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A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|Power points||10 (16 max)|
|Introduced||Generation I as TM06|
The move attempts to poison a single foe. Once it poisons a foe, it doubles damage each turn, starting at 1/16 of the target's maximum HP
Changes between generations
Generation I - The rate it increases each time it takes damage from Toxic or Leech Seed but resets with Haze. When the poisoned Pokémon is switched out or ends a battle, the counter is reset, but if it is cured by Rest, the counter remains and affects the next damage by normal poison, burn or Leech Seed. This can only be reset if the Pokémon is afflicted with Toxic again. This is fixed in Pokémon Stadium
Generation V - Accuracy is changed from 85 to 90
Generation VI - Toxic will not missed if used by a Poison Pokémon, even in the semi-invulnerable turn of certain moves like Fly.
By Leveling Up