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Super Smash Bros. for Nintendo 3DS / Wii U

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Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
SSB4 Logo
Developer(s) Namco Bandai Games

Sora Ltd.

Publisher(s) Nintendo
Platform(s) Wii U platform icon 3DS platform icon
Genre(s) Fighting
Credits • Gallery • Cheats & Hints • Videos

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are both versions of the upcoming fourth installment of the Super Smash Bros. series being developed by Sora Ltd. and Namco Bandai Games. Each version may have different release dates due to the time that it will take to finish each one.

Characters

White Board

Super Smash Bros Wii U 3DS staff drawing
Masahiro Sakurai’s Artwork
BlackLodgeAdded by BlackLodge

On July 2, 2012, Masahiro Sakurai shared an image on his Twitter feed of a drawing the development staff had made on a white board that displayed many characters from previous Smash Bros. titles. While it does not confirm that they will in fact be featured in the game, it may be an indication that certain characters are returning.[1] The characters in the drawing are:


In addition to the fighters, the drawing also features:


Confirmed Veteran Characters

Confirmed Newcomers

List

In addition, these characters are confirmed to separate characters now

Stages

The Wii U and 3DS versions have almost completely separate lineups of stages. In addition, each stage is confirmed to have a final destination version with no gimmicks. All 3DS stages only have 2 songs to choose from

Wii U

  • Battlefield
  • Boxing Ring
  • Skyloft
  • Town and City
  • Wily Castle
  • Wii Fit Studio
  • Pyrosphere
  • Garden of Hope
  • Pilot Wings
  • Windy Hill 
  • Mario Galaxy
  • Palutena's Temple
  • Halbred
  • Champion's Room (Pokemon X/Y)
  • Final Destination

3DS

  • Battlefield
  • 3D Land
  • Gerudo Valley
  • Spirit Train
  • Living Room
  • Arena Ferox
  • Reset Bomb Forest
  • Find Me
  • Tortimer's Island
  • Rainbow Road
  • Boxing Ring
  • Prism Tower
  • Bachelor Pad (Tomodachi Collection)
  • Balloon Fight
  • Jungle Japes

Items

Returning Items

New Items

Assist Trophy

Pokemon

Now there are Master Balls where there are only legendaries from them

these pokemon were spotted in Charizard and Greninja's trailer but not ingame

  • Swirlix
  • Inkay
  • Snivy
  • Togepi
  • Latias
  • Oshawott
  • Zoroark
  • Gardevoir
  • Giratina
  • Kyogre
  • Suicune
  • Lugia

Game Modes

This iteration of Super Smash Bros. has several new and improved game modes.

Online Play

The online play has massive improved from Brawl. First of all, there are now two modes for playing with anyone: For Fun and For Glory. For Fun is items on, all stages except final destination, for 2 minutes. Only wins are counted in this mode. For Glory is a more competitive mode with no items, only Final Destination versions, 1-on-1 battles possible and both Wins and Loses are counted. No longer are players completely anonymous with the player's Nintendo Network ID appearing as the player's name. This enables reporting with miiverse style policy. In addition, matchmaking is based on skill rather than completely random though there will not be rankings competitively.

Smash Run

Main article: Smash Run

It's a new up to 4 player mode exclusive to the 3DS version of the game. You collect power-ups scattered around the labyrinth for 5 minutes. After 5 minutes, you participate in a minigame or battle.

Development

An Iwata Asks interview released in June 2011 revealed a few early details about the game. Discussions between Iwata and Sakurai about creating a Super Smash Bros. title for the 3DS with the then newly formed Project Sora began shortly after the release of Super Smash Bros. Brawl in 2008. It was decided however that Sakurai and his team would first tackle Kid Icarus: Uprising. As development of the Wii U began, it became clear to Sakurai that creating a game for both systems would be necessary. He began to think about the differences between the two platforms, and realized the personal nature of the handheld experience. This led him to consider the idea of customizing and leveling up characters with things like experience points, however he and Iwata expressed how this may limit the "pick-up-and-play" quality the series is known for. Ultimately, “What Sakurai hopes to do is have the 3DS version of Smash Bros. allow players to build up their character through battle and rewards, then take their custom character to the Wii U version to face off against everyone. He feels it could be nice if they can make the “personal” portable space and the stadium-like “public” console space mesh together.” Sakurai has acknowledged that the Wii U version could offer 60 frames per second visuals, high quality graphics, dynamic effects, and smooth character movements, while the 3DS version will likely offer players a slightly different Smash Bros. experience. Many members of the Kid Icarus: Uprising staff are likely to work on the project. Sakurai hopes to let his team handle the character balancing this time around, as opposed to him personally doing it as he did in the previous titles.[2]

When asked about whether or not a Capcom character could make an appearance, Sakurai said “I can’t say that it’s entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros. The big problem, though, comes from the idea of trying to get characters from a completely different universe to fit with the style that has been dictated by Nintendo's characters in a fighting game.”[3]

Early development on the game finally began in February 2012 after Project Sora had finished it’s work on Kid Icarus: Uprising. On April 25, 2012, Sakurai revealed some of his early thoughts on the games in an interview with IGN, explaining that the series needs to evolve. “There is a certain dead end we come to if we just expand the volume of the game. I intend to change direction a little as we go. The key to that’s going to be its dual support for 3DS/Wii U. I’m really just getting started on this so it’s going to take time, but I'll come up with something that uses that link as the game’s central axis, so I hope you're looking forward to it.”[4]

Sakurai has stated that he plans on reviving more old Nintendo characters in the game, much like he did with Ice Climbers and Pit in previous titles.[5]

In an interview with Nintendo Power, Sakurai expressed that the wait for the game's release may be longer than many fans are expecting saying, “We've just taken what you could call the first step of the process. This is the first time I've ever had my next project announced before it’s even entered development, and because of that, I fear that players will be forced to wait even longer than they expect to. Please be patient.”[6]

On June 21, 2012 during a Nintendo Direct video stream, Nintendo announced that Namco Bandai would be developing the two games with Sakurai's Project Sora. A top tier group of developers from Namco have been assembled including Masaya Kobayashi (Ridge Racer series), Yoshito Higuchi (producer and director of the Tales series), Tetsuya Akatsuka (producer and director of Mobile Suit Gundam: Extreme Vs.), the art director/sound director of the Soul Calibur series, as well as the main development team staff from the Tekken series.[7]

In an interview with Nintendo Power, Sakurai discussed the amount of playable characters saying, “It isn’t a matter of ‘if the next game has 50 characters, that’ll be enough.’ There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive…. In terms of quantity, we’ve probably already reached the limit of what’s feasible. I think a change of direction may be what’s needed.”

When asked about the possibility of any Namco Bandai characters making an appearance in the game, Tekken producer Katsuhiro Harada said “We’re not really sure at this moment but when thinking of the playerbase who is playing Smash Bros, maybe Tekken characters is something they wouldn’t want, so I’ve been pulling back on that a bit. But I don’t know.”[8]

At the E3 2013, Villager, Mega Man, and Wii Fit Trainer were revealed to be playable characters in the game.

On July 12, 2013, Pikmin & Olimar were announced on the official website.

During the Nintendo Direct on August 7, 2013, Luigi was announced for the game.

On September 12, 2013, Princess Peach was announced for the game.

On September 26, 2013, Toon Link was announced for the game.

During the Nintendo Direct on October 1, 2013, Sonic the Hedgehog was announced for the game as a returning third-party character.

On November 7, 2013, Marth was announced on the official website.

On December 18, 2013, Rosalina & Luma were announced as a newcomer to the Smash Bros series. This is the first newcomer announced since E3 2013.

On December 26, 2013, Princess Zelda was announced of the official website.

On January 10, 2014, King Dedede was confirmed to return via the official website.

On January 31, 2014, Lucario was confirmed to return via the official website.

On February 13, Little Mac was announced as the fifth newcomer in this iteration of the Smash Bros during a Nintendo Direct

On February 20, Diddy Kong was confirmed to return via the official website.

On April 8, 2014, a Nintendo Direct showcasing the game occurred. Revealed the mechanics of online play, release windows, Zero Suit Samus, Sheik, Yoshi, Charizard and Greninja.

Videos

Videos
Super Smash BrosSuper Smash Bros. for 3DS Wii U 1st Trailer(02:03)

First Trailer
Wii U & Nintendo 3DS Developer Direct - Super Smash BrosWii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013(08:13)

Super Smash Bros. 3DS and Wii U @E3 2013
Super Smash BrosSuper Smash Bros. for 3DS Wii U Mega Man Joins the Battle!(01:39)

Mega Man Joins the Battle!
Super Smash BrosSuper Smash Bros. for 3DS Wii U Wii Fit Trainer Joins the Battle!(01:01)

Wii Fit Trainer Joins the Battle!
Main Page: Super Smash Bros. for Nintendo 3DS / Wii U/videos


References

  1. Sakurai, Sora (July 02, 2012) "スタッフがホワイトボードに描いたもの。上手いね!"
    https://twitter.com/Sora_Sakurai/status/219759606463864832
    Published by: Author

  2. Gantayat, Anoop (June 09, 2011) "Iwata Asks About Smash Bros."
    http://andriasang.com/comw97/iwata_asks_smash_bros/
    Published by: Andriasang

  3. Shea, Cam (June 8, 2011) "E3 2011: Super Smash Bros. Was "A Miracle""
    http://m.ign.com/articles/2011/06/09/e3-2011-super-smash-bros-was-a-miracle
    Published by: IGN

  4. George, Richard (April 25, 2012) "Change Coming to Super Smash Bros. Wii U, 3DS"
    http://wii.ign.com/articles/122/1223770p1.html
    Published by: IGN

  5. Riley, Adam (June 06, 2012) "Cubed3 Interview"
    http://www.cubed3.com/news/16920
    Published by: Cubed3

  6. RawmeatCowboy, (June 04, 2012) "Sakurai talks Kid Icarus: Uprising cut elements, controls and waiting for Smash Bros."
    http://www.gonintendo.com/?mode=viewstory&id=178534
    Published by: Gonintendo

  7. Masahiro Sakurai & Masaya Kobayashi, (June 21, 2012) "Untitled"
    http://www.nintendo.com/nintendo-direct/archive/06-21-2012/message
    Published by: Nintendo

  8. Cook, Dave (July 10, 2012) "Smash Bros Wii U: 'Big Priority For Namco', Tekken Team To Be Involved - Harada"
    http://www.nowgamer.com/news/1476943/smash_bros_wii_u_big_priority_for_namco_tekken_team_to_be_involved_harada.html
    Published by: Nowgamer


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