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|Weapon Shop de Omasse|
|Genre(s)||Role-playing, Business Management|
|ESRB PEGI CERO ACB|
To sell weapons, the player must first craft them. There are a large array of weapons that the player can create with more accessed once the player completes certain main quests. Higher level weapons require more expensive material, some of which are brought in by quests.
The actually crafting of each weapon is a rhythm game where the player taps on the chunk of metal to forge it into the weapon. The weapon is constantly being cooled, but has the greatest stat boosts when it is hit in the yellow temperature zone and when it is hit in time with the beat. When the player wants to cool the meta, he can tap the water icon in the bottom left. The bottom right icon is the coal to heat up the weapon when it gets too cold but if the player takes too long, the weapon may not be durable. Once it is finished being forged, it is required to be completely cooled before it is done. Higher level weapons have more challenging beats, shorter yellow zones and more hits before it is forged.
Renting & Grindcast
There are Daggers, Swords, Blades, Axes, Clubs, Spears as well as Katana and Dao. The last two can be attributes of other weapons types as well. They do not distinctly follow any stat patterns but rather gain a boost if a character with an affinity with a weapon type.
Jean Jardeaux - Swords
Mei Lan and Mei Hong - Dao weapons