart Containers and Maximum Tomatoes will also return to Brawl. Another item is Team Healer which allows you to throw this item at a team mate to help releave damage.

Item Containers- Two other returning items are crates and barrels. This time around, they will be changed visually along with the type of scenery (i.e. on the Star Fox stage, they are metal and futuristic, and on Yoshi's Island, they are presents). There are also sliding crates that slide along the ground and down hills when you throw them. It was also shown that some characters will be able to stand on top of crates, even if they are moving. Capsules will also return, along with Party Balls.

Boosting- The Spring Board from Super Mario World was revealed in the demo. At first, it can be carried; but when thrown, it grows larger and characters can bounce very high on it. Warpstars were also shown to return from Melee.

The Dragoon from Kirby Air Ride also appears as an item, but with a twist. It is separated into three parts that must be collected in order to assemble it. Once assembled, the Dragoon will allow you to aim with a cross hair and ride through opponents causing one-hit KOs. Like the Smash Ball, parts of the Dragoon can be dropped if you take too many hits from your foes.

Unknown Items- What looks to be an ordinary soccer ball was shown as an item. It likely originates from the Mario Strikers series. When the soccer ball is hit by an attack, it catches on fire and speeds in the direction of the hit before losing momentum and falling down. An item shaped like an alarm clock was shown falling out of a party ball. The Japanese "Famitsu" magazine stated that the alarm clock slows down time for your opponents. A new item resembling a sea urchin with eyes was revealed in the demo.

[edit] Assist Trophies

Assist Trophies are items but when picked up it summons a video game character, similar to the Pokéball.



[edit] Poké Balls

Poké Balls are items found in the Pokémon series, each one containing a Pokémon that you're able to summon out into battle. Certain Pokémon, such as Mew and Celebi, two popular legendary Pokémon, will drop presents such as CD's, though the likelihood of them appearing is very low. The following are a list of Pokémon that are featured in Brawl.


[edit] Collectible Items

In Smash Bros. Brawl, there are special collection elements that add a large diversity of items that you can gain as rewards. Collectibles can be found during multi-player battles or by completing certain tasks. They are divided into a few separate categories:

  • Stickers- These items are new to the Smash Bros. series and can be collected during multi-player matches. Players can place stickers in an album and make single frame comics or even save screenshots.

List of stickers in Super Smash Bros. Brawl.

  • CDs- Like stickers, these can also be collected in-game. By picking up a CD, players can gain new music for different stages in the game. A new mode also allows players to change the likelihood that a song will play on a stage.
  • Trophies- Trophies were confirmed to return into Brawl. As before, you will be able to gain trophies as prizes for accomplishing certain tasks. Each one features a solid model of an in-game character along with its description and the ability to rotate the trophy itself. It was stated that trophies are somewhat harder to gain than stickers, and you will be able to view the ones you find in a list or gallery.

List of trophies in Super Smash Bros. Brawl.

[edit] Music

The music this time around was created by over 35 musicians who remade their favorite Nintendo songs - including new ones (New Super Mario Bros.) as well as classic old ones (Super Mario Bros.).

Each stage features multiple different songs that will be picked randomly (by default, if one wishes they can choose which songs will be played, or which songs will have a better chance of being played). For example, Delfino Plaza has 5 different songs. Each song will fit in with the series - The Bridge of Eldin stage will have Zelda only songs and so on. You're also be able to pick how often these songs appear.

Another new feature are CDs, which will appear while you fight. If you pick a CD up, you'll be able to later hear the song that's playing. However, these disappear quickly and are prone to falling off edges and can also be acquired by the CPU.

[edit] Development

The game has been rumored to be in production long before it was confirmed, and ever since then the speculation on who would be present started. At E3 2006, Nintendo officially revealed the game along with characters including Mario, Link, Kirby, Pikachu, Samus Aran, Pit, Meta Knight, Wario, and a surprise appearance of Snake. The movie noted the enhanced graphics and showed off some new items including the Smash Ball and the Nintendog, which at the time was assumed to just be an item, and not an Assist Trophy (seeing that Assist Trophies weren't known about back then). Also shown was Samus's ability to turn into Zero Suit Samus, though how she could do so wasn't revealed until much later.

At the time, it was also suggested that it'd be a launch title for the Wii, though it's now known that it won't be released until more than a year afterwards. Apparently, according to director Masahiro Sakurai, Nintendo president Satoru Iwata visited him, asking him to return once again as director for the game. This was actually during E3 2005, a year before the video's launch.

Then for many months, no news of the game was released, though that didn't stop the hype. In every issue of Nintendo Power they'd have a section each month dedicated to one of the revealed characters, though sadly no new information was found through this, and was mainly just a biography for the characters.

In early/mid 2007, it was announced that Sakurai would open up a blog that he'd update every week-day that would reveal plenty of information (see above).

[edit] See Also

[edit] External Links

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