WarioWare D.I.Y.
WarioWare DIY (NA)
North American box art
Developer(s) Nintendo SPD
Intelligent Systems
Publisher(s) Nintendo
Platform(s) Nintendo DS platform icon
Genre(s) Action, creativity, mini-game compliation

03ESRB - E  02PEGI 7  01CERO A  01USK 0  01Australian Classification Board - G

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WarioWare D.I.Y. (WarioWare "Do It Yourself", Made in Ore in Japan) is the third game in the WarioWare series to be released on the Nintendo DS (which includes WarioWare: Snapped! for DSiWare), and arguably the most innovative the series has to offer. It includes a mode that allows players to create their own microgames, make the rules for each one and will even include a music creation tool similar to the one featured in Mario Paint for the Super Nintendo Entertainment System.


The game includes ninety microgames and a microgame creating tool that allows the user to create their own games. They can edit nearly everything, including drawing the sprites, the sound effects, the music, the gameplay rules and even create comics for each one. After this you can upload your microgame to Nintendo Wi-Fi Connection and Nintendo will choose the best of the best to send out. You can upload the games you've made to the Wii by downloading WarioWare D.I.Y. Showcase via WiiWare for 800 points. You can also receive other minigames that people have created around the world through this game.

Editable Elements

There are a variety of things that is editable in the game including:

  • Create the objects and backgrounds in your microgame.
  • Choose which frame the microgame should start out with.
  • Choose where the object will be placed, and if it will be alone or not.
  • Choose whether the place where your object is placed is random or set.
  • What action should the object go through:
  • Act when tapped.
  • Acted when object collides with something.
  • Acted when animation its attached to moves.
  • Acted at a specific time during game.
  • When a switch is turned on or off.
  • When the player wins or loses the game.
  • Choose what happens after you complete your goal or lose:
  • Object moves after completion.
  • Player loses the game.
  • A specific, user created sound is emitted.
  • Object's basic animation is altered.
  • A special effect occurs.
  • Create the game's music. This is done by either composing it manually or humming into the DS's microphone.

References to other games

WarioWare D.I.Y. has numerous references to other games. Each of 9-Volt's games, for example, is based on a classic Nintendo-published video game. The following are all of the references contained in the game.

9-Volt microgames

The following are the origins of 9-Volt's microgames.

9-Volt music


Many of the stamps feature characters or items from other games.


The team at SPD was thinking about making a WarioWare game where the player could create their own microgames in September of 2003, around the time when the original WarioWare game was released. Goro Abe, one of the principal designers working on the series, explained that he would regularly try to create games using RPG makers and mangas, but would get bored before he would ever finish them. Instead, he liked how quickly it was to create a microgame or a comic strip. He assumed that others would feel the same, so documented the idea with the words "Software for making microgames yourself using the WarioWare system." The game was originally planned for a successor to the Game Boy Advance codenamed the Iris, which at the time did not have a touch screen. Eventually the Iris evolved into the Nintendo DS, which would make the process of creating a microgame much easier.

After development of WarioWare: Smooth Moves on the Wii console, the developers went ahead and started creating D.I.Y. and its WiiWare counterpart, D.I.Y. Showcase.

Similarities to Mario Paint

The designers of the game said that one of the biggest influences for them was Mario Paint. Many of the people associated with the game were big fans of the SNES classic, and brought many of the features from that game over to D.I.Y. Some of the similarities between the two games include:

  • The very premise of the game is creation, which is the case with Mario Paint.
  • The paint tool that is used to create objects seems to be ripped directly from Mario Paint.
  • The music composition tool seems to be making a return from Mario Paint.
  • If the player titles their game as Mario Paint, the Mario Paint theme will play when editing a picture.


The Japanese name (Made in Ore) represents the fact that the game is highly customizable. In Japan, the series is known as Made in Wario rather than WarioWare as it is in English, suggesting that rather than Wario and crew creating the various mini games the player does. With that said this is the first in the series not to have Wario in the title. The English name is WarioWare D.I.Y.


  • When shipping a game, the first cartridge shape (from left to right) slightly resembles a NES, Game Boy and Game Boy Color cartridge, the third one looks just like a SNES cartridge, the seventh one heavily resembles a Nintendo 64 cartridge and the eighth one heavily resembles a Game Boy Advance card.
  • This is one of the best installments of the WarioWare series due to good graphics, the ability to make microgames and the availability of comics and music records.
  • In the Comics section, Rei Betsuyaku's Pocket Cat comic is a reference to Doraemon.