|Company||Nintendo (since 1986)|
|Current Position||Middleware Programmer|
|First game||Famicom Grand Prix II: 3D Hot Rally|
|Latest game||Super Smash Bros. for Wii U|
Yasunari Nishida is a programmer on Nintendo's technology division. He initially joined the company in 1986 as the first programmer of Nintendo EAD and was initially involved in converting the service data of the Famicom Disk System's Disk Writer service, which was used to copy new FDS games onto disks.
He was involved in some of the initial experiments on a racing game using Mode 7 graphics on the SNES, which eventually evolved into F-Zero. He also programmed the polygonal 3D Triforce used in the intro of A Link to the Past. Later he was also involved on other titles like Super Mario 64 (where he programmed the animation data for Mario's movements) and Pokémon Stadium.
Currently, Nishida works on middleware tools and support for games.
- Famicom Grand Prix II: 3D Hot Rally (1988) - Programmer (as Y.Nishida)
- F-Zero (1990) - Main Programmer
- The Legend of Zelda: A Link to the Past (1991) - Programmer
- Star Fox (1993) - Software Support
- Super Mario 64 (1996) - System Programmer
- Yoshi's Story (1997) - Technical Support
- Pocket Monsters Stadium (1998) - Chief Programmer
- Pokémon Stadium (1999) - Program Director
- Pokémon Stadium 2 (2000) - Pokémon Stadium: Staff
- The Legend of Zelda: The Wind Waker (2002) - Tool Design / Programming
- Super Mario 64 DS (2004) - Development Environment Support
- Wii Sports (2006) - Development Environment Team
- Wii Play (2006) - Development Environment Team
- Super Smash Bros. Brawl (2008) - Programming Support
- Nintendo Land (2012) - NintendoWare