The Weapons Archive is a group of three computers and a boss created by Dr. Wily designed to perform the moves of the Robot Masters from the past previous games in Mega Man 10. When a button jumps on the hole, another button will be used.
It will be too difficult to beat the archive without the weaknesses.
Once the screen has Elec Man on it, the pattern is same like fighting Ice Man. Mega Man must shoot the button repeatedly. The button doesn't attack like him in the NES version.
Once the screen has Wood Man on it, the button will spin and the swirling leaves will fall in the arena. Mega Man must shoot the button repeatedly.
Once the screen has Gemini Man on it, the button will hop around the room firing many Gemini Lasers. Mega Man must shoot it repeatedly to avoid the lasers.
Once the screen has Ring Man on it, Mega Man must avoid the Ring Boomerangs and will move to another location.
Once the screen has Napalm Man on it, Mega Man must avoid the Napalm Bombs and it hops around the room. Mega Man must slide under the button to avoid its landing.
Once the screen has Flame Man, Mega Man must avoid the Flame Blasts and the fire columns as they roar toward him. Mega Man then must shoot the button.
Once the screen has Slash Man, the button will spin and use its Slash Claw to attack Mega Man. Mega Man must determine where it will land.
Once the screen has Frost Man, Mega Man must avoid its Ice Wave and the pattern is same like in Mega Man Anniversary Collection.
Once the screen has Tornado Man, Mega Man must avoid the Tornado Blow and go behind the button and then shoot it.
Weapons Archives in Captain N: The Game Master made several appearances in the show.
Some Weapons Archives are made by Dr. Light in several episodes of Ruby Spears' Mega Man.