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Yoshi's Story

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Yoshi's Story
Developer(s) Nintendo
Publisher(s) Nintendo
Release date(s) December 21, 1997
March 1, 1998
May 10, 1998
Virtual Console
October 30, 2007
September 17, 2007
October 26, 2007
Genre(s) Action
Mode(s) Single Player
Rating(s) E
Platform(s) Nintendo 64
Media N64 cartridge
Preceded by Super Mario World 2: Yoshi's Island
(1995)
CreditsGallery


Yoshi's Story is a video game for the Nintendo 64 home console. It was released in 1997 in Japan and 1998 elsewhere, and is the first Yoshi platformer not featuring Mario. While the exact time the game takes place is unknown, it is expected that it takes place after the events of Super Mario World 2: Yoshi's Island and Yoshi's Island DS.

Contents

[edit] Gameplay

The gameplay will seem familiar to fans of Yoshi's Island on the SNES. Your main forms of attacking is eating the enemy, jumping on them, or throwing your helpful Yoshi Eggs at your opponents. The flutter jump also makes a return, which allows the dinosaur to jump pretty high. To produce eggs, Yoshi must eat an enemy or use a special box.

To beat a level, Yoshi must eat a certain amount of fruit. Each colored Yoshi has his own special fruit that will both raise his health more than other fruits, and give him more points. All Yoshis love the melon fruit.

The Yoshi's favorite fruits

  • Blue and Light Blue Yoshi - These two colored Yoshies love the taste of fresh purple grapes.
  • Red and Pink Yoshi - Red and Pink Yoshies love apples.
  • Green Yoshi - The Green Yoshi's favorite is a watermelon.
  • Yellow Yoshi - Yellow Yoshies desire yellow bannanas.
  • Black, White- These two secret Yoshis love every type of fruit that they can get their hands on.

The object of the game is not solely to make it through every level, but to finish each level with a high "happiness score". The player should concentrate on searching not just for fruit, but for the correct fruit. For example, if using Yellow Yoshi, one should search for bananas and melons along with the lucky fruit. This will result in a high score at the end of each level.

[edit] Game Boy Advance

A demo was created for the Game Boy Advance, but was never released.

[edit] Levels

Practice Practice
Page 1 - Beginning Treasure Hunt Surprise!! Rail Lift Tower Climb
Page 2 - Caverns Bone Dragon Pit Blargg's Boiler Jelly Pipe Torrential Maze
Page 3 - Summit Cloud Cruising Tall Tower Poochy and Nippy Frustration
Page 4 - Jungle Jungle Hut Jungle Puddle Piranha Grove Neuron Jungle
Page 5 - Ocean Lots o' Jellyfish Lots o' Fish Shy Guy Limbo Shy Guy's Ship
Page 6 - Finale Mecha Castle Lift Castle Ghost Castle Magma Castle


[edit] Reception

Critics found the game too easy and childish. It is possible to beat the game in less than a day. Players have found the lack of Baby Mario and Baby Luigi to be an improvement. Also cited as an improvement was the ability to aim your shots instead of the random targeting in the first game.

[edit] External links