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Totaka's Song

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Totaka's Song is a simple, 19 note melody that Nintendo sound designer Kazumi Totaka is known for inserting in the titles that he works on. The song is very simple and is often hidden several minutes into a rarely-heard song in the game, requiring a player to find a place where the song plays and wait. This same technique was used to hide a remix of the Super Mario Bros. overworld theme in the Super Mario World Special World music.

Contents

Games containing Totaka's SongEdit

X (Game Boy, 1992)Edit

Go to a fake scientist screen in Mission Four, wait 40 seconds.

Mario Paint (Super NES, 1992)Edit

Mario Paint was long thought to be the earliest Nintendo game that Totaka's Song can be found in. To hear Totaka's Song in Mario Paint on the Super Nintendo Entertainment System, one must simply click on the "O" in "MARIO" on the game's title screen.

Kaeru no Tame ni Kane wa Naru (Game Boy, 1992)Edit

After the third quest in the castle, a boat to Nantendo Island will appear in Port Town with a new building next to it. Enter this building and wait a couple minutes.

Super Mario Land 2: 6 Golden Coins (Game Boy, 1992)Edit

When Mario gets a game over and it leads to the Game Over screen, he must wait 2 minutes and 30 seconds and then he will hear the song.

The Legend of Zelda: Link's Awakening (Game Boy, 1993)Edit

This game contains three(!) different versions of Totaka's song:

  1. Go to Richard`s frog-filled villa and wait for 2 minutes and 30 seconds. This works in all versions, including The Legend of Zelda: Link's Awakening DX. It's worth noting that Richard is actually a cameo appearance of a character in Kaeru no Tame ni Kane wa Naru, which is probably the reason Totaka hid his song here.
  2. In the Japanese version, start a new game and enter your name as "とたけけ" (Totakeke). The music in the file select screen will be replaced with a remix of Totaka's Song. This can also be heard in the German version of Link's Awakening DX by entering the name "MOYSE".
  3. The third version was discovered in the game's music data, but a method of playing it in-game has not been discovered. This version is a solo, using an instrument that sounds like the Full Moon Cello.

Virtual Boy Wario Land (Virtual Boy, 1995)Edit

After the end of the credits, wait on the End Screen for 1 minute 15 seconds.

Yoshi's Story (Nintendo 64, 1997)Edit

Enter "Trial Mode" from the game's main menu and wait on the next screen for 2 minutes and 10 seconds.

Mario Artist: Talent Studio (Nintendo 64DD, 2000)Edit

One of the included demo videos plays Totaka's Song while an old person crosses the road. (It is not known whether this song is available for user-created videos.)

Luigi's Mansion (GameCube, 2001)Edit

Go to the training room controller configuration screen and wait for 3 and a half minutes.

Animal Crossing (GameCube, 2001)Edit

K.K. Slider, or "Totakeke," owes his name to Kazumi Totaka. To hear Totaka's Song in Animal Crossing on the Nintendo GameCube, one must approach K.K. Slider when he plays music on Saturday night. The player must then request the song "K.K. Song". This is one of the three hidden songs in Animal Crossing, and without requesting it, K.K. Slider will never play it. Requesting "K.K. Song" will cause K.K. Slider to play a version of Totaka's Song, and afterwards, the player will receive a recording of the song that sounds a lot more like the version of Totaka's Song that players are used to hearing.

Animal Crossing-e (e-Reader, 2003)Edit

Cards P-13 and P-15 in Series 4 contain the "Who's Dunnit?" mini-game, which has Totaka's Song as its normal background music. This is a rare instance of a game where the song is not hidden at all, although one could argue the game itself is hidden in collectable card packs.

Pikmin 2 (GameCube, 2004)Edit

After completing a cave, wait on the Treasures Salvaged screen for approximately 3 minutes 50 seconds.

Yoshi Touch & Go (Nintendo DS, 2005)Edit

The song playing in the level where the wind blows away the clouds you draw contains Totaka's Song after 3 minutes and 45 seconds. However, the stage will usually end before this part is reached. To hear it, just leave the game paused, as the music continues to play on the pause menu.

Animal Crossing: Wild World (Nintendo DS, 2005)Edit

In Animal Crossing: Wild World, the song can be found in the same way as the first game. However, since the Train Station is no longer present, one must speak to K.K. Slider at The Roost cafe beneath the town museum.

Wii Sports (Wii, 2006)Edit

It is widely believed that the sound effects of the racket hits in the tennis game make up the nineteen notes of Totaka's song during a consistent volley. However, this claim is not sound and as such, may not be so. It is not right.

Animal Crossing: City Folk (Wii, 2008)Edit

Along with the same method as in Wild World, one can find the song in another way. While being driven to or from the city in Kapp'n's bus, leave the Wii running without going through the text while Kapp'n is facing away from the player. This triggers a cycle of him whistling some of K.K. Slider's tunes, including K.K. Song (Totaka's Song).

X-Scape (DSiWare, 2010)Edit

In X-Scape, the DSiWare sequel to Totaka's first work and the first instance of the song, one can find the song in a way much like the original, by waiting on a fake scientist screen for a few minutes while the music remains distorted.

Unconfirmed GamesEdit

These games may contain Totaka's Song, but its location has not been discovered or confirmed.

OtherEdit

The music for the "NO BLANK FRAMES" error screen on the Game Boy Camera is a very short tune using the first 6 notes of Totaka's Song, then the first 5 notes repeated in a higher key. However, the note lengths are somewhat different, and Kazumi Totaka is not listed in the credits, so this may just be a coincidence.

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