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The Legend of Zelda:
A Link Between Worlds
Zelda-A-Link-Between-Worlds-box-art
NA Box Art
Developer(s) Nintendo EAD3
Publisher(s) Nintendo
Platform(s) 3DS platform icon
Classification(s) Playcoin-icon Nintendo-network-icon Streetpass-icon
Genre(s) Adventure
Soundtrack(s) The Legend of Zelda: A Link Between Worlds Sound Selection
Rating(s)
ESRB  PEGI  CERO  USK  ACB

03ESRB E  02PEGI 7  01CERO A  02USK 6  01ACB G

Credits • Gallery • Cheats & Hints • Videos

The Legend of Zelda: A Link Between Worlds (ゼルダの伝説 神々のトライフォース2 The Legend of Zelda: Triforce of the Gods 2[1]) is a game in Nintendo's The Legend of Zelda series for the Nintendo 3DS. The game is the second retail title in the series released on the 3DS, after The Legend of Zelda: Ocarina of Time 3D.

The game takes place in the same world as The Legend of Zelda: A Link to the Past, a title for the Super Nintendo Entertainment System. Its Japanese name (translated to Triforce of the Gods 2) is closely related to the Japanese title for A Link to the Past, Triforce of the Gods. The game is neither a direct sequel to nor a remake of A Link to the Past, as it takes place in the same Hyrule as A Link to the Past, however it takes place in a different generation.[2]

Gameplay

The game plays very similarly to A Link to the Past. The player can buy, borrow and use many items from Ravio's shop. There is a new ability that allows Link to merge on to the wall as a painting. This power enables several more vertical puzzles

Items

In addition there are the following collectables

Characters

Main Characters

Link (The Legend of Zelda A Link Between Worlds) Princess Zelda (The Legend of Zelda A Link Between Worlds)
Yuga (The Legend of Zelda A Link Between Worlds)
Ravio (The Legend of Zelda A Link Between Worlds)
Link Princess Zelda
Yuga
Ravio
Princess Hilda (The Legend of Zelda A Link Between Worlds) Ganon (The Legend of Zelda A Link Between Worlds)


Princess Hilda
Ganon

The Seven Sages

Plot

The story begins with Link facing some sort of monster in a nightmare. He is suddenly woken up by a kid named Gully. It turns out he's late for work at the blacksmith. When Link finally arrives at work he runs into a Hyrulian knight who had just received a new shield. The knight leaves and just when Link is about to get an earful the blacksmith realizes the knight forgot his sword. Link is charged with returning the sword to the knight.

As Link goes about his task, he finds Seres, the priest's daughter and Dampe the gravedigger in front of the sanctuary. Seres tells Link that the knight is inside with her father and goes inside to get him. After a brief moment, the sanctuary door slams shut, trapping the priest, the knight and Seres inside. Dampe informs Link of a secret passageway into the sanctuary, and after some brief dungeon crawling, Link gets inside and finds out what is going on.

Link discovers a villain named Yuga terrorizing Seres and her father. Yuga has already turned the knight into a painting and in matter of seconds turns Seres into one. Link is no match for Yuga, who swats Link away and leaves. Link awakens back in his house. As his vision clears he finds a mysterious person looking back at him. This person is Ravio, who explains in a brusque manner what happened and how Link needs to speak to Princess Zelda immediately. Link heads to Hyrule castle and meets with Impa who introduces him to Princess Zelda. Zelda has been certain that something was amiss for awhile, she's been having the same nightmares that Link has had. Zelda asks Link for his help and Link obliges. He heads to Kakariko Village to speak to Sahasrahla.

Dungeons

Development

Development of this game originally started as a request by Miyamoto to do a remake of A Link to The Past, but Aonuma had different plans and the game evolved into a sequel of it after convincing Miyamoto. The game was revealed during a Nintendo Direct in April 2013 where, they had a 3D trailer uploaded to the eShop the same day but, the game had been in development since 2011. 90 team members worked on the game, making it the third largest team for a Zelda game, behind Twilight Princess and Skyward Sword as of yet. The idea of Link becoming a painting on the wall came from the Phantom Ganon fight in Ocarina of Time, in which Ganon hides in paintings. The developers wanted to grant Link a similar ability. In a panel at New York Comic Con 2013, Eiji Aonuma revealed that all the models in the game were actually tilted somewhat. This was to grant a view of some of the details of the models without changing the top-down view.

Reception

The game was received extremely well receiving a 91.11% on GameRankings and a 91 on Metacritic. Famitsu gave the game a 38 (10,9,10,9) out of 40. Many praised the nostalgic landscape with new surprises as well as difficulty.

The game sold 224,143 copies in its first week in Japan. The game has sold 2.51 million units worldwide as of March 31, 2014 with 375,943 in Japan. Nintendo released numbers that the game sold 1.09 million by July 2014

Trivia

A replica of Majora's Mask is appears to be hanging inside Link's house.

References

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